Talk:Second Wind

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sucks bad --The preceding unsigned comment was added by User: .

Great comment, however it doesn't. It provides a good amount of energy at some points of exhaustion. It does require you to play around with exhaustion, tho. Dark Morphon 09:33, 29 December 2007 (UTC)
This is awesome if you want to run an eprod runner under nr/tranq! --TimeToGetIntense 09:43, 29 December 2007 (UTC)
indded it does suck
no wai! iQ ran it once so it must b gud --TimeToGetIntense 15:14, 29 December 2007 (UTC)
Nah, they might have considered it a joke. Still I think this has potential. Dark Morphon(contribs) 14:07, 22 January 2008 (UTC)
Make it 1/4 cast time. It'll be leeter that way. My TalkBaineTheBotter 16:27, 12 February 2008 (UTC)
This thing is only for monsters and REALLY short battles. MithUser MithranArkanere Star.pngTalk 17:49, 14 April 2008 (UTC)
This skill sucks so bad. If you had no penalty before the cast, you actually lose 5 energy (you gain 10 energy, lose 5 energy from cast, and then exhaustion reduces your maximum and current energy by 10), and if you had massive amounts of exhaustion, then you must have one heck of a build full of exhaustion causing spells with massive attribute spread (no attribute contains more than 2 viable exhaustion skills) so that all your skills suck. This skill would only have synergy with skills like mind burn, mind freeze and mind shock, but the thing is they are also elite so this skill synergizes with nothing.Crimmastermind 04:04, 15 October 2008 (UTC)

Energy storage[edit]

I dont know why this skill was under energy storage attribute. It is clearly show as "no attribute" in the game. It should now be displayed correcly in wiki. --Bob 02:01, 9 May 2008 (UTC)

December 11th[edit]

this too missed the update >.> --Chaos Messenger 17:07, 13 December 2008 (UTC)

Im quite disappointed with this skill to be honest. I think it could very much use a functionality change. Dragonius Exceeds 13:56, 5 January 2009 (UTC)

All it needs is a shorter cast time. 19:41, 5 January 2009 (UTC)
Not really. If an ele needs energy it runs dual attunement. ---Chaos- 19:45, 5 January 2009 (UTC)
Exactly, or Glyph of Lesser Energy and an attune... I think along with the last skill updates the elementalist line has enough :::viable energy management as is... Im tell ya, this elite skill is just screaming for a functionality change.
If you honestly feel all this skill needs is a shorter cast then try running it, then compare to other skills within the :::elementalist skill that do exactly that and probably more without the downside of exhaustion which just ends up hurting you more :::the longer the match lasts. Dragonius Exceeds 19:56, 5 January 2009 (UTC)
Given the name, it could easily be made into an Air Magic skill with completly different functionality. Backsword 20:00, 5 January 2009 (UTC)
Given the name it could simply be a regain energy skill tbh, Air Magic has enough elites.--Shortie talk 20:01, 5 January 2009 (UTC)
...unlike elite ES emanagement skills? Backsword 20:25, 5 January 2009 (UTC)

10 Energy1 Activation time20 Recharge time Target knocked down foe is knocked down for another 0...2...2 seconds and takes 10...58...70 air damage. This skill has 25% armor penetration and causes exhaustion." ---Chaos- 20:23, 5 January 2009 (UTC)

A 'second wind' is, as described on wikipedia, when in the middle of a run, a runner suddenly seems to get a burst of strength allowing them to perform better than they should be able to due to the fatigue of the run. Working from that description, here is my idea...
Second Wind - Elite Air Magic Skill
10e, 1/2c, 30r
For 1-10 seconds, you lose 1 point of exhaustion if moving faster than normal.
Not a powerhouse skill, maybe not even worth an elite slot in this fashion, but it would give Elementalists something totally new to play with while keeping in context with the name. In this state, it would draw attention from nukers willing to sacrifice their elite slot to not be slowed down by exhaustion-causing heavy nuke spells. A few niche builds would likeley arise from it too, creating different scenarios for use. Guildwarsrunner 02:38, 6 January 2009 (UTC)
Since Elementalists do not run that much so I would replace "run faster than normal" with "cast".

