List of Ascalon (pre-Searing) skills
From Guild Wars Wiki
These skills are available from quests obtained in pre-Searing Ascalon. Certain skills (as noted) can only be obtained via quest by characters of the corresponding primary profession; other characters may purchase them from Halbrik after reaching level 10.
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Warrior skills[edit]
Icon | Name | Description | ![]() |
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Attribute | ||
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Axe Attack. Deals +4...10...12 damage to all foes adjacent to you. | ![]() |
5 ![]() |
4 ![]() |
Axe Mastery | |||
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Axe Attack. Deals +10...34...40 damage. | 8 ![]() |
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Axe Mastery | ||||
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Stance. (8 seconds.) You attack 33% faster. You take double damage. | ![]() |
5 ![]() |
4 ![]() |
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Sword Attack. Deals +5...17...20 damage and inflicts Deep Wound condition (5...17...20 seconds) if your target is Bleeding. | 6 ![]() |
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Swordsmanship | ||||
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Hammer Attack. Causes knock-down. Lose all adrenaline. | 6 ![]() |
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Hammer Mastery | ||||
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Signet. You gain 82...154...172 Health. You have -40 armor while using this skill. | ![]() |
2 ![]() |
4 ![]() |
Tactics | |||
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Sword Attack. Inflicts Bleeding condition (5...21...25 seconds). | 4 ![]() |
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Swordsmanship |
Ranger skills[edit]
- Ranger primaries can learn Power Shot via quest; all characters can purchase it from Halbrik upon reaching level 10.
Icon | Name | Description | ![]() |
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Attribute | ||
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Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. | ![]() |
10 ![]() |
10 ![]() |
Beast Mastery | |||
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Skill. Your pet gains 20...87...104 Health. Resurrects your pet (10...48...58% Health.) If you have Comfort Animal equipped, your animal companion will travel with you. | ![]() |
5 ![]() |
1 ![]() |
1 ![]() |
Beast Mastery | ||
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Bow Attack. You shoot two arrows simultaneously at target foe. These arrows deal 25% less damage | ![]() |
10 ![]() |
10 ![]() |
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Preparation. (24 seconds.) Your arrows deal 3...15...18 fire damage to target and foes adjacent to target. | ![]() |
10 ![]() |
2 ![]() |
12 ![]() |
Wilderness Survival | ||
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Half Range Bow Attack. Deals +10...34...40 damage. | ![]() |
5 ![]() |
3 ![]() |
Expertise | |||
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Bow Attack. Target foe takes 25...45...50 damage. | ![]() |
10 ![]() |
3 ![]() |
Marksmanship | |||
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Preparation. (24 seconds). +3...9...10 damage. Your arrows move twice as fast. | ![]() |
5 ![]() |
2 ![]() |
12 ![]() |
Marksmanship | ||
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Skill. (13 seconds.) You have +3...9...10 Health regeneration. | ![]() |
5 ![]() |
3 ![]() |
10 ![]() |
Wilderness Survival |
Monk skills[edit]
- Monk primaries can learn Banish and Healing Breeze via quest; all characters can purchase them from Halbrik after reaching level 10.
Icon | Name | Description | ![]() |
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Attribute | ||
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Signet. Deals 26...50...56 holy damage. Causes knock-down if target foe is attacking. | ![]() |
1 ![]() |
20 ![]() |
Smiting Prayers | |||
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Spell. Deals 20...49...56 holy damage. Deals double damage to summoned creatures. | ![]() |
5 ![]() |
1 ![]() |
10 ![]() |
Smiting Prayers | ||
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Enchantment Spell. (15 seconds.) +4...8...9 Health regeneration. | ![]() |
10 ![]() |
1 ![]() |
5 ![]() |
Healing Prayers | ||
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Spell. Heals for 20...60...70. | ![]() |
5 ![]() |
1 ![]() |
2 ![]() |
Healing Prayers | ||
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Enchantment Spell. Deals 33% of each attack's damage (maximum 5...17...20) back to the source. | -1 ![]() |
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10 ![]() |
2 ![]() |
Smiting Prayers | ||
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Enchantment Spell. (8 seconds.) Converts the next incoming damage or life steal (maximum 15...67...80) to healing. | ![]() |
5 ![]() |
¼ ![]() |
2 ![]() |
Protection Prayers | ||
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Enchantment Spell. (8 seconds.) Reduces incoming damage and life steal by 3...15...18. End effect: heals for 5...41...50 | ![]() |
5 ![]() |
¼ ![]() |
15 ![]() |
Protection Prayers | ||
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Spell. Deals 8...27...32 holy damage each second (5 seconds). Hits foes adjacent to your initial location. | ![]() |
5 ![]() |
2 ![]() |
30 ![]() |
Smiting Prayers |
Necromancer skills[edit]
- Necromancer primaries can learn Vampiric Gaze via quest; all characters can purchase it from Halbrik after reaching level 10.
