Talk:Shield Guardian
Is this a useless skill for 10 energy or what?
- It's not useless, it's just that the 10 energy cost makes it prohibited beyond every 7.5 seconds (assuming no energy management skills). The heal isn't that reliable either since against caster-only teams you have to wait for the wand-damage to trigger it.--Life Infusion «T» 05:02, 11 January 2008 (UTC)
For effect i consider this skill much like RoF. It basically ignores dmg from an attack and heals back, but it heals all nearby allies at a set rate no dependent on how much dmg was blocked. The biggest problem with the skill is the 10e cost, however if you remove that then its way over powered even if it were an elite skill. Just need the right monk build with a very good energy managment system, but after thats made your bar is specialized around a single skill and it would only be good on a human since Heros probably wouldnt have the AI to use it.--Justice 22:13, 16 February 2008 (UTC)
Soul Reaping is beautiful... 58.179.109.146 13:28, 3 August 2008 (UTC)
Imba[edit]
...With Ether renewal. 5 Heal Parties in 5 seconds for free? Yes please! Mazza558 09:59, 14 June 2008 (UTC)
theres a prob with that thinking. THere are 3 types of teams: Henchy/Hero will stand within nearby of each other so this skill would shine there. Pugs are so stupid they will be spread out so far that this skill would be impraticle. Organized teams just wouldnt stand that close together just so you could use this skill. The one profession combo i could see is ether renewal though with its recent buff. But hardly anything like heal party...which is entire radar. Changing note about this being worthless because it ends on next block...dur i think thats the point of the skill to block 1 attack and heal person. comparable to RoF/Mark of protection, this skill would be somewhere in the middle in that it blocks 1dmg source and ends (rof) but heals nearby peeps as well (elite status like/ MoP)--Justice 19:11, 16 July 2008 (UTC)
- You didn't consider that enemies rarely attack 5 party members at a single time, they usually apply pressure on 1 target, which means Shield Guardian will hardly ever trigger 5 times... (New recharge is 20 secs) 95.180.84.110 23:33, 24 July 2011 (UTC)
- You are replying to comments that were made 3 years ago, before this skill was changed. --Silver Edge 10:22, 25 July 2011 (UTC)
Healing - Works on Spirits?[edit]
In the description of the skill, the healing affects "allies" (note how it doesn't say "non-spirit allies"). Does the healing mechanism of this skill work on spirits? 129.97.190.245 15:31, 19 June 2009 (UTC)
does heal area? There are very few healing skills that work on spirits, and I believe all of those specify spirit in the description. Justice 20:30, 4 July 2009 (UTC)
Change?[edit]
I think this skill should be changed, keep up the energy, add a few seconds on the recharge and lower the chance to block to 50%. The effect itself coul be changed as well so this skill would be more like. Energy cost 10, Activation 1 sec., Recharge 10 sec.: Lasts 1..5..7 seconds. 50% to block, everytime you are hit you're healed for 10..18..25 health. At least...that way it would be a bit more usefull....but that's just my opinion. Lou Wolfskin 18:36, 30 August 2009 (UTC)
- No, I'm using this on my ER prot and it rolls face, no changey. 76.185.20.44 03:43, 6 November 2009 (UTC)
- This is actually quite potent if you are paying attention. You prevent damage and give a nice AoE heal. It's pretty cool with minions too ;) FleshAndFaith 05:13, 24 April 2010 (UTC)
Icon[edit]
I feel it necessary to mention the person in the icon has nipples, and might be a guy. Eive_Windgrace 04:47, 17 May 2010 (UTC)
- to me it looks like a guy. --Teisei 「ページ」 「会話」 10:11, 12 August 2010 (UTC)
- I could be wrong, maybe i missed a few classes in biology or so but...guys have nipples..don't they? Lou Wolfskin 16:41, 31 August 2010 (UTC)
- Manboobs... - J.P.Talk 02:53, 29 November 2010 (UTC)
- Language! *slap*slap* Probably supposed to be a female in a weird mask (or perhaps a demonic female). That aside, I find its shield quite impressive. Wait. I might...if it actually had one in sight. Maybe this skill should be renamed "Stick Guardian." Kruhljak 16:00, 9 January 2011 (UTC)
- Manboobs... - J.P.Talk 02:53, 29 November 2010 (UTC)
- I could be wrong, maybe i missed a few classes in biology or so but...guys have nipples..don't they? Lou Wolfskin 16:41, 31 August 2010 (UTC)
Well, its obviously a guy. ever seen a girl with a stick?
- Yes. Worst night of my life.
I have nipples Focker, can you milk me?
