Ally
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From the player's point of view, an ally is any creature who may be target of non-offensive skills and can't be attacked. An homonym term refers to players that are members of guilds in the same Factions alliance as the player.
Friendly creatures[edit]
- All party members are allies.
- Each player is counted as their own ally : skills which specify "ally" can be used on oneself (although skills that specify "other ally" can't)
- Animal companions brought by party members are allies, but not party members.
- Summons, such as minions and spirits, will be allied to the party of the summoner and hostile to their foes.
- Allies who are not party members will not be affected by spells or skills that specify "party members" instead of "allies". For some skills this isn't true, but such cases are believed to be bugs in the skills' wording.
- AI-controlled allies will attack creatures they are hostile to, and heal and support other creatures they are allied to, but this may not be the same creatures that the party is hostile and allied too. For instance, they may heal both the players and the foes the players are fighting.
- Some non party members, such as some mission specific NPCs, will appear in your party window, below all other party members in the "Allies" section.
- In PvE instances, allies are shown as green dots on the radar and/or with green names in the user interface in PvE, There are two shades of green:
- Green is usually used for creatures that may appear in the party panel, and for some of the creatures that will not appear in the party panel, but follow and help the party.
- Lime is usually used for all other allies.
- For animals, green is usually used for hostile yet passive charmable animals, and lime for those animals that spawn as allies and won't become foes even when being charmed.
- In PvP instances, ally names and radar dots appear with the same color as your own, and foes in different colors.
- In all outposts other than Maguuma Stade, green is used for Henchmen and lime for all other non-hostile NPCs.
- The foe/ally status is not definitely fixed. In some situations, foes may become allies and vice-versa. Examples include ambushes in which NPCs may be friendly before attacking; minions becoming hostile when their master dies; or NPCs surrendering after being defeated.
- All creatures that are not allies are foes instead.
Related skills[edit]
Player-available skills that affect allies[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"Charge!" | Elite Shout. (5...11...13 seconds.) Allies in earshot move 33% faster. Initial effect: these allies lose the Crippled condition. | 5 | 20 | Tactics | Core | |||||
"Fall Back!" | Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 | 20 | Command | Nightfall | |||||
"Fall Back!" (PvP) | Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 | 25 | Command | Nightfall | |||||
"Form Up and Advance!" | Shout. All Saul's trusted White Mantle followers fall back to your location and run 33% faster. All moving allies are healed for 15 each second (10 seconds). | 10 | 15 | Bonus Mission Pack | ||||||
"Go for the Eyes!" | Shout. (10 seconds.) Allies in earshot have +30...86...100% to land a critical hit with their next attack. | 4 | Command | Nightfall | ||||||
"Go for the Eyes!" (PvP) | Shout. (10 seconds.) Allies in earshot have +30...66...75% to land a critical hit with their next attack. | 4 | 4 | Command | Nightfall | |||||
"Incoming!" | Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving. | 5 | 20 | Command | Nightfall | |||||
"Incoming!" (PvP) | Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving. | 10 | 25 | Command | Nightfall | |||||
"Let's Get 'Em!" | Shout. (5 seconds.) Allies in earshot move 10% faster. You gain 1 strike of adrenaline for each ally affected. | 30 | Core | |||||||
"Never Give Up!" | Shout. Allies in earshot gain 1...8...10 Energy. Only affects allies below 75% Health. | 5 | 15 | Command | Nightfall | |||||
"Never Give Up!" (PvP) | Shout. Allies in earshot gain 1...8...10 Energy. Only affects allies below 75% Health. | 5 | 20 | Command | Nightfall | |||||
"The Power Is Yours!" | Elite Shout. (3 seconds.) Allies within earshot gain 0...1...1 Energy regeneration. | 4 | Motivation | Nightfall | ||||||
Angelic Bond | Elite Skill. (10 seconds.) The next time an ally within earshot would take fatal damage, that damage is negated and that ally is healed for 20...164...200. Ends on other allies. | 5 | 1 | 30 | Leadership | Nightfall | ||||
