List of necromancer skills
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Necromancer skill lists (edit) |
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All • Core • Prophecies • Factions • Nightfall • Eye of the North • Elite skills |
Soul Reaping • Blood Magic • Curses • Death Magic • No attribute |
Sacrifice Energy Activation time Recharge time Skill rewards |
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Angorodon's Gaze | Spell. Steals 10...42...50 Health. You gain 3...10...12 Energy if you have a condition. | 5 | 1 | 10 | Soul Reaping | Eye of the North | |||
Animate Bone Fiend | Spell. Creates a level 1...14...17 bone fiend that can attack at range. Exploits a fresh corpse. | 25 | 3 | 5 | Death Magic | Core | |||
Animate Bone Horror | Spell. Creates a level 1...14...17 bone horror. Exploits a fresh corpse. | 10 | 3 | 5 | Death Magic | Prophecies | |||
Animate Bone Minions | Spell. Creates two level 0...10...12 bone minions. Exploits a fresh corpse. | 15 | 3 | 5 | Death Magic | Core | |||
Animate Flesh Golem | Elite Spell. Creates a level 3...21...25 flesh golem which leaves a fresh corpse when it dies. Exploits a fresh corpse. You can have only one flesh golem at a time. | 10 | 3 | 30 | Death Magic | Factions | |||
Animate Shambling Horror | Spell. Creates a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. Exploits a fresh corpse. | 15 | 3 | 25 | Death Magic | Nightfall | |||
Animate Vampiric Horror | Spell. Creates a level 1...14...17 vampiric horror. You gain Health equal to the damage it deals. Exploits a fresh corpse. | 15 | 3 | 15 | Death Magic | Factions | |||
Atrophy | Hex Spell. (3...6...7 seconds.) Reduces this foe's primary attribute to 0. | 10 | 1 | 20 | Curses | Eye of the North | |||
Aura of the Lich | Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...37...45 seconds). | 15 | 2 | 45 | Death Magic | Prophecies | |||
Awaken the Blood | Enchantment Spell. (20...39...44 seconds.) You have +2 Blood Magic and Curses. Sacrifice 50% more Health than normal. | 10 | 1 | 45 | Blood Magic | Prophecies | |||
Barbed Signet | Signet. Target and adjacent foes suffer from Bleeding (3...13...15 seconds). | 8% | 1 | 10 | Blood Magic | Core | |||
Barbs | Hex Spell. (30 seconds.) Target foe takes 1...12...15 damage whenever it takes physical damage. | 10 | 2 | 5 | Curses | Core | |||
Bitter Chill | Spell. Deals 15...51...60 cold damage. Recharges instantly if target foe had more Health than you. | 5 | 1 | 10 | Death Magic | Factions | |||
Blood Bond | Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100. | 5 | 1 | 8 | Blood Magic | Factions | |||
Blood Drinker | Spell. Steals 20...56...65 Health. You begin Bleeding (10 seconds) if your Health is above 50%. | 5 | 2 | 8 | Blood Magic | Factions | |||
Blood Renewal | Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190. | 15% | 1 | 1 | 7 | Blood Magic | Prophecies | ||
Blood Ritual | Enchantment Spell. (8...13...14 seconds.) +3 Energy regeneration. Cannot self-target. | 17% | 5 | 2 | 2 | Blood Magic | Prophecies | ||
Blood is Power | Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target. | 33% | 1 | ¼ | Blood Magic | Core | |||
Blood of the Aggressor | Spell. Steal 5...37...45 Health. Inflicts Weakness (3...10...12 seconds) if target foe was attacking. | 5 | 1 | 5 | Blood Magic | Nightfall | |||
Blood of the Master | Spell. Heals your undead servants for 30...99...116. Healing cost: +2% Health sacrifice per servant healed. | 5%+ | 5 | 1 | 2 | Death Magic | Core | ||
Cacophony | Hex Spell. (10 seconds.) Deals 35...91...105 damage whenever target foe uses a shout or chant. | 10 | 2 | 15 | Curses | Eye of the North | |||
