Talk:Reclaim Essence

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Does anyone know how heroes utilize this skill? Do they use it well or terribly?

New Use[edit]

Glyph of Sacrifice, a spirit of your choice (Shadowsong and Dissonance come to mind), and Reclaim Essence could make for a nice combo, if anyone's looking for a reason to consider bringing this into PvP. Silavor UserSilavorSigIcon.png 05:53, 8 August 2008 (UTC)

Glyph doesn't work on binding rituals :( - 203.59.241.3 07:27, 8 August 2008 (UTC)
...Oh. Well, that kinda sucks. Silavor UserSilavorSigIcon.png 07:13, 9 August 2008 (UTC)
Yes this skill is useless. You cant spam it, your spirits still takes 3 or more seconds to cast, unreliable in any heavy spirit build, has no synergy with its tree nor with any skill for the Ritualist(only with other elites...) nor with any insignia and kills all of your spirits. You can however use any spirits once again like those in the weak Communing tree as in before they die(most of them dies in 4-5 actions with Spawing P. at 12) but it's just dumb and this skills recharges in 30 seconds, like stated before, some spirits die in 4-5 actions just to get them out again in 3 seconds to die at the same speed. If it were to restore 25 energy at 15 it would still be useless but at least you could have said "Well, I can make another Dissonance in 5 seconds(Plus 1 second due to this skill casting cost)".--ShadowFog 23:53, 24 August 2008 (UTC)
Oh yeah, who the heck would use this on spirits that cost 5 or 10?(Since most of them last long time or dont die fast) If you get this to 12 you get 17 energy thats a net energy of 12 of energy back if at 15 you get a total of 15....bleh.--ShadowFog 23:58, 24 August 2008 (UTC)

Why dont we start fresh? Lets give the benefit of the doubt to Izzy when he make skills as in "He knows how to use them and thats why he makes changes and he doesnt blow the whistle" because that what he does, hes a skill balancer. Im going to "try" to find an exploit for these and posted it later.--ShadowFog 12:52, 15 September 2008 (UTC)

After Patch[edit]

Note about bloodsong should be removed because reclaim now recharges rituals. Besides that skill provides insane energy regen if spammed with bloodsong (Boon of Creation+Bloodsong+RE+Bloodsong+RE+Bloodsong+RE+...)10:08, 8 August 2008 (UTC)~

There's nothing insane about your elite giving 15 energy every 31 seconds and the recharge effect is literally worthless compared to other options. 24.179.144.91 13:56, 8 August 2008 (UTC)
I wonder if Ghostly Haste can meeet its condition and cut the recharge of this skill by 25%. --Don Knowall 17:29, 8 August 2008 (UTC)
Why waste a slot on Ghostly Haste? The recharge kills this skill. >.> It's nice to have a more general form of Soul Twisting, but I don't think I'll ever use this (again). 71.127.159.233 18:22, 11 August 2008 (UTC)
So choose speed(Soul Twisting) or fast reload?--65.23.194.70 20:37, 13 August 2008 (UTC)
I rather use Soul Twisting than this, does anyone even use this in PvP? I looks good on paper but that doesnt mean its good, it just fast recharge them and considering that spirits takes 3 seconds to pull out you are just wide open as you were before to interruption plus this will look good if you were to mix it with other elites only. As for uses: as energy gain falls flat to Offering of Blood and Signet of Spirits, as for getting spirits out falls head first to Soul Twisting although you dont gain energy it reduces the casting time of the rituals.--ShadowFog 23:57, 1 September 2008 (UTC)
The old version of this was used a lot in RitSpike for HA. =\ The new version is just kind of worthless. 66.202.1.169 11:32, 15 September 2008 (UTC)

Related Skills[edit]

Putting in Soul Twisting as a related skills. - WeHeartKatamari 19px 13:48, 8 August 2008 (UTC)

What about assassin's promise?--Bargaw 09:55, 18 August 2008 (UTC)
Assassin's Promise is only connected to Reclaim Essence in the sense that they both recharge skills. But Reclaim Essence only recharges your Binding rituals, not all skills. And besides, there are tons of skills that do that. - WeHeartKatamari 04:11, 22 August 2008 (UTC)

Range[edit]

Is there a range to this? Countless times I've been out of earshot, and the energy gain and recharge doesn't occur. 99.242.245.57 20:49, 30 August 2008 (UTC)

More than likely you have to be in range of your spirits, which is a little over earshot. Justin6 User Justing6 Justing6 siggypic.png 04:08, 1 October 2008 (UTC)
It says "All of your Spirits die." It should have said "All of your spirits in earshot die." So it's bugged. Did Izzy intended this?--ShadowFog 00:19, 22 October 2008 (UTC)
Confirming that the range is strictly earshot- just slightly outside doesn't work. FoxBat 15:09, 2 November 2008 (UTC)
Haha, this bug is finally fixed; perhaps now I can use this skill again. Why didn't I login when I started this? :o -- euphoracle | talk 18:02, 8 November 2008 (UTC)

