Reclaim Essence

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Elite Spell. All of your Spirits die. You gain 5...17...20 Energy and all of your Binding Rituals are recharged if a Spirit died in this way.

Elite Spell. All of your Spirits die. You gain 5...17...20 Energy and all of your Binding Rituals are recharged if a Spirit died in this way.

Concise description
Elite Spell. All of your Spirits die. If a Spirit dies in this way, you gain 5...17...20 Energy and all of your Binding Rituals are recharged.


Progression
Energy gain
0
5
1
6
2
7
3
8
4
9
5
10
6
11
7
12
8
13
9
14
10
15
11
16
12
17
13
18
14
19
15
20
16
21
17
22
18
23
19
24
20
25
21
26

Acquisition[edit]

Signet of Capture

Notes[edit]

  • This skill will destroy any spirit(s) you control so long as they are within party range.
  • Heroes seem to use this skill when you cast a spirit as well.
  • Consider using Ritual Lord, Soul Twisting or Spirit Channeling instead of this skill if using 12+ ranks in Spawning Power.
    • These skills provide superior energy-management, a faster recharge bonus, do not require pre-existing spirits to function at full potential and they do not destroy spirits.

Trivia[edit]

  • The functionality of this skill has changed since its introduction; see its skill revision history for details.