Anthem of Disruption | Chant. (1...8...10 seconds.) Allies in earshot interrupt an action with their next attack skill. | 10 | 1 | 15 | Command | Eye of the North | ||||
Anthem of Disruption (PvP) | Chant. (1...8...10 seconds.) Allies in earshot interrupt an action with their next attack skill. | 10 | 2 | 15 | Command | Eye of the North | ||||
Anthem of Envy | Chant. (10 seconds.) Allies in earshot do +10...22...25 damage with their next attack skill. Damage bonus only applies to foes with more than 50% Health. | 6 | 1 | Command | Nightfall | |||||
Anthem of Envy (PvP) | Chant. (10 seconds.) Allies in earshot do +10...18...20 damage with their next attack skill. Damage bonus only applies to foes with more than 50% Health. | 6 | 1 | 6 | Command | Nightfall | ||||
Anthem of Weariness | Chant. (8 seconds.) Allies in earshot inflict Weakness (1...13...16 second[s]) with their next attack skill. | 5 | 1 | 10 | Command | Eye of the North | ||||
Aria of Zeal | Chant. (10 seconds.) Allies in earshot gain 1...5...6 Energy with their next spell. | 10 | 2 | 20 | Motivation | Nightfall | ||||
Avatar of Dwayna | Elite Form. (10...74...90 seconds.) You deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Heal allies in earshot for 5...41...50 Health when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | ||||
Banner of the Unseen | Ward Spell. (5 seconds.) Heals all allies in its area for 25 each second. End effect: heals for 100. | 15 | 1 | 10 | Bonus Mission Pack | |||||
Blood Bond | Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100. | 5 | 1 | 8 | Blood Magic | Factions | ||||
Chorus of Restoration | Chant. (10 seconds.) Allies in earshot are healed for 30...78...90 with their next shout or chant. | 4 | 1 | 5 | Motivation | Nightfall | ||||
Crippling Anthem | Elite Chant. (10 seconds.) Allies in earshot inflict Crippled condition (5...13...15 seconds) with their next attack skill. | 4 | 1 | Command | Nightfall | |||||
Cry of Madness | Elite Shout. Foes in the area lose 10 Energy and all adrenaline. Allies within earshot move 25% faster and have +5 Health regeneration and +1 Energy regeneration. (10 seconds.) | 3 | 30 | Prophecies | ||||||
Displacement | Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage. | 15 | ¾ | 45 | Communing | Factions | ||||
Displacement (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage. | 15 | 3 | 45 | Communing | Factions | ||||
Dwayna's Sorrow | Enchantment Spell. Enchants allies near your target (30 seconds). Your party is healed for 5...41...50 whenever one of these allies dies. | 5 | 1 | 5 | Healing Prayers | Factions | ||||
Ebon Battle Standard of Courage | Ward Spell. (14...20 seconds.) Allies in this ward have +24 armor and +24 more armor against Charr. Spirits are unaffected. | 10 | 1 | 20 | Ebon Vanguard rank | Eye of the North | ||||
Ebon Battle Standard of Honor | Ward Spell. (14...20 seconds.) Allies in this ward deal +8...15 damage and +7...10 more damage against Charr. Spirits are unaffected. | 10 | 1 | 20 | Ebon Vanguard rank | Eye of the North | ||||
Ebon Battle Standard of Wisdom | Ward Spell. (14...20 seconds.) Spells that allies in this ward cast have a 44...60% chance to recharge 50% faster. Spirits are unaffected. | 10 | 1 | 20 | Ebon Vanguard rank | Eye of the North | ||||
Empowerment | Binding Ritual. Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 | ¾ | 30 | Spawning Power | Nightfall | ||||
Empowerment (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (15...51...60 second lifespan). Allies in range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. | 5 | 3 | 30 | Spawning Power | Nightfall | ||||
Energizing Chorus | Chant. (10 seconds.) The next shout or chant costs 3...6...7 less Energy for allies within earshot. | 4 | 1 | Motivation | Nightfall | |||||
Godspeed | Shout. (5...17...20 seconds.) Allies in earshot move 25% faster while enchanted. | 10 | 30 | Command | Nightfall | |||||
Healing Ribbon | Spell. Heals for 20...92...110. Heals two additional allies near target ally for 10...82...100. Cannot self-target. | 10 | 1 | 5 | Healing Prayers | Eye of the North | ||||
Healing Seed | Enchantment Spell. (10 seconds.) Target and adjacent allies gain 3...25...30 Health whenever this ally takes damage. Cannot self-target. | 10 | 2 | 25 | Healing Prayers | Core | ||||
Healing Spring | Trap. (10 seconds.) Affects adjacent allies. Heals for 15...51...60 every 2 seconds. Easily interrupted. | 10 | 2 | 20 | Wilderness Survival | Prophecies | ||||
Hex Eater Signet | Touch Signet. Removes a hex from target and 2...4...5 adjacent allies. Removal effect: you gain 1...3...4 Energy for each hex removed. | 1 | 25 | Inspiration Magic | Factions | |||||