Update - Thursday, November 6, 2008[edit]

The bug was fixed! Link for the stuff. It should work appropriately. I lost a build I made for Ab with this skill...dang.--ShadowFog 04:07, 7 November 2008 (UTC)

What bug was that?--83.24.108.101 18:14, 7 November 2008 (UTC)
It originally only affected spirits within ear shot. Secksy 19:09, 7 November 2008 (UTC)
It's still worthless. 66.190.15.232 22:38, 8 November 2008 (UTC)

It Most Certainly Has A Use[edit]

Anyone realize this is the best way to get yourself back together after your party kills off their foes... Set up Spirits, pull foes in, EAT spirits with this spell, and you are all set to move forward and cast them again with full energy; it can be used liek a "mass draw spirits" only some of them give more back to you than you spent (ie energy to renew your enchants and items as you go to the next "camp" point.

Ok, but then you have to wait for the cast and if all your spirits are dead it serves virtually no purpose. -- euphoracle | talk 05:14, 17 May 2009 (UTC)
In PvE there's Summon Spirits, in PvP you're going to get interrupted if you try to recast. Anywhere in PvP you need to be more mobile, it's best to avoid spamming spirits all together. <>Sparky, the Tainted 04:24, 23 June 2009 (UTC)

Hero usage[edit]

I've found my heroes will spam this on recharge with certain communing spirits, other people say they will only use after the battle is over. What are the conditions under which they will use this? Is it dependant on the spirits' health? Jennalee 13:07, 2 August 2009 (UTC)

Use a staff. --Super Igor User Super Igor siggy.jpg flame my shove sin bar! 11:16, 26 August 2009 (UTC)
All my caster heroes save one or two do, and the others use wand/focus? Jennalee 11:57, 28 August 2009 (UTC)

Possible Change[edit]

Maybe this instead...?

5 Energy, 1 Cast, 15 (or) 20 Recharge Elite Spell. All of your spirits are destroyed. All of your Binding Rituals are recharged and you gain 1... 4... 7 Energy per spirit destroyed in this manner.

I think that's a bit better, cause you will gain more energy from it that way, and it's a bit faster to recharge, but still seems balanced. This way it might see some use. Any thoughts? 99.241.34.49 02:18, 12 March 2010 (UTC)

Still bad compared to Ritual Lord and Soul Twisting. --Falconeye 20:40, 30 March 2010 (UTC)

5 Energy0 Activation time15 Recharge time - (Spawning Power) - Elite Skill. Recharges your Binding Rituals. You gain 5...17...20 Energy for each skill recharged. →[ »Halogod User Halogod35 Sig.png (talk ]← 03:13, 27 May 2010 (UTC)

Yeah, I've been thinking that this needs a buff. In most cases, using Soul Reaping with this is more effective than using this at 12 spawning power.--66.91.82.73 05:49, 3 November 2010 (UTC)
Reclaim Essence Reclaim Essence -

5 EnergyActivation time15 Recharge time - (Spawning Power) - Elite Spell. Destroy target spirit. All allied spirits in earshot gain 50...298...360 health and 0...20...25 energy. If an allied spirit is destroyed in this way, all of your Binding Rituals are recharged. Gain 0...6...7 energy for each skill recharged. (Failure Spawning Power 4 or less).

Dunno, just have to find a way to give it a use different to ST and RL. 131.227.154.148 18:15, 20 March 2012 (UTC)

Suggested Buff[edit]

This skill has an identity problem. Soul twisting can give equal to better energy returns while recharging up to three spirits. Ritual Lord recharges spirits and also makes them significantly stronger. Reclaim essence, as it stands, essentially serves as a weaker soul twisting. Now, what I think should be done to this skill is to place it's functionality in between those of soul twisting and ritual Lord. Remember, they both reduce recharge times but one of them focuses on e-management while the other creates stronger spirits.

Reclaim Essence. Elite Skill. All of your spirits are destroyed. If a spirit died in this way, you gain 5..17...20 energy and all of your binding rituals are recharged. For 30 seconds, your next 1..3...3 binding rituals gain double the health bonus from your spawning power. 5 energy cost, 1 second cast time, 20 second cooldown.

What this would do is create spirits that are better suited for defensive purposes, such as union or displacement, since their larger health pool absorbs more attacks. However, this skill would not be as much as a benefit to offensive spirits or to spirits you would use to bodyblock/tank with since it does not increase spirit level and therefore does not raise their armor. 68.198.97.123 05:21, 16 March 2019 (UTC)

Has Party Range[edit]

Surprised to see that this note wasn't on the page. Tested at GToB. Upon using the skill, spirits you control are destroyed so long as their names are not grayed out in the Minions interface, hence, party range. Soldier198 (talk) 00:57, 29 August 2019 (UTC)