Chilblains | Spell. Deals 10...37...44 cold damage to foes in the area around your target; removes 1...2...2 enchantment[s] from these foes. You are Poisoned (10 seconds). | 25 | 2 | 8 | Curses | Core | |||
Consume Corpse | Spell. Teleport to a corpse's location. You gain 25...85...100 Health and 5...17...20 Energy. Exploits a fresh corpse. | 10 | 1 | Death Magic | Prophecies | ||||
Contagion | Elite Enchantment Spell. (60 seconds.) Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 10...6...5% maximum Health each time this happens. | 5 | 1 | 20 | Death Magic | Nightfall | |||
Corrupt Enchantment | Elite Hex Spell. Removes one enchantment from target foe. Removal effect: -1...7...8 Health degeneration (10 seconds). | 5 | ¾ | 10 | Curses | Nightfall | |||
Cultist's Fervor | Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...5...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell. | 5 | 1 | 25 | Blood Magic | Factions | |||
Dark Aura | Enchantment Spell. (30 seconds). Deals 5...41...50 damage to adjacent foes whenever target ally sacrifices Health. Damage cost: you lose 5...17...20 Health. | 10 | 1 | 10 | Death Magic | Core | |||
Dark Bond | Enchantment Spell. (30...54...60 seconds.) Transfers 75% of incoming damage from you to your nearest servant. | 5 | 2 | 20 | Blood Magic | Core | |||
Dark Fury | Enchantment Spell. Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. | 17% | 10 | ¾ | 5 | Blood Magic | Prophecies | ||
Dark Pact | Spell. Deals 10...40...48 damage. | 10% | 1 | 1 | 2 | Blood Magic | Core | ||
Death Nova | Enchantment Spell. (30 seconds.) Deals 26...85...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies. | 5 | 2 | Death Magic | Core | ||||
Deathly Chill | Spell. Deals 5...41...50 cold damage. Deals 5...41...50 more damage if target foe was above 50% Health. | 10 | 1 | 5 | Death Magic | Prophecies | |||
Deathly Swarm | Spell. Deathly Swarm flies out slowly and deals 30...78...90 cold damage. Hits two additional foes in the area. | 10 | 2 | 6 | Death Magic | Core | |||
Defile Defenses | Hex Spell. (5...17...20 seconds.) Deals 30...102...120 damage the next time target foe blocks. | 5 | 1 | 5 | Curses | Eye of the North | |||
Defile Enchantments | Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. | 10 | 2 | 15 | Curses | Factions | |||
Defile Flesh | Hex Spell. (5...29...35 seconds.) Reduces healing target foe receives by 33%. Only skills with the word "heal" in the description are affected. | 10% | 10 | 1 | 10 | Curses | Core | ||
Demonic Flesh | Enchantment Spell. (30...54...60 seconds.) When using a skill on a foe, deal 5...17...20 shadow damage to all other foes adjacent to you. | 5 | 1 | 30 | Blood Magic | Core | |||
Depravity | Elite Hex Spell. (5...17...20 seconds.) Causes 1...4...5 Energy loss whenever target foe casts a spell. One foe near your target also loses Energy. | 10 | 2 | 15 | Curses | Nightfall | |||
Desecrate Enchantments | Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. | 10 | 2 | 15 | Curses | Prophecies | |||
Discord | Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. | 5 | 1 | 2 | Death Magic | Factions | |||
Discord (PvP) | Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. | 5 | 2 | 2 | Death Magic | Factions | |||
Enfeeble | Spell. Inflicts Weakness condition (10...26...30 seconds). | 5 | ¼ | 5 | Curses | Prophecies | |||
Enfeeble (PvP) | Spell. Inflicts Weakness condition (10...26...30 seconds). | 5 | ¼ | 10 | Curses | Prophecies | |||
Enfeebling Blood | Spell. Inflicts Weakness condition (5...17...20 seconds) on this foe and nearby foes. | 10% | 1 | 1 | 8 | Curses | Core | ||
Enfeebling Blood (PvP) | Spell. Inflicts Weakness condition (1...13...16 second[s]) on this foe and nearby foes. | 17% | 1 | 1 | 8 | Curses | Core | ||
