Flash enchantment spell
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Flash enchantment spell | |
---|---|
Number of skills | 31 |
Elite skills | 5 |
Supertype | Enchantment spell |
Subtype | None |
“A flash enchantment is a special type of enchantment that has no cast time. Because they can be cast while moving, flash enchantments can be much more powerful than regular enchantments. However, flash enchantments disable your other flash enchantments for a short duration every time you cast one. Due to this disable time, you should be careful about equipping too many flash enchantments at one time.
— Nagozi
A flash enchantment spell is a type of enchantment spell that casts instantly. They are exclusive to the Dervish profession as part of their teardown strategy, since they can be used during combat without any loss of initiative.
Characteristics[edit]
Flash enchantments behave exactly like other enchantment spells, with the following exceptions:
- They appear in the effects monitor with a cyan border instead of the usual lime border that regular enchantments have.
- They do not require activation or suffer from aftercast delay. (However, like enchantment spells, they cannot be activated while knocked down or while waiting for another skill to activate.)
- They do not stop movement or non-skill attacks when they are activated.
- They disable other flash enchantments for 1 second when activated.
- They are untargeted skills; the enchantment is always applied to the caster.
List of flash enchantment spells[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Attacker's Insight | Flash Enchantment Spell. (3...9...10 seconds.) Gives 50% block chance while attacking. End Effect: Causes Weakness 3...13...15 seconds to adjacent foes. | 10 | 10 | Wind Prayers | Nightfall | ||||
Aura of Purity | Flash Enchantment Spell. Your attacks deal +1...10...12 holy damage (10 seconds). Initial effect: all adjacent foes lose 1 enchantment. End effect: all adjacent foes lose one enchantment. | 10 | 25 | Winds of Change | |||||
Aura of Thorns | Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. | 5 | 10 | Earth Prayers | Nightfall | ||||
Aura of Thorns (PvP) | Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. | 10 | 10 | Earth Prayers | Nightfall | ||||
Balthazar's Rage | Flash Enchantment Spell. (20 seconds.) Initial Effect: Inflicts burning (1...3...3 second[s]) on nearby foes. End effect: gain 1...2...2 strike[s] of adrenaline if any foes are within earshot. | 10 | 10 | Mysticism | Nightfall | ||||
Conviction | Flash Enchantment Spell. (10 seconds.) Gain +10 armor while conditioned. Gain 1...3...3 Health regeneration for each condition you have. End Effect: Remove 1...2...2 condition[s]. | 5 | 10 | Earth Prayers | Nightfall | ||||
Dust Cloak | Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to adjacent foes. End effect: inflicts Blindness condition (1...3...4 second[s]) on adjacent foes. | 10 | 6 | Earth Prayers | Nightfall | ||||
Dust Cloak (PvP) | Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to adjacent foes. End effect: inflicts Blindness condition (1...3...4 second[s]) on adjacent foes. | 10 | 10 | Earth Prayers | Nightfall | ||||
Ebon Dust Aura | Elite Flash Enchantment Spell. (30 seconds.) Deal +3...13...15 earth damage with your melee attacks. Initial Effect: Blinds nearby foes for 1...6...7 second[s]. End Effect: removes Blindness. No effect unless wielding an earth weapon. | 10 | 20 | Earth Prayers | Nightfall | ||||
Enchanted Haste | Flash Enchantment Spell. (7 seconds). You move 25% faster. Lose 1 condition if this enchantment ends prematurely. | 10 | 15 | Nightfall | |||||
Fleeting Stability | Flash Enchantment Spell. (2...5...6 seconds.) You cannot be knocked down and move 25% faster. Ends if knockdown prevented. | 5 | 10 | Earth Prayers | Nightfall | ||||
Grenth's Aura | Flash Enchantment Spell. (20 seconds.) You deal 5...21...25 less damage and steal 5...21...25 Health when you hit with a scythe. Initial effect: steal 5...21...25 Health from all adjacent foes. | 10 | 10 | Wind Prayers | Eye of the North | ||||
Grenth's Fingers | Flash Enchantment Spell. (30 seconds.) Your attacks deal cold damage. Initial effect: hits nearby foes for 10...34...40 cold damage. End effect: transfers 1...2...2 condition[s] to all nearby foes. | 5 | 10 | Wind Prayers | Nightfall | ||||