Resetting indent. I agree with you that this skill should function somewhat similar to a real 'second wind'. However, I think it should be something like: Second Wind - Elite Energy Storage Skill 10e, 2c, 30r Removes all exhaustion and Dazed. For every point of exhaustion lost, you lose 1 health and gain 1 energy. 50% failure with energy storage 8 or less. FleshAndFaith 22:51, 11 July 2009 (UTC)

I feel this could be abused, but... -

5 Energy½ Activation time45 Recharge time Elite Enchantment Spell. For 1 second and an additional 1 second for every point of exhaustion, all elemental skills require no energy. You have -40 armour and easily interrupted while active --Universe 18:01, 2 February 2011 (UTC)


Elite gale. Target foe and all adjacent foes are knocked down for 2 seconds and take 15..70 lightning damage.10 energy, 5 second recharge, exhaustion. This skill has 25% armor pen.-- 02:28, 9 February 2009 (UTC)

Earthquake. ---Chaos- 13:51, 9 February 2009 (UTC)

Elite gale is gust.... really!! --Final Abomination 15:43, 9 February 2009 (UTC)

Can be ok[edit]

Since you are effected by Exhaustion anyways it would be nice if it was harder to interrupt. Make it a skill or like suggested above a shorter cast time 1/2 or 3/4 second. Cruznik 23:54, 9 February 2009 (UTC)

You also don't need any other exhaustion skill because you are able to recast Second wind over and over to build up exhaustion. This should be hard for other classes other than an Elementalist since they would not have much room for more than 10 exhaustion. Cruznik 23:57, 9 February 2009 (UTC)

Maxed Exhaustion = No Energy[edit]

If you are maxed out with exhaustion you dont get any energy...add to notes or is that a no brainer? ·•·Crypto·•· 00:37, 20 February 2009 (UTC)

no brainer ---Chaos- 11:45, 20 February 2009 (UTC)
What's interesting though is if you max out your exhaustion you'll "gain" more energy than your exhaustion level. I was experimenting with this after I capped it on my ranger, and when I exhausted my total 34 energy, the amount I gained after hitting exactly 5 energy was +38, even though I did not have that much exhaustion. 00:54, 7 January 2011 (UTC)


Every time I read skill's name, I remember this.

I think this is possible trivia, because skill adds energy (strength in case of term written on source)when exhaustion (in both cases) presents... It is almost identical in both cases.

Extra Info: Second Wind is also used in saying, when person is tired or exhausted or fed up and one is encouraged by saying: "You will have a second wind and it will be better". --Jagtiger 07:53, 7 April 2009 (UTC)

terrible skill is terrible Frosty 12:37, 11 June 2009 (UTC)

Billy Joel's song called second wind. -- Halogod35 User Halogod35 Sig.jpg 18:31, 11 July 2009 (UTC)
In the game Borderlands, if you take too much damage, you become incapacitated, and have to kill something to be ressurected. When you are ressurected, it's called Second wind. --Sageofprofession 06:08, 7 January 2010 (UTC)
You're right, but this skill was in Guild Wars 3 years before Borderlands was produced. User Felix Omni Signature.pngelix Omni 06:17, 7 January 2010 (UTC)
I know, but I thought I'd just throw that in. Maybe it's Borderlands that copies Guild Wars o.O --Sageofprofession 16:27, 21 January 2010 (UTC)
"Second Wind" isn't really the name of anything, it's just a term... I don't think anyone copied anyone.--Saera Serena 19:32, 11 August 2010 (UTC)
Like many other things in Guild Wars, this is something quite common in Dungeons & Dragons. Just saying the makers had a great source of inspiration with D&D! (KILL MementoMori 03:17, 31 December 2010 (UTC))

Ideal Use[edit]

I agree that the skill sucks compared to other ele elites. But if you HAD to use it I think the ideal way would be to have 90+ energy and to exhaust yourself halfway and then use this skill every thirty seconds (or however long it takes to undo 5 exhaustion). This way you gain about 45 energy every 30 seconds at the cost of having a lower energy pool. In PvE, at least, it would be better to just bring soul reaping >.< Rypofalem 14:30, 16 October 2009 (UTC)

But you don't have to use it :> ---Chaos- (talk) -- 17:05, 16 October 2009 (UTC)