Enfeebling Touch | Touch Skill. Causes 5...41...50 Health loss. Inflicts Weakness condition (5...17...20 seconds). | 5 | ¾ | 5 | Curses | Factions | |||
Envenom Enchantments | Spell. Removes one enchantment from target foe. Inflicts Poisoned condition (3...9...10 seconds for each remaining enchantment on that foe). | 5 | 1 | 20 | Curses | Nightfall | |||
Faintheartedness | Hex Spell. (3...13...16 seconds.) Target foe attacks 50% slower and has -0...2...3 Health degeneration. | 10 | 1 | 8 | Curses | Core | |||
Feast for the Dead | Spell. Destroys one of your undead servants. Heals your servants for 10...82...100. | 5 | ¼ | 10 | Death Magic | Nightfall | |||
Feast of Corruption | Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe. | 15 | 2 | 20 | Curses | Prophecies | |||
Fetid Ground | Spell. Deals 15...55...65 cold damage. Inflicts Poisoned condition (5...17...20 seconds) if target foe is knocked-down. | 5 | ¾ | 10 | Death Magic | Factions | |||
Foul Feast | Spell. Transfers all conditions from target ally to yourself. You gain 0...36...45 Health and 0...2...2 Energy for each condition transferred. Half recharge if you remove Disease. Cannot self-target. | 5 | ¼ | 4 | Soul Reaping | Eye of the North | |||
Gaze of Contempt | Spell. Removes target foe's enchantments. No effect unless this foe has more than 50% Health. | 10 | 2 | 15 | Factions | ||||
Grenth's Balance | Elite Spell. You gain Health equal to half the difference between you and target, and this foe loses an equal amount. If this foe has less Health than you, you lose Health equal to half the difference. | 10 | ¼ | 10 | Core | ||||
Hexer's Vigor | Enchantment Spell. (10 seconds.) You have +1...7...8 Health regeneration. Ends if you use a non-hex skill. | 5 | ¼ | 10 | Soul Reaping | Eye of the North | |||
Icy Veins | Elite Hex Spell. (10...30...35 seconds.) Deals 20...92...110 cold damage to nearby foes if target foe dies. Initial effect: deals 10...74...90 cold damage. | 10 | 1 | 5 | Soul Reaping | Factions | |||
Infuse Condition | Enchantment Spell. (15...51...60 seconds.) Whenever you receive a condition, it transfers from you to your closest undead servant. | 5 | 1 | 20 | Death Magic | Prophecies | |||
Insidious Parasite | Hex Spell. (5...13...15 seconds.) Steal 15...39...45 Health whenever target foe hits with an attack. | 15 | 1 | 12 | Curses | Prophecies | |||
Jagged Bones | Elite Enchantment Spell. (30 seconds.) When target undead servant dies, it is replaced by a level 0...12...15 jagged horror that inflicts Bleeding with attacks. | 5 | 1 | 15 | Death Magic | Nightfall | |||
Jaundiced Gaze | Enchantment Spell. Removes an enchantment from target foe. Removal effect: your next enchantment casts 0...1...1 second[s] faster and costs 1...8...10 less Energy. (1...12...15 second[s]) | 10 | 1 | 15 | Blood Magic | Factions | |||
Life Siphon | Hex Spell. (12...22...24 seconds.) Target foe has -1...3...3 Health degeneration. You have +1...3...3 Health regeneration. | 10 | 1 | 5 | Blood Magic | Core | |||
Life Transfer | Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You have +3...7...8 Health regeneration. | 5 | 1 | 20 | Blood Magic | Prophecies | |||
Lifebane Strike | Spell. Deals 12...41...48 damage. Steals 12...41...48 Health if target foe's Health is above 50%. | 10 | 2 | 15 | Blood Magic | Factions | |||
Lingering Curse | Elite Hex Spell. (6...25...30 seconds.) Target and nearby foes have -0...2...3 Health degeneration and receive 20% less benefit from healing. | 15 | 1 | 10 | Curses | Core | |||
Malaise | Hex Spell. (5...29...35 seconds.) Causes -1 Energy degeneration. Deals 5...41...50 damage if target foe's Energy drops to 0. You have -1 Health degeneration. Ends if this foe's Energy drops to 0. | 5 | 2 | 2 | Curses | Prophecies | |||
