Taste of Death
From Guild Wars Wiki
Jump to navigationJump to search
- Concise description
Progression | |
---|---|
0 100
1 120
2 140
3 160
4 180
5 200
6 220
7 240
8 260
9 280
10 300
11 320
12 340
13 360
14 380
15 400
16 420
17 440
18 460
19 480
20 500
21 520
|
Acquisition[edit]
- Nightfall
Hero Usage[edit]
- Heroes only use this skill on their own minions, when under 50 % health.
Notes[edit]
- As with all life stealing, this skill can only heal you for the amount of health that the target has left. As such, be sure you target a minion with plenty of health if you need the healing effect.
- Can be combined with Death Nova, although Putrid Flesh may be preferred in that regard.
- The health of minions follows the formula health=level*20+80, so the life stealing is a guaranteed kill on minions with level equal to your level of Death Magic+1, unless the minion's health has been increased by Spawning Power.
- Assuming a caster both summons the minion and steals health from it, and stays at the same Death Magic rank while doing so, the minion is guaranteed to die if it was a jagged horror or a bone minion. Any other minion (except Star Servant or Flesh Golem) will die if the caster is at rank 7 or less in Death Magic, and be left with maximum 20 health at higher ranks. Flesh Golems will lose around 70% of their health.
- Can be used with Jagged Bones as a steady source of jagged horrors.
- Using Aura of the Lich will spawn a bone horror and then increase the Death Magic rank by 1, effectively allowing to kill the summoned bone horror from full health at any Death Magic rank.
- Assuming a caster both summons the minion and steals health from it, and stays at the same Death Magic rank while doing so, the minion is guaranteed to die if it was a jagged horror or a bone minion. Any other minion (except Star Servant or Flesh Golem) will die if the caster is at rank 7 or less in Death Magic, and be left with maximum 20 health at higher ranks. Flesh Golems will lose around 70% of their health.