Hexbreaker Aria | Chant. (10 seconds.) Allies in earshot lose one hex with their next spell. | 8 | 2 | Nightfall | ||||||
Life | Binding Ritual. Creates a level 1...11...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 | ¾ | 20 | Restoration Magic | Factions | ||||
Life (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. | 10 | 3 | 20 | Restoration Magic | Factions | ||||
Lyric of Purification | Chant. (5...17...20 seconds.) Allies in earshot lose one condition with their next signet. | 5 | 1 | 20 | Motivation | Nightfall | ||||
Lyric of Zeal | Chant. (10 seconds.) Allies in earshot gain 1...7...8 Energy with their next signet. | 6 | 1 | 5 | Motivation | Nightfall | ||||
Mark of Fury | Hex Spell. (5 seconds.) Allies hitting target foe gain 0...2...2 strike[s] of adrenaline. End effect: inflicts Cracked Armor (1...12...15 second[s].) | 5 | ¾ | 10 | Blood Magic | Nightfall | ||||
Martyr | Elite Spell. Transfer all conditions from all allies to you. | 5 | 1 | 10 | Core | |||||
Mist Form | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. | 5 | 1 | 20 | Water Magic | Prophecies | ||||
Mist Form (PvP) | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. Does not heal allies above 80% Health. | 5 | 1 | 20 | Water Magic | Prophecies | ||||
Nature's Blessing | Stance. (10 seconds.) Affects you and allies within earshot. Heals for 50 and removes 1 hex every 1 second. | 10 | 20 | Hearts of the North | ||||||
Phoenix | Spell. Projectile: deals 10...50...60 fire damage to target and nearby foes. Heals allies for 20...68...80 if you are Overcast. | 10 | 1½ | 7 | Fire Magic | Prophecies | ||||
Preservation | Elite Binding Ritual. Creates a level 1...11...14 spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...94...115. | 5 | ¾ | 20 | Restoration Magic | Factions | ||||
Preservation (PvP) | Elite Binding Ritual. Creates a level 1...8...10 Spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...94...115. | 5 | 3 | 20 | Restoration Magic | Factions | ||||
Protector's Defense | Skill. (5...10...11 seconds.) Allies adjacent to you have 75% chance to block. Ends if you move. | 5 | 30 | Tactics | Factions | |||||
Pure Was Li Ming | Item Spell. (5...17...20 seconds.) Conditions on you expire 10...42...50% faster. Drop effect: removes 1...3...4 condition[s] from allies in earshot. | 10 | 1 | 20 | Restoration Magic | Eye of the North | ||||
Raven Shriek | Shout. Removes Blindness from allies in earshot. Inflicts Blindness condition (4...10 seconds) to nearby enemies. | 20 | Norn rank | Eye of the North | ||||||
Raven Shriek | Shout. Removes Blindness from allies within earshot. Inflicts Blindness condition (9 seconds) to nearby enemies. | 20 | Eye of the North | |||||||
Recovery | Binding Ritual. Creates a level 1...11...14 spirit (30...54...60 second lifespan). Conditions on allies in range expire 20...44...50% faster. | 15 | ¾ | 30 | Restoration Magic | Nightfall | ||||
Recovery (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Conditions on allies in range expire 20...44...50% faster. | 15 | 3 | 30 | Restoration Magic | Nightfall | ||||
Recuperation | Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. | 25 | ¾ | 45 | Restoration Magic | Factions | ||||
Recuperation (PvP) | Binding Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. | 25 | 3 | 45 | Restoration Magic | Factions | ||||
Renew Life | Touch Spell. Resurrects target party member (50% Health and 5...17...20% Energy). Heals allies within earshot for 55...115...130. | 15 | 4 | 5 | Healing Prayers | Nightfall | ||||
Shelter | Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health. | 25 | 1 | 45 | Communing | Factions | ||||
Shelter (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...51...45 Health. | 25 | 5 | 45 | Communing | Factions | ||||
Shield Guardian | Enchantment Spell. (1...3...4 second[s]). Party members in earshot have a 75% chance to block attacks. Block effect: Allies in earshot are healed for 10...34...40, and Shield Guardian ends. | 5 | 1½ | 20 | Protection Prayers | Factions | ||||
Song of Concentration | Chant. (10 seconds.) Allies in earshot are uninterruptible with their next skill. | 8 | 2 | 5 | Nightfall | |||||
Song of Power | Chant. (5...17...20 seconds.) Allies in earshot gain +4 Energy regeneration. Ends when using a skill. | 25 | 1 | 30 | Motivation | Nightfall | ||||
Song of Purification | Elite Chant. (20 seconds.) Allies in earshot lose one condition with their next 1...3...3 skill[s]. | 5 | 2 | Motivation | Nightfall | |||||