Malign Intervention | Hex Spell. (5...17...20 seconds.) Target foe receives 20% less from healing. If this foe dies while suffering from this hex, a level 1...14...17 masterless bone horror is summoned. | 10 | 1 | 5 | Death Magic | Prophecies | |||
Mark of Fury | Hex Spell. (5 seconds.) Allies hitting target foe gain 0...2...2 strike[s] of adrenaline. End effect: inflicts Cracked Armor (1...12...15 second[s].) | 5 | ¾ | 10 | Blood Magic | Nightfall | |||
Mark of Pain | Hex Spell. (30 seconds.) Deals 10...34...40 damage to adjacent foes whenever target foe takes physical damage. | 10 | 1 | 20 | Curses | Core | |||
Mark of Subversion | Hex Spell. (6 seconds.) Target foe's next spell fails and you steal 10...76...92 Health. No effect unless this foe's spell targeted one of its allies. | 10 | 2 | 30 | Blood Magic | Prophecies | |||
Masochism | Enchantment Spell. (10...34...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3...3% Health when you cast a spell. | 5 | 1 | 20 | Soul Reaping | Eye of the North | |||
Masochism (PvP) | Enchantment Spell. (30 seconds.) You gain 1...3...3 Energy whenever you sacrifice Health. | 5 | 1 | 20 | Soul Reaping | Eye of the North | |||
Meekness | Hex Spell. Also hexes foes in the area of target (5...25...30 seconds). These foes attack 50% slower. | 17% | 15 | 2 | 15 | Curses | Nightfall | ||
Necrosis | Skill. Deals 60...90 damage if target foe has a condition or hex. | 5 | 1 | 2 | Sunspear rank | Nightfall | |||
Necrotic Traversal | Spell. Teleport to a corpse's location. Inflicts Poisoned condition (5...17...20 seconds). Affects all nearby foes. Exploits a fresh corpse. | 5 | ¾ | Death Magic | Prophecies | ||||
Offering of Blood | Elite Spell. You gain 8...18...20 Energy. | 20% | 1 | ¼ | 15 | Blood Magic | Prophecies | ||
Oppressive Gaze | Spell. Deals 10...26...30 damage to target and adjacent foes. Inflicts Poison and Weakness (3...10...12 second) on foes suffering from a condition. | 10 | 1 | 10 | Blood Magic | Factions | |||
Order of Apostasy | Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health. | 25 | 2 | Curses | Factions | ||||
Order of Pain | Enchantment Spell. Enchants all party members (5 seconds). 3...13...16 more damage whenever these party members hit with physical damage. | 17% | 10 | 2 | Blood Magic | Core | |||
Order of Undeath | Elite Spell. (5 seconds.) Your undead servants deal +3...13...16 damage. You lose 2% of your maximum Health whenever your servants hit. | 10 | 1 | 5 | Death Magic | Nightfall | |||
Order of the Vampire | Elite Enchantment Spell. Enchants all party members (5 seconds.) These party members steal 3...13...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected. | 17% | 5 | 2 | 5 | Blood Magic | Prophecies | ||
Pain of Disenchantment | Elite Spell. Target foe loses 1...3...3 enchantment[s]. Removal effect: that foe and all adjacent foes lose 10...82...100 Health. | 10 | 1 | 15 | Curses | Nightfall | |||
Parasitic Bond | Hex Spell. (20 seconds.) Causes -1 Health degeneration. End effect: you are healed for 30...102...120 Health. | 5 | 1 | 2 | Curses | Core | |||
Plague Sending | Spell. Transfer 1...3...3 condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes. | 10% | 1 | 1 | 5 | Curses | Prophecies | ||
Plague Signet | Elite Signet. Transfers all conditions with 100...180...200% of their remaining durations from yourself to target foe. 50% failure chance unless Curses 5 or more. | 1 | 4 | Curses | Core | ||||
Plague Touch | Touch Skill. Transfers 1...3...3 condition[s] from yourself to target foe. | 5 | ¾ | Curses | Core | ||||
Poisoned Heart | Spell. Inflicts Poisoned condition (5...13...15 seconds) to adjacent foes. You are also Poisoned. | 5 | ¼ | 12 | Curses | Nightfall | |||