Icon | Name | Description | ![]() |
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Attribute | ||
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Spell. Creates a level 1...14...17 bone horror. Exploits a fresh corpse. | ![]() |
10 ![]() |
3 ![]() |
5 ![]() |
Death Magic | ||
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Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190. | ![]() |
15% ![]() |
1 ![]() |
1 ![]() |
7 ![]() |
Blood Magic | |
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Spell. Deathly Swarm flies out slowly and deals 30...78...90 cold damage. Hits two additional foes in the area. | ![]() |
10 ![]() |
2 ![]() |
6 ![]() |
Death Magic | ||
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Hex Spell. (3...13...16 seconds.) Target foe attacks 50% slower and has -0...2...3 Health degeneration. | ![]() |
10 ![]() |
1 ![]() |
8 ![]() |
Curses | ||
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Hex Spell. (12...22...24 seconds.) Target foe has -1...3...3 Health degeneration. You have +1...3...3 Health regeneration. | ![]() |
10 ![]() |
1 ![]() |
5 ![]() |
Blood Magic | ||
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Hex Spell. (30 seconds.) Deals 15...27...30 damage when an enchantment or hex is cast on target foe. | ![]() |
10 ![]() |
2 ![]() |
20 ![]() |
Curses | ||
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Spell. Steals 18...52...60 Health. | ![]() |
10 ![]() |
1 ![]() |
8 ![]() |
Blood Magic | ||
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Touch Skill. Steals 29...65...74 Health. | ![]() |
15 ![]() |
¾ ![]() |
2 ![]() |
Blood Magic |
Mesmer skills[edit]
- Mesmer primaries can learn Empathy via quest; all characters can purchase it from Halbrik after reaching level 10.
Icon | Name | Description | ![]() |
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Attribute | ||
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Hex Spell. (10 seconds.) Target foe takes 35...119...140 damage whenever it casts a spell. | ![]() |
15 ![]() |
3 ![]() |
20 ![]() |
Domination Magic | ||
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Hex Spell. (2...13...16 seconds.) Causes -5 Health degeneration. | ![]() |
10 ![]() |
1 ![]() |
5 ![]() |
Illusion Magic | ||
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Hex Spell. (5...13...15 seconds.) Target foe's attacks deal 1...12...15 less damage, and that foe takes 10...46...55 damage with each attack. | ![]() |
10 ![]() |
2 ![]() |
10 ![]() |
Domination Magic | ||
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Spell. Cause 3 Energy loss. You gain 20...56...65 Health for each point of Energy lost. | ![]() |
5 ![]() |
1 ![]() |
8 ![]() |
Inspiration Magic | ||
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Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower. | ![]() |
15 ![]() |
1 ![]() |
30 ![]() |
Illusion Magic | ||
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Spell. Removes a Mesmer hex from target foe. Removal effect: 15...63...75 damage to target and all adjacent foes. | ![]() |
5 ![]() |
¼ ![]() |
6 ![]() |
Domination Magic |
Elementalist skills[edit]
- Elementalist primaries can learn Flare via quest; all characters can purchase it from Halbrik after reaching level 10.
Icon | Name | Description | ![]() |
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Attribute | ||
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Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell. | ![]() |
5 ![]() |
¼ ![]() |
20 ![]() |
Energy Storage | ||
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Spell. Inflicts Blindness condition (3...7...8 seconds). | ![]() |
10 ![]() |
¾ ![]() |
8 ![]() |
Air Magic | ||
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Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location. | ![]() |
10 ![]() |
2 ![]() |
20 ![]() |
Fire Magic | ||
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Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent. | ![]() |
5 ![]() |
1 ![]() |
Fire Magic | |||
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Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy. | ![]() |
5 ![]() |
1 ![]() |
30 ![]() |
Energy Storage | ||
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Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts if your target is attacking. 25% armor penetration. Strikes all foes between you and your target. | ![]() |
5 ![]() |
1 ![]() |
5 ![]() |
Air Magic |
Common skills[edit]
Icon | Name | Description | ![]() |
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Signet. Resurrects target party member (100% Health, 25% Energy). This signet only recharges when you gain a morale boost. | ![]() |
3 ![]() |
morale boost ![]() |
See also[edit]
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Core common • Blessing • Duplicate • Environment • Monster • No attribute • Temporary • Title (skill) Rewards • PvE-only • PvE versions • PvP versions • PvE/PvP versions • Functionality • Removed Core (elite) • Prophecies (pre- • elite) • Factions (elite) • Nightfall (hero trainer • elite) • Eye of the North (hero trainer • elite) |
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