Shield Guardian

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Enchantment Spell. For 1...3...4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10...34...40 and Shield Guardian ends.

Enchantment Spell. For 1...3...4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10...34...40 and Shield Guardian ends.

Concise description
Enchantment Spell. (1...3...4 second[s]). Party members in earshot have a 75% chance to block attacks. Block effect: Allies in earshot are healed for 10...34...40, and Shield Guardian ends.


Progression
0
1
10
1
1
12
2
1
14
3
2
16
4
2
18
5
2
20
6
2
22
7
2
24
8
3
26
9
3
28
10
3
30
11
3
32
12
3
34
13
4
36
14
4
38
15
4
40
16
4
42
17
4
44
18
5
46
19
5
48
20
5
50
21
5
52

Acquisition[edit]

Skill trainers

Related skills[edit]

Hero Usage[edit]

  • Heroes only use Shield Guardian if three or more party members in earshot are under attack.

Notes[edit]

  • If one party member blocks an attack, the enchantment ends only on that party member (the healing can potentially trigger for each affected party member if they block an attack).
  • Healing is within earshot of the ally that blocked.

Trivia[edit]

  • The functionality of this skill has changed since its introduction; see its skill history for details.