Price of Failure | Hex Spell. (30 seconds.) 25% chance to miss. Target foe takes 1...37...46 damage whenever it fails to hit. | 15 | 2 | 20 | Curses | Prophecies | |||
Putrid Bile | Hex Spell. (5...17...20 seconds.) Causes -1...3...3 Health degeneration. Deals 25...73...85 damage to all nearby foes if target foe dies. | 10 | 1 | 12 | Death Magic | Eye of the North | |||
Putrid Explosion | Spell. Explodes a corpse, dealing 24...101...120 damage to foes near it. Exploits a fresh corpse. | 10 | 1 | 5 | Death Magic | Core | |||
Putrid Flesh | Spell. Destroys one of your undead servants. Inflicts Diseased condition (5...13...15 seconds) to foes near this servant. | 10 | ¼ | Death Magic | Nightfall | ||||
Ravenous Gaze | Elite Spell. Deals 15...27...30 damage and steals 15...27...30 Health from target and nearby foes. | 8% | 1 | 1 | 10 | Blood Magic | Nightfall | ||
Reaper's Mark | Elite Hex Spell. (30 seconds.) Causes -1...4...5 Health degeneration. You gain 5...13...15 Energy if target foe dies while suffering from this hex. | 5 | 1 | 15 | Soul Reaping | Nightfall | |||
Reckless Haste | Hex Spell. Also hexes foes adjacent to your target (6...11...12 seconds). These foes have 50% chance to miss, but attack 25% faster. | 15 | 1 | 12 | Curses | Factions | |||
Rend Enchantments | Spell. Removes 5...8...9 enchantments from target foe. Removal cost: you lose 55...31...25 Health for each Monk enchantment removed. | 5 | 2 | 20 | Curses | Core | |||
Rigor Mortis | Hex Spell. (8...18...20 seconds.) Target foe cannot block. | 10 | 1 | 20 | Curses | Core | |||
Rip Enchantment | Spell. Removes 1 enchantment. Removal effect: inflicts Bleeding (5...21...25 seconds). | 5 | 1 | 15 | Curses | Nightfall | |||
Rising Bile | Hex Spell. (20 seconds.) End effect: deals 1...5...6 damage for each second Rising Bile was in effect. Also damages other foes in the area. | 10 | 1 | 20 | Death Magic | Factions | |||
Rotting Flesh | Spell. Inflicts Diseased condition (10...22...25 seconds). | 15 | 3 | 3 | Death Magic | Core | |||
Shadow Strike | Spell. Deals 12...41...48 damage. Steal up to 12...41...48 Health if this foe was above 50% Health. | 10 | 2 | 15 | Blood Magic | Prophecies | |||
Shadow of Fear | Hex Spell. Also hexes foes adjacent to target (5...25...30 seconds). They attack 50% slower. | 10 | 2 | 5 | Curses | Prophecies | |||
Shivers of Dread | Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or this hex ends. | 10 | 2 | 15 | Curses | Factions | |||
Signet of Agony | Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds). | 10% | ¾ | 8 | Blood Magic | Core | |||
Signet of Agony (PvP) | Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds). | 10% | ¾ | 20 | Blood Magic | Core | |||
Signet of Corruption | Signet. Deals 20...30 damage to target and nearby foes. You gain 2 Energy (maximum 12...20) for each of these foes with a condition or hex. | 1 | 20 | Allegiance rank | Factions | ||||
Signet of Lost Souls | Signet. You gain 10...82...100 Health and 1...8...10 Energy if target foe is below 50% Health. | ¼ | 8 | Soul Reaping | Nightfall | ||||
Signet of Sorrow | Signet. Deals 15...63...75 damage. Recharges instantly if target foe is near a corpse or has a dead pet. | 1 | 30 | Soul Reaping | Nightfall | ||||
Signet of Suffering | Elite Signet. You Bleed for 6 seconds. Applies Bleeding (2...13...16 seconds) to the target of your next Necromancer skill. | 4 | Blood Magic | Nightfall | |||||
Soul Barbs | Hex Spell. (30 seconds.) Deals 15...27...30 damage when an enchantment or hex is cast on target foe. | 10 | 2 | 20 | Curses | Prophecies | |||
Soul Bind | Elite Hex Spell. (30 seconds.) Every time target foe is healed, the healer takes 20...68...80 damage. Ends if target is suffering from a Smiting Prayers hex. | 10 | 1 | 5 | Curses | Factions | |||