While soul reaping can produce more energy in theory, second wind can be more reliable than soul reaping (assuming nobody is interrupting you ;) ). So far I must be one of the few who actually like this skill (it'll be great if they made the cast time shorter, but that might actually be imbalanced). I've been using it as an E/Rt (restoration) in Aspenwood and my only problem is weapon of warding has been nerfed to be shorter and stop working on attack, so in its place is resilient weapon. Otherwise weapon of warding would help save me and others from the sins. Yes I know how to not attack with weapon of warding on, but the NPCs and most other players don't or can't (not viable for their build). I've tried N/Rt many times before and it can run out of gas - stuff often doesn't die at convenient moments (and in convenient amounts to satisfy the nerfed soul reaping mechanism) and if they die it may mean you've failed. The other problem is heroes don't know how to use it optimally (which is strange, since it doesn't take a genius to keep about 40+ points of exhaustion around - and to use second wind every 30 secs or so, unless there's Equinox ;) ). FWIW, I used to use (abuse?) Ether Prism before the functionality changed (I wonder why - who else was using it anyway?). So I hope they don't change Second Wind. Thus Second Wind sucks but please don't change/fix it, and please don't start using it like crazy too or they'll nerf it :) 18:18, 19 December 2009 (UTC)

Easy Fix[edit]

1 cast. Now it's useful. Dark Morphon 15:55, 28 November 2009 (UTC)

At least much less terrible. ---Chaos- (talk) -- 18:36, 29 November 2009 (UTC)
Or just rework it so it'll remove all exhaustion you have. It would be useful :P -- 09:39, 14 May 2010 (UTC)


T have tested this skill and you A, do NOT get any energy and B, do NOT recover any.. it, in FACT costs you 10 energy EVERY time you use it!

Don't test on max energy? ---Chaos?- (moo!) -- 19:47, 27 February 2010 (UTC)

Possible Rework[edit]

What do you guys think of 15e 3cast 60 recharge Skill 30 seconds +2e regeneration,initial effect removes all exhaustion and restores all energy, end effect lose all energy

It would give it a useful application without being overpowered mabey also add immunity to exhaustion while its active? Also considering making the time 60 duration and 120 recharge since most spells it would affect have a long recharge.

Kamikae Varluk 18:00, 10 July 2010 (UTC)

25 energy 30 recharge 2 cast remove all exhaustion would work fine imo.

30 second cast time, all allies gain a morale boost

From left field, I'm thinking why not make this the ele hard res. 19:50, 23 December 2010 (UTC)

I made a thread on guru for this one: enjoy reading! (KILL MementoMori 03:21, 31 December 2010 (UTC))

I know it's sort of unlikely that this spell is ever going to be reworked despite the fact that it's never seen any use, but here's my five cents for a rework:
10 E, 2s cast time, 30s recharge, (Spell) all foes adjacent to target foe take 4 damage for each point of exhaustion lost by the caster. This spell causes exhaustion. 21:06, 7 May 2011 (UTC)

Please make any suggestions at the feedback suggestions portal and not here... Much appreciated. Kaisha User Kaisha Sig.png 21:12, 7 May 2011 (UTC)

Rework Rework[edit]

1 or less casting time, move to energy storage, give 10...20...23 energy per cast, gain 1...2...2 energy for each point of energy lost due to exhaustion, this spell causes Exhaustion. Pretty much prism without damage reduction and for exhaustion. Nuff said Aerials93 18:21, 17 September 2011 (UTC)

good now[edit]

It wasn't bad before (people just didn't know how to use it), but it's even better now :) 16:55, 23 January 2012 (UTC)

hey, just realised...[edit]

every "stack" of 5 exhaustion you get from this skill takes 15 seconds to disappear, so it's reasonable to suggest to build up a small pool of exhaustion and use Second Wind every 15 seconds to have a consistent energy management, as everyone with half a brain realises. If you use it in this manner, every "stack" of exhaustion you have when this skill activates equates to having +1 pip of energy management! That's my point, think it's quite a neat way of looking at the skill, here comes the bad theaorycrafting to make an example of a niche use of this skill; So an ele with, say, 12+1+1 energy storage (maybe a resto ele for HA) can camp in a high energy set, dedicate around 50 points of energy to exhaustion (still keeping a usable pool of about 60), and would have effectively 13 pips of energy regen. 17:33, 21 May 2012 (UTC)