Grenth's Grasp | Elite Flash Enchantment Spell. (20 seconds.) Inflicts Crippled condition (1...9...11 second[s]) with your attack skills and transfer 1 condition. No effect unless wielding a cold weapon. | 5 | 10 | Wind Prayers | Nightfall | ||||
Harrier's Grasp | Flash Enchantment Spell. (5...17...20 seconds.) Attacks on moving foes also Cripple them. [sic] Ends after you apply Cripple 1...3...3 times. [sic] Initial Effect: you lose Cripple and 1 other condition. | 10 | 15 | Wind Prayers | Nightfall | ||||
Harrier's Haste | Flash Enchantment Spell. (2...7...8 seconds.) You move 25% faster and deal +3...10...12 damage to moving foes. | 10 | 10 | Wind Prayers | Nightfall | ||||
Heart of Holy Flame | Flash Enchantment Spell. (30 seconds.) Your attacks deal holy damage. Initial effect: deals 5...25...30 holy damage to nearby foes. End effect: inflicts Burning condition (2...4...5 seconds) on nearby foes. | 10 | 10 | Mysticism | Nightfall | ||||
Lyssa's Haste | Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. | 10 | 15 | Wind Prayers | Nightfall | ||||
Lyssa's Haste (PvP) | Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. | 10 | 25 | Wind Prayers | Nightfall | ||||
Mirage Cloak | Flash Enchantment Spell. (1...6...7 second[s].) You have 40...72...80% chance to block. Initial Effect: deals 10...34...40 earth damage to nearby foes. | 10 | 10 | Earth Prayers | Nightfall | ||||
Mystic Corruption | Flash Enchantment Spell. (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...2...2 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. | 10 | 10 | Mysticism | Nightfall | ||||
Onslaught | Elite Flash Enchantment Spell. (3...13...15 seconds.) You attack, move and gain adrenaline 25% faster. | 10 | 10 | Wind Prayers | Nightfall | ||||
Onslaught (PvP) | Elite Flash Enchantment Spell. (2...7...8 seconds.) You attack and gain adrenaline 25% faster. | 10 | 10 | Wind Prayers | Nightfall | ||||
Pious Renewal | Elite Flash Enchantment Spell. (8 seconds.) End Effect: recharges itself and you gain 0...4...5 Energy and 0...24...30 Health. | 5 | 8 | Mysticism | Nightfall | ||||
Rending Aura | Flash Enchantment Spell. (30 seconds.) Your attack skills remove enchantments from knocked-down foes. Initial effect: deals 10...34...40 cold damage to all nearby foes. End effect: nearby foes have Cracked Armor for 1...8...10 second[s]. | 10 | 6 | Wind Prayers | Nightfall | ||||
Sand Shards | Flash Enchantment Spell. (30 seconds.) Deal 10...50...60 earth damage to all other adjacent foes whenever you hit with your scythe. Ends after 1...4...5 hit[s]. | 10 | 10 | Earth Prayers | Nightfall | ||||
Shield of Force | Flash Enchantment Spell. (1...13...16 second[s].) Blocks the next 1 attack against you. Knocks down and inflicts Weakness (5...17...20 seconds) on all adjacent attacking foes. | 10 | 12 | Earth Prayers | Eye of the North | ||||
Staggering Force | Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to nearby foes. End effect: inflicts Cracked Armor condition (1...8...10 second[s]) on nearby foes. | 10 | 6 | Earth Prayers | Nightfall | ||||
Veil of Thorns | Flash Enchantment Spell. (5...21...25 seconds.) Spell damage is reduced by 5...29...35%. Initial Effect: nearby foes are struck for 5...41...50 piercing damage. | 10 | 15 | Earth Prayers | Nightfall | ||||
Whirling Charge | Flash Enchantment Spell. (1...5...6 second[s].) You move 33% faster. Deal 10...50...60 cold damage to all other nearby foes the next time you hit a foe and this enchantment ends. | 10 | 6 | Wind Prayers | Nightfall | ||||
Zealous Renewal | Flash Enchantment Spell. (5...21...25 seconds.) Initial effect: deals 5...25...30 holy damage to nearby foes. You have -1 Energy regeneration and gain 1 Energy when you hit. Gain 1...4...5 Energy if this enchantment ends early. | 5 | 10 | Mysticism | Nightfall |
Related skills[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Signet of Mystic Speed | Signet. (30 seconds.) Your next 1...3...3 self-targeted enchantments [sic] cast instantly. Flash enchantments do not consume uses of this skill. | 1 | 20 | Wind Prayers | Eye of the North |
Trivia[edit]
- This skill type was introduced in the February 2011 Dervish update.