Amateur Hour
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Amateur Hour
Skills from your secondary profession deal 30% more damage to foes with that primary profession.
- Concise description
Your secondary profession skills deal 30% more damage to foes with that primary profession.
Related skills[edit]
Notes[edit]
- This Flux is in effect every February (UTC−7).
- This effect also increases damage from Warrior skills used by secondary Warriors against some animal companions (including those owned by a character whose primary profession is not Warrior).
- This effect also increases damage from Ranger skills used by secondary Rangers against most animal companions (including those owned by a character whose primary profession is not Ranger) and spirits (including Ritualist spirits and spirits created by a character whose primary profession is not Ranger).
- Regardless of the creator's or current master's primary profession, this effect also increases damage from:
- Necromancer skills used by secondary Necromancers against Bone Horrors, Flesh Golems, Jagged Horrors, Shambling Horrors, and Vampiric Horrors.
- Warrior skills used by secondary Warriors against Bone Minions.
- Ranger skills used by secondary Rangers against Bone Fiends.
- Similar to the percentage of energy recovered through Elementalist attunements (except Elemental Attunement), the damage increase is rounded half to even. E.g. a secondary Ranger using Power Shot with rank 6 Marksmanship on a primary Ranger target will deal 46 armor-ignoring damage instead of 45.5 (i.e. 35*130%), but a secondary Ranger using Power Shot with rank 12 Marksmanship on a primary Ranger target will deal 58 armor-ignoring damage instead of 58.5 (i.e. 45*130%).
Trivia[edit]
- This Flux has been in effect every February since 2013 (following UTC±0 in 2013 and UTC−7 in 2014 onward).