Signet of Binding

From Guild Wars Wiki
Jump to: navigation, search
Historic content.png

This page contains information about an element of Guild Wars that has changed since the original writing, and may need to be updated to reflect the current state of the game.

Signet. You lose 200...80...50 Health and take control of target enemy-controlled spirit. (50% failure chance with Spawning Power 4 or less.)

Concise description

Signet. You lose 200...80...50 Health. Gain control of target enemy-controlled spirit. 50% failure chance unless Spawning Power 5 or more.


Progression
0
200
1
190
2
180
3
170
4
160
5
150
6
140
7
130
8
120
9
110
10
100
11
90
12
80
13
70
14
60
15
50
16
40
17
30
18
20
19
10
20
0
21
0

Acquisition[edit]

Skill trainers

Notes[edit]

  • As it only works on enemy-controlled spirits, hostile NPC spirits that are not controlled by another creature will not be affected by this skill. Examples of such spirits are:
  • If this skill fails due to low Spawning Power, the user does not lose health.
  • Heroes do not distinguish between ranger and ritualist spirits, even though taking control of ranger spirits is often of limited value because their effect is global anyway.[verification requested]
Anomaly Anomaly.Spirits taken control of with this skill ignore the restriction of having multiple allied spirits of the same name within range of each other. The restriction will however be correctly applied should the spirit be teleported via Draw Spirit, Swap or Summon Spirits, preserving only the most recent spirit.

Trivia[edit]