Cathedral of Flames

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Cathedral of Flames
Cathedral of Flames page.jpg
Campaign Eye of the North
Region Depths of Tyria
Type Dungeon
Levels 3
Reward chest Murakai's Chest
Required quest Temple of the Damned
Party size 8
Exit(s) Doomlore Shrine
Images
Cathedral of Flames level 1.jpg
Level 1
Cathedral of Flames level 2.jpg
Level 2
Cathedral of Flames level 3.jpg
Level 3
Burning Temple.jpg
"Burning Temple" on level 1
Cathedral of Flames level 2 spiderwebs.jpg
Spider webs on level 2
Cathedral of Flames level 2 lava.jpg
Lava lake on level 2

Once freed, Pyre's warband sacked the cathedral, looking for anything of value. In their search, they unearthed a blocked passage. Clearing the debris revealed a stash of treasure plundered from Ascalonian ruins... but there was more. The spirits of those slain for these spoils of war had attached themselves to the treasure, haunting the vaults. Worse yet, a powerful Necromancer named Murakai dwelt among them. She used the creatures' unliving essence to create a storm of souls, which she planned to unleash upon human and Charr alike. It fell to us to lay these disembodied spirits to rest and to suspend Murakai's wrath, if only for a time.

Master Dungeon Guide

Rewards[edit]

Interactive objects[edit]

Hidden objects[edit]

Hidden objects are revealed using Light of Deldrimor.

Level 1
  • Warrior 24 (24) Dwarven Hero - One next to the Area Map.
  • Warrior 24 (24) Dwarven Hero - Just inside the dining hall.
  • Unknown 1 (20) Hidden Treasure - Six in the dining hall: one right next to Faze Magekiller, three scattered halfway into the hall, and two at the rear end near the resurrection shrine.
  • Unknown 1 (20) Hidden Treasure - Four in the last chamber before going to the next level.
Level 2
  • Unknown 1 (20) Hidden Treasure - One at the fork in the road, directly east from the level entrance.
  • Unknown 1 (20) Hidden Treasure - One in the corridor north of the fork in the road.
  • Unknown 1 (20) Hidden Treasure - One close to the Area Map.
  • Unknown 1 (20) Hidden Treasure - One at the poison trap in the dead end near the furnace.
  • Unknown 1 (20) Hidden Treasure - One at the second hanging pot of lava.
  • Unknown 1 (20) Hidden Treasure - Two in the lava pool north of the dungeon gate.
  • Unknown 1 (20) Hidden Treasure - Three in the lava pool south of the dungeon gate.
Level 3
  • Unknown 1 (20) Hidden Treasure - One near the level entrance.
  • Unknown 1 (20) Hidden Treasure - Two in the room with the burning trees.
  • Unknown 1 (20) Hidden Treasure - One just beyond the room with the burning trees, overlooking the chasm.
  • Unknown 1 (20) Hidden Treasure - Two on the uneven floor in the south from the burning trees.
  • Unknown 1 (20) Hidden Treasure - Three at the Area Map.
  • Unknown 1 (20) Hidden Treasure - One at the wall northeast of the Area Map, on the south side.

NPCs[edit]

Allies[edit]

Asura

Charr

Shrine

Foes[edit]

Arachnids

Charr

Enchanted weapons

Ghosts

Phantoms

Skeletons

Zombies

Bosses[edit]

Charr

Ghosts

Skeleton

Boss-like foes[edit]

Ghosts

Notes[edit]

Gw2logo.png The Guild Wars 2 Wiki has an article on Cathedral of Flames Gate.
Anomaly Anomaly.The Bone Fiends and Servant of Murakai in the final room are not vulnerable to skills that affect summoned creatures, even though they are identified as being summoned.
Bug Bug.There are several rare bugs that can prevent the party from completing the dungeon:
  • Level 1: The Keeper (and minions) can spawn behind the door to the next level, making them impossible to kill without enough ranged damage.
  • Level 3: If the Keymaster of Murakai is allowed to travel all the way back to its resting point, the dungeon key may drop over the edge of the lava stream, making it unreachable.
Bug Bug.Some foes do not consistently engage the party as expected:
  • Level 1:
    • The group of Charr near the area map may get stuck in the wall.
    • Leaving Faze Magekiller just out of the Danger Zone will leave him friendly and his group will attack him.
    • After The Keeper is defeated, the mobs that subsequently spawn do not attack unless engaged, even if they are inside the aggro bubble.
  • Level 2:
    • Leaving Tyndir Flamecaller just out of the Danger Zone will leave him friendly and his group will attack him.
    • The Master and his minions sometimes spawn behind the door to the third level, making them harder to kill.
Anomaly Anomaly.Despite being collectors, Dextarr Dirtdigger and Lars Bridgeater do not have [Collector] appended to their names, and do not appear on the mission map.
Bug Bug.There are graphical display errors when standing in certain parts of the room with Murakai.

EOTNDungeonIncomplete.png Dungeons
One-level Ooze Pit Fronis Irontoe's Lair Secret Lair of the Snowmen
Two-level Arachni's Haunt Bogroot Growths Sepulchre of Dragrimmar
Three-level Bloodstone Caves Catacombs of Kathandrax Cathedral of Flames Darkrime Delves Heart of the Shiverpeaks Oola's Lab Raven's Point Rragar's Menagerie Shards of Orr Vloxen Excavations
Five-level Frostmaw's Burrows Slavers' Exile