Spirit to Flesh | Touch Spell. Destroys target touched allied spirit. Heals nearby allies for 30...198...240. | 10 | ¾ | 15 | Spawning Power | Factions | ||||
Spirit's Gift | Enchantment Spell. (60 seconds.) Whenever you create a creature, all nearby allies gain 5...41...50 Health and lose one condition. | 10 | 1 | 45 | Spawning Power | Nightfall | ||||
Steady Aim | Shout. (10 seconds.) The next time each ally in earshot throws a snowball, that snowball moves 100% faster. | 5 | Nightfall | |||||||
Storm of Swords | Skill. (15 seconds.) Affects you and all adjacent allies. Deals 25 damage to all adjacent foes each second. | 1 | morale boost | Factions | ||||||
Time Ward | Elite Ward Spell. (3...13...15 seconds.) Allies in this ward cast spells 15...19...20% faster and recharge skills 15...19...20% faster. Allied spirits are not affected. PvE Skill | 10 | 2 | 30 | Fast Casting | Core | ||||
Union | Binding Ritual. Creates a level 1...10...12 spirit (30...54...60 second lifespan). Whenever a non-spirit ally within range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. | 15 | ¾ | 45 | Communing | Factions | ||||
Union (PvP) | Binding Ritual. Creates a level 1...7...8 spirit (30...54...60 second lifespan). Whenever a non-spirit ally within range takes damage or life steal, that damage is reduced by 15 and the spirit takes 15 damage. | 15 | 3 | 45 | Communing | Factions | ||||
Ursan Roar | Shout. (2...5 seconds) Inflicts Weakness condition to foes in earshot. Allies in earshot deal +5...15 damage per attack. | 15 | Norn rank | Eye of the North | ||||||
Volfen Bloodlust | Shout. (2...7 seconds.) You and nearby allies attack 33% faster. | 10 | Norn rank | Eye of the North | ||||||
Ward Against Elements | Ward Spell. (8...18...20 seconds.) Allies in this ward have +24 armor against elemental damage. Spirits are unaffected. | 15 | 1 | 20 | Earth Magic | Prophecies | ||||
Ward Against Harm | Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds. | 15 | 1 | 20 | Water Magic | Prophecies | ||||
Ward Against Harm (PvP) | Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 30 seconds. | 15 | 1 | 30 | Water Magic | Prophecies | ||||
Ward Against Melee | Ward Spell. (5...17...20 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. | 15 | 1 | 30 | Earth Magic | Core | ||||
Ward of Stability | Ward Spell. (10...22...25 seconds.) Allies in this ward cannot be knocked-down. Allied spirits are not affected. | 10 | 1 | 30 | Earth Magic | Factions | ||||
Weapons of Three Forges | Elite Weapon Spell. (3...17...20 seconds.) Allies in earshot gain the effect of a random Weapon Spell. Allied spirits are not affected. PvE Skill | 10 | 2 | 15 | Spawning Power | Core | ||||
Well of Blood | Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration. Exploits a fresh corpse. | 10 | 1 | 2 | Blood Magic | Core | ||||
Well of Power | Elite Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration and +2 Energy regeneration. Exploits a fresh corpse. | 5 | 1 | 15 | Blood Magic | Prophecies | ||||
Withdraw Hexes | Elite Spell. Removes all hexes. Also affects adjacent allies. Removal cost: +20...8...5 seconds recharge for each hex removed. | 15 | 1 | 5 | Divine Favor | Factions | ||||
Zealous Anthem | Chant. (10 seconds.) Allies in earshot gain 1...7...8 Energy with their next attack skill. | 10 | 1 | 20 | Motivation | Nightfall |
Monster skills[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Aura of the Juggernaut | Skill. Allies have +1 Energy regeneration when in range of the Kurzick Juggernaut's aura. | 5 | 1 | 30 | Factions | |||||
Blessing of the Kirin | Enchantment Spell. (30 seconds.) When a nearby ally uses a skill, that ally is cured of Miasma or one condition. | 5 | 2 | 15 | Factions | |||||
Ebon Vanguard Battle Standard of Power | Ward Spell. (20 seconds.) Allies in this ward deal +15 damage and have +24 more armor. Spirits are unaffected. | 10 | 1 | 20 | Prophecies | |||||
Song of the Mists | Shout. (10 seconds.) +6 Energy regeneration to nearby allies. If an ally successfully uses a skill, Song of The Mists ends and steals 20 Health from the nearest foe. | 5 | 15 | Factions |
Notes[edit]
- While they are passive and their names are colored green, charmable animals are considered foes for skills that target creatures and all Point blank area of effect skills that affect foes, but allies for the 'select nearest ally' key command and some point blank effects that affect allies. If attacked or affected by hostile spells they will turn hostile, at which point they completely become foes.