Soul Feast | Spell. You gain 50...234...280 Health. Exploits a fresh corpse. | 10 | 1 | Death Magic | Core | ||||
Soul Leech | Elite Hex Spell. (10 seconds.) Steal 16...67...80 Health whenever target foe casts a spell. | 10 | 2 | 15 | Blood Magic | Prophecies | |||
Soul Taker | Elite Enchantment Spell. (3...25...30 seconds.) Attacks deal +15...19...20 damage and sacrifice 15...19...20 health. PvE Skill | 5 | 1 | 15 | Soul Reaping | Core | |||
Spinal Shivers | Hex Spell. (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or Spinal Shivers ends. | 10 | 2 | 15 | Curses | Prophecies | |||
Spiteful Spirit | Elite Hex Spell. (8...18...20 seconds.) Deals 5...29...35 damage to target and adjacent foes whenever this foe attacks or uses a skill. | 15 | 2 | 10 | Curses | Prophecies | |||
Spoil Victor | Elite Hex Spell. (3...13...15 seconds.) Causes 25...85...100 Health loss whenever target foe attacks or casts spells on a creature with less Health. | 10 | 1 | 10 | Blood Magic | Factions | |||
Spoil Victor (PvP) | Elite Hex Spell. (3...13...15 seconds.) Causes 15...63...75 Health loss whenever target foe attacks or casts spells on a creature with less Health. | 10 | 1 | 10 | Blood Magic | Factions | |||
Strip Enchantment | Spell. Removes 0...2...2 enchantment[s] from target foe. Removal effect: you steal 5...53...65 Health. | 10 | 1 | 20 | Blood Magic | Core | |||
Suffering | Hex Spell. Also hexes foes near target (6...25...30 seconds). These foes have -0...2...3 Health degeneration. | 15 | 1 | 10 | Curses | Core | |||
Tainted Flesh | Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally is immune to Disease. | 5 | 1 | Death Magic | Core | ||||
Taste of Death | Spell. Steals 100...340...400 Health from allied undead servant. | 5 | ¼ | Death Magic | Core | ||||
Taste of Pain | Spell. Heals you for 30...126...150. No effect unless target foe is below 50% Health. | 5 | ¼ | 10 | Death Magic | Factions | |||
Touch of Agony | Touch Skill. Deals 20...50...58 damage. | 10% | 1 | ¾ | 3 | Blood Magic | Prophecies | ||
Toxic Chill | Elite Spell. Deals 15...63...75 cold damage. Inflicts Poisoned condition (10...22...25 seconds) if target foe is hexed or enchanted. | 5 | 1 | 5 | Death Magic | Nightfall | |||
Ulcerous Lungs | Hex Spell. Also hexes foes near your target (10...22...25 seconds). Causes -4 Health degeneration to any of these foes that are Bleeding. Inflicts Bleeding (3...13...15 seconds) whenever these foes use a shout or chant. | 15 | 2 | 10 | Curses | Nightfall | |||
Unholy Feast | Spell. Steals 10...54...65 Health from 1...3...4 foe[s] in the area around you. | 15 | ¾ | 8 | Blood Magic | Core | |||
Unholy Feast (PvP) | Spell. Steals 10...54...65 Health from 1...3...4 foe[s] in the area around you. | 15 | ¾ | 20 | Blood Magic | Core | |||
Vampiric Bite | Touch Skill. Steals 29...65...74 Health. | 15 | ¾ | 2 | Blood Magic | Factions | |||
Vampiric Gaze | Spell. Steals 18...52...60 Health. | 10 | 1 | 8 | Blood Magic | Core | |||
Vampiric Spirit | Elite Enchantment Spell. Steal 5...41...50 Health from target foe. You have +5...9...10 Health regeneration (10 seconds). | 5 | 2 | 8 | Blood Magic | Factions | |||
Vampiric Swarm | Spell. Steals 15...51...60 Health. Hits 2 additional foes in the area. | 15 | 2 | 8 | Blood Magic | Factions | |||
Vampiric Touch | Touch Skill. Steals 29...65...74 Health. | 15 | ¾ | 2 | Blood Magic | Prophecies | |||
Verata's Aura | Enchantment Spell. (120...264...300 seconds.) Become master of all hostile undead servants in the area. End effect: your undead servants become masterless. 50% failure chance unless Death Magic 5 or more. | 33% | 15 | ¾ | 30 | Death Magic | Prophecies | ||
Verata's Gaze | Spell. Make target undead servant masterless. If it is already masterless, you become its master. 50% failure chance unless Death Magic 5 or more. | 5 | 1 | 5 | Death Magic | Prophecies | |||
