Spawning Power
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Spawning Power is the primary attribute of Ritualists.
“For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 4% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.
— in-game description
Inherent effect[edit]
Progression | |
---|---|
0 0
1 4
2 8
3 12
4 16
5 20
6 24
7 28
8 32
9 36
10 40
11 44
12 48
13 52
14 56
15 60
16 64
17 68
18 72
19 76
20 80
21 84
|
- Related articles
Game mechanics[edit]
- Many Spawning Power skills relate to energy management; the skill-types item spells, weapon spells, binding rituals; and influence over spirits and animated/created/summoned creatures in general.
- Nearly all the Ritualist's enchantment spells are found here.
- Weapon spell duration is rounded to the nearest second, duration values ending in .5 are rounded down.
- The Ritualist of Grenth blessing increases Spawning Power by 1, even if your character's primary profession is not Ritualist.
Spawning Power skills[edit]
Icon | Name | Description | Campaign | |||||
---|---|---|---|---|---|---|---|---|
Anguished Was Lingwah | Item Spell. (10...50...60 seconds.) Your Ritualist hexes cost 1...4...5 less energy and last 33% longer. Drop effect: all your Ritualist hexes are recharged. | 5 | 2 | 30 | Factions | |||
Attuned Was Songkai | Elite Item Spell. (45 seconds.) Your spells and binding rituals cost -5...41...50% of the base Energy. | 10 | 2 | 60 | Factions | |||
Boon of Creation | Enchantment Spell. (15...51...60 seconds.) You gain 5...41...50 Health and 1...5...6 Energy whenever you create a creature. | 10 | 2 | 45 | Factions | |||
Consume Soul | Elite Spell. Steals 5...49...60 Health. Deal 25...105...125 damage to hostile summoned creatures in the area of target foe. | 5 | 1 | 5 | Factions | |||
Doom | Spell. Deals 10...34...40 lightning damage (maximum 135) for each of your recharging binding rituals. | 10 | 1 | 8 | Factions | |||
Empowerment | Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 | ¾ | 30 | Nightfall | |||
Empowerment (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 | 3 | 30 | Nightfall | |||
Energetic Was Lee Sa | Item Spell. (5...13...15 seconds.) You have +2 Energy regeneration. Drop effect: you gain +1...8...10 Energy. | 10 | 2 | 20 | Eye of the North | |||
Explosive Growth | Enchantment Spell. (15...51...60 seconds.) Deals 20...56...65 lightning damage each time you create a creature to 5 foes near that creature. | 5 | 2 | 45 | Factions | |||
Feast of Souls | Spell. Heals all party members for 50...90...100 for each nearby allied spirit. All nearby allied spirits are destroyed. | 10 | ¼ | 10 | Factions | |||
Ghostly Haste | Enchantment Spell. (5...17...20 seconds.) Spells you cast recharge 25% faster. No effect unless you are within earshot of a spirit. | 10 | 1 | 20 | Factions | |||
Reclaim Essence | Elite Spell. All of your Spirits die. If a Spirit dies in this way, you gain 5...17...20 Energy and all of your Binding Rituals are recharged. | 5 | 1 | 30 | Nightfall | |||
Renewing Memories | Enchantment Spell. (5...17...20 seconds.) Your weapon and item spells cost 5...29...35% less Energy. No effect unless holding an item. | 5 | 1 | 20 | Nightfall | |||
Ritual Lord | Elite Skill. (5...29...35 seconds.) You have +2...4...4 to all Ritualist attributes for your next skill. If that skill is a Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly. | 2% | 45 | Factions | ||||
Rupture Soul | Spell. Destroys target allied spirit. Deals 50...122...140 lightning damage and inflicts Blindness condition (3...10...12 seconds) to nearby foes. | 10 | ¾ | 5 | Factions | |||
Sight Beyond Sight | Enchantment Spell. (8...18...20 seconds). You are immune to Blindness. | 5 | ¼ | 15 | Nightfall | |||
Signet of Binding | Signet. You lose 200...80...50 Health. Gain control of target enemy-controlled spirit. 50% failure chance unless Spawning Power 5 or more. | 2 | 15 | Nightfall | ||||
Signet of Creation | Signet. Gain 4 Energy (maximum 3...10...12 Energy) for each summoned creature you control within earshot. | 1 | 20 | Factions | ||||
Soul Twisting | Elite Skill. (5...37...45 seconds.) Your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Ends after 1...3...3 Binding Ritual[s]. | 5 | 15 | Factions | ||||
Spirit Channeling | Elite Enchantment Spell. (12 seconds.) You have +1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit. | 5 | 1 | 30 | Factions | |||
Spirit to Flesh | Touch Spell. Destroys target touched allied spirit. Heals nearby allies for 30...198...240. | 10 | ¾ | 15 | Factions | |||
Spirit's Gift | Enchantment Spell. (60 seconds.) Whenever you create a creature, all nearby allies gain 5...41...50 Health and lose one condition. | 10 | 1 | 45 | Nightfall | |||
Spirit's Strength | Elite Enchantment Spell. (15...51...60 seconds.) Your attacks deal +5...29...35 damage if you are under a weapon spell. | 5 | 1 | 30 | Nightfall | |||
Weapon of Renewal | Weapon Spell. (4...9...10 seconds.) Target ally gains 1...6...7 Energy the next time this ally hits with an attack skill. | 5 | 1 | 10 | Eye of the North | |||
Weapons of Three Forges | Elite Weapon Spell. (3...17...20 seconds.) Allies in earshot gain the effect of a random Weapon Spell. Allied spirits are not affected. PvE Skill | 10 | 2 | 15 | Core | |||
Wielder's Remedy | Enchantment Spell. (10...26...30 seconds.) Whenever you cast a weapon spell, the targeted ally loses one condition. | 5 | 1 | 10 | Nightfall | |||
Wielder's Zeal | Elite Enchantment Spell. (10...26...30 seconds.) You gain 1...4...5 Energy whenever you cast a weapon spell. | 10 | 1 | 10 | Nightfall |
Related skills[edit]
- See also: Weapon spell,
- See also: Spirit,
- See also: Binding Ritual