- Could be Batman's spare nipple armor, or an excited chick wearing a mask for whatever reason. lol 203.118.170.25 09:13, 24 July 2011 (UTC)
Heroes[edit]
Heroes do not use this skill well. The quick cast and short cooldown means this skill has the potential to be very powerful if spammed. But even on an energy management build that ensures my hero can cast this every time it cools without running out of energy, my hero uses it very infrequently. Either the AI is programmed not to spam it (without regard to his actual energy) under the assumption that players are incapable of creating builds with strong energy management, or the AI has no concept of how preventative healing is supposed to work, always prefering reactive healing. Redscull 23:12, 8 March 2011 (UTC)
- If you want proactive healing then you should never rely on heroes ever because they're just not that smart. Anyways, I actually see Ogden using this pretty often but it's not always used intelligently. It might also matter that I usually have Ogden set in guard mode and not avoid. 72.220.21.110 07:26, 23 May 2011 (UTC)
PvE Rage[edit]
Please insert Ether Renewal Prot ele hero build QQs in this section Zencow 00:26, 23 July 2011 (UTC)
- Did heroes actually use it well enough? I'm a bit sad to see it go - I had it in some of my own human ER builds, but there are better prot builds for heroes, not naming them in case they get nerfed ;) 60.53.45.40 10:05, 23 July 2011 (UTC)
7/22/11 update[edit]
Does it end on all allies and provide one heal or multiple allies providing multiple heals? 70.171.187.247 00:32, 23 July 2011 (UTC)
- Affects each party member, and the enchant ends on that party member only if he blocks. In theory, if all 8 players block, you'd have a nice 320hp heal...
Shame it's still not worth bringing over any other protection prayer skill... 82.176.8.4 00:46, 23 July 2011 (UTC)
- What are you talking about? A block on each character+ a 40-320hp heal is strong. 98.203.174.102 02:11, 23 July 2011 (UTC)
- Could probably be used to its full effect against Shiro's Impossible Odds. --Silver Edge 03:58, 23 July 2011 (UTC)
- Refer to Angelic Bond as a similar skill? 62.163.150.101 11:07, 23 July 2011 (UTC)
- I really don't see how they are related, if shield guardian can trigger once for each party member. the longer casttime got me worried, but the new functionality is just the more reason for Vekk to carry this skill.--87.221.67.197 13:10, 23 July 2011 (UTC)
2s duration, 12s recharge and heal for "5.. 15.. 20" with a 5e cost, then it would be playable. - Ander01 03:57, 24 July 2011 (UTC)
Long recharge, I liked the old one.. at least spamable XD Kougajin 19:12, 24 July 2011 (UTC)
I kinda like this change... "The next Barrage cast against your clump of heroes causes massive healing instead of massive hurt" :3 --Chompie 19:51, 24 July 2011 (UTC)
- Too situational when you if you aske me, with the cost and recharge and the contion it triggers and has to trigger within the duration it's not worth taking. Even if it gives a big heal when it's effect is benefited to the maximum when your entire party takes attack damage, wich rarely happens. Da Mystic Reaper 22:57, 24 July 2011 (UTC)
Longer duration, please. Frustraatio 17:21, 25 July 2011 (UTC)
- The duration is fine, even 2 secs would be fine. The recharge / energy cost for what you can expect it to do makes it too impractical for general PvE though.
2688/2352 healing[edit]
Think again!
16 prot = 42 heal
Imagine 8 party members get enchanted: If one can dodge a hit with shield guardian, everyone gets healed for 42 HP, that's 336 HP together. Now if everyone blocks an attack the maximal potential healing is 2688!
- You are using numbers based on an idealistic scenario and an attribute level a monk would never use. Even if it heals your party for a large ammount with such a recharge it is better to use a skill that prevents damage than one that offers a single heal. Monsters almost always focus on one or two targets so you will hardly get more than 150 health (i am including UA here). It is best suited for HM with alot of melee monsters who hit fast and for NM like Discord, Panic and Spiteful Spirit is is plain useless. On paper this skill looks awesome but in practice it's crap because as i said it before it is a HM only skill and in HM it is better to negate damage than to outheal damage. Da Mystic Reaper 00:04, 11 September 2011 (UTC)
1/23/2012 Update[edit]
Increase the duration 1-3 seconds and/or lower the recharge to 10/12 and I might put it on a monk bar.
Something like: 5e 1.5a 12r
Enchantment Spell. For 1...3...5 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10...34...40 and Shield Guardian ends. Shou Tadashi 01:09, 24 January 2012 (UTC)
- The thing is...they don't want people chaining it. That's probably why they're keeping it like this for now. --The preceding unsigned comment was added by 72.219.245.141 (talk) at 16:31, 24 January 2012 (UTC).
If that's the case, ArenaNet can have certain skills like this be disabled, for so many seconds, on everyone else's skill bar. In my opinion, that would solve this problem once and for all.Shou Tadashi 17:37, 24 January 2012 (UTC)
- 5 sec duration is too long and so is 20 sec recharge. 3 sec duration and 15 recharge would make it playable and interesting imho. - Ander01 03:54, 25 January 2012 (UTC)