Verata's Sacrifice | Spell. (5...9...10 seconds.) 10 undead allied servants gain +10 Health regeneration. Instantly recharges if you have control of 3 or fewer servants. Transfers all conditions from those servants to you. | 15% | 10 | 2 | 60 | Death Magic | Prophecies | ||
Vile Miasma | Hex Spell. Causes -1...4...5 Health degeneration (10 seconds). Initial effect: deals 10...54...65 cold damage. Hex is only applied if target foe has a condition. | 10 | 1 | 15 | Death Magic | Factions | |||
Vile Touch | Touch Skill. Deals 20...56...65 damage. | 10 | ¾ | 2 | Death Magic | Core | |||
Virulence | Elite Spell. Inflicts Disease, Poison, and Weakness conditions (3...13...15 seconds). No effect unless this foe already had a condition. | 5 | 1 | 15 | Death Magic | Prophecies | |||
Vocal Minority | Hex Spell. Also hexes foes near target (5...17...20 seconds). These foes cannot use shouts or chants. | 10 | 1 | 20 | Curses | Nightfall | |||
Wail of Doom | Elite Hex Spell. (1...3...4 second[s].) Target foe's attributes are 0. | 10% | 1 | ¼ | 15 | Soul Reaping | Factions | ||
Wallow's Bite | Touch Skill. Deals 20...50...58 damage. | 10% | 1 | ¾ | 3 | Blood Magic | Factions | ||
Weaken Armor | Spell. Also affects adjacent foes. Inflicts Cracked Armor condition (5...17...20 seconds). | 5 | 1 | 5 | Curses | Core | |||
Weaken Knees | Elite Hex Spell. (1...13...16 second[s].) Target foe has -1...3...4 Health degeneration and takes 5...9...10 damage while moving. | 5 | 1 | 10 | Curses | Factions | |||
Well of Blood | Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration. Exploits a fresh corpse. | 10 | 1 | 2 | Blood Magic | Core | |||
Well of Darkness | Well Spell. (5...41...50 seconds.) Hexed foes in this well have 50% chance to miss. Exploits a fresh corpse. | 10 | 1 | 20 | Curses | Nightfall | |||
Well of Power | Elite Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration and +2 Energy regeneration. Exploits a fresh corpse. | 5 | 1 | 15 | Blood Magic | Prophecies | |||
Well of Ruin | Well Spell. (5...25...30 seconds.) Inflicts Cracked Armor condition (5...17...20 seconds) to any foe in the well that takes physical damage. Exploits a fresh corpse. | 10 | 1 | 20 | Curses | Eye of the North | |||
Well of Silence | Well Spell. (10...26...30 seconds.) Foes in this well cannot use shouts and chants and have -1...3...4 Health degeneration. Exploits a fresh corpse. | 10 | 1 | 20 | Curses | Nightfall | |||
Well of Suffering | Well Spell. (10...26...30 seconds.) Foes in this well have -1...5...6 Health degeneration. Exploits a fresh corpse. | 10 | 1 | 10 | Death Magic | Prophecies | |||
Well of Weariness | Well Spell. (10...46...55 seconds.) Foes in this well have -1 Energy degeneration. Exploits a fresh corpse. | 5 | 1 | 5 | Curses | Factions | |||
Well of the Profane | Well Spell. (8...18...20 seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Exploits a fresh corpse. 50% failure chance unless Death Magic 5 or more. | 25 | 3 | 10 | Death Magic | Core | |||
Wither | Elite Hex Spell. (5...29...35 seconds.) Causes -2...4...4 Health degeneration and -1 Energy degeneration. Deals 15...63...75 damage if target foe's Energy drops to 0. Ends if this foe's Energy drops to 0. | 10 | 2 | 10 | Curses | Prophecies | |||
Withering Aura | Enchantment Spell. (5...17...20 seconds.) Target ally's melee attacks cause Weakness condition (5...17...20 seconds.) | 5 | 1 | 3 | Death Magic | Eye of the North |
Skill lists (edit) |
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Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist Assassin • Ritualist • Paragon • Dervish • Common Adrenaline skills Upkeep skills Sacrifice skills Overcast skills |