Weapon spell

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Weapon spell
Number of skills 24
Elite skills 6
Supertype Spell
Subtype None

Skill Type. Weapon spells provide a persistent buff on a non-spirit ally. They represent enchanting the target's weapon to provide additional benefits.

It is visible on the target by changing the model of any weapon equipped. It has its own indicator on the creature's health bar (Weapon spell.png).

Game Mechanics[edit]

Targets
  • A target can only have one weapon spell active on them at a time and casting a weapon spell on a character already affected by a weapon spell will overwrite the previous one.
  • They cannot be removed and will last their full duration unless the target dies, has another weapon spell cast on them, or satisfies the spell's end condition (such as taking damage while Vengeful Weapon is active).
  • Spirits cannot be the target of weapon spells.
  • Weapon spells still affect those holding bundles, even though visually they are not wielding a weapon.
Upgrades


Spawning Power duration breakpoints[edit]

  • Weapon spells' durations are increased by 4% for every point in the caster's Spawning Power.
Weapon Spawning Power
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Duration
3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5
4 4 4 4 5 5 5 5 5 5 6 6 6 6 6 6 7
5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 8
6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10
7 7 8 8 8 8 9 9 9 10 10 10 10 11 11 11 11
8 8 9 9 9 10 10 10 11 11 11 12 12 12 13 13 13
9 9 10 10 10 11 11 12 12 12 13 13 13 14 14 14 15
10 10 11 11 12 12 12 13 13 13 14 14 15 15 16 16 16
11 11 12 12 13 13 14 14 15 15 15 16 16 17 17 18 18
12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20
13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21
14 15 15 16 16 17 17 18 18 19 20 20 21 21 22 22 23
15 16 16 17 17 18 19 19 20 20 21 22 22 23 23 24 25
16 17 17 18 19 19 20 20 21 22 22 23 24 24 25 26 26
17 18 18 19 20 20 21 22 22 23 24 24 25 26 27 27 28
18 19 19 20 21 22 22 23 24 24 25 26 27 27 28 29 30
19 20 21 21 22 23 24 24 25 26 27 27 28 29 30 30 31
20 21 22 22 23 24 25 26 26 27 28 29 30 30 31 32 33

List of weapon spells[edit]

IconNameDescriptionEnergyActivation timeRecharge timeAttributeCampaign
Brutal Weapon.jpg Brutal Weapon Weapon Spell. (10...34...40 seconds.) Attacks deal +5...13...15 damage. No effect while target ally is enchanted. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 01515 Tango-recharge-darker.png Tango-quest-icon.pngCommuningZ Factions
Ghostly Weapon.jpg Ghostly Weapon Weapon Spell. (5...17...20 seconds.) Target ally's next attack is unblockable. Cannot self-target. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0011 Tango-recharge-darker.png CommuningZ Eye of the North
Great Dwarf Weapon.jpg Great Dwarf Weapon Weapon Spell. (20 seconds.) +15...20 weapon damage and 28...40% chance to cause knock-down with attacks. Cannot self-target. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0055 Tango-recharge-darker.png Deldrimor rankZ Eye of the North
Guided Weapon.jpg Guided Weapon Weapon Spell. (4...9...10 seconds.) Attacks are unblockable. 0 1515 Tango-energy.png 02.002 Tango-activation-darker.png 0055 Tango-recharge-darker.png CommuningZ Factions
Nightmare Weapon.jpg Nightmare Weapon Weapon Spell. (12 seconds.) Target ally's attacks steal 10...42...50 Health but deal 10...42...50 less damage. Ends after 3 attacks. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 01010 Tango-recharge-darker.png Channeling MagicZ Factions
Resilient Weapon.jpg Resilient Weapon Weapon Spell. (3...10...12 seconds.) +1...5...6 Health regeneration and +24 armor. No effect unless target ally is hexed or has a condition. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0066 Tango-recharge-darker.png Tango-quest-icon.pngRestoration MagicZ Factions
Spirit Light Weapon.jpg Spirit Light Weapon Elite Weapon Spell. (10 seconds.) Target ally gains 1...12...15 Health each second. 1...12...15 more healing per second while within earshot of a spirit. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0055 Tango-recharge-darker.png Restoration MagicZ Factions
Splinter Weapon.jpg Splinter Weapon Weapon Spell. (20 seconds.) Attacks deal 5...41...50 damage to 3 [sic] adjacent foes. Ends after 1...4...5 attack[s]. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0055 Tango-recharge-darker.png Channeling MagicZ Factions
Splinter Weapon (PvP).jpg Splinter Weapon (PvP) Weapon Spell. (20 seconds.) Attacks deal 5...25...30 damage to 3 [sic] adjacent foes. Ends after 1...4...5 attack[s]. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0088 Tango-recharge-darker.png Channeling MagicZ Factions
Sundering Weapon.jpg Sundering Weapon Weapon Spell. (4...9...10 seconds.) Target ally's next 3 attacks inflict Cracked Armor condition (5...17...20 seconds) and have 10% armor penetration. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 01010 Tango-recharge-darker.png CommuningZ Eye of the North
Vengeful Weapon.jpg Vengeful Weapon Weapon Spell. (8 seconds.) Steals 15...51...60 Health from the next foe that deals damage or life steal to target ally. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0033 Tango-recharge-darker.png Tango-quest-icon.pngRestoration MagicZ Factions
Vital Weapon.jpg Vital Weapon Weapon Spell. (5...25...30 seconds.) +40...148...175 maximum Health. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0022 Tango-recharge-darker.png CommuningZ Factions
Wailing Weapon.jpg Wailing Weapon Weapon Spell. (3...8...9 seconds.) Attacks interrupt attacking foes. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 02525 Tango-recharge-darker.png Channeling MagicZ Factions
Warmonger's Weapon.jpg Warmonger's Weapon Weapon Spell. (3...11...13 seconds.) Attacks interrupt an action. Does not interrupt attacking foes. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 03030 Tango-recharge-darker.png Channeling MagicZ Nightfall
Weapon of Aggression.jpg Weapon of Aggression Weapon Spell. (5...13...15 seconds.) You attack 25% faster. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 01010 Tango-recharge-darker.png Channeling MagicZ Eye of the North
Weapon of Fury.jpg Weapon of Fury Elite Weapon Spell. (5...17...20 seconds.) 5...41...50% more adrenaline gain and +1 Energy whenever target ally hits with an attack. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0088 Tango-recharge-darker.png Channeling MagicZ Nightfall
Weapon of Quickening.jpg Weapon of Quickening Elite Weapon Spell. (5...21...25 seconds.) Spells and binding rituals recharge 33% faster. 0 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0055 Tango-recharge-darker.png CommuningZ Factions
Weapon of Remedy.jpg Weapon of Remedy Elite Weapon Spell. (8 seconds.) The next time target ally takes damage or life steal from a foe, this ally steals 15...63...75 Health from that foe and loses 1 condition. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0033 Tango-recharge-darker.png Restoration MagicZ Nightfall
Weapon of Renewal.jpg Weapon of Renewal Weapon Spell. (4...9...10 seconds.) Target ally gains 1...6...7 Energy the next time this ally hits with an attack skill. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 01010 Tango-recharge-darker.png Spawning PowerZ Eye of the North
Weapon of Shadow.jpg Weapon of Shadow Weapon Spell. (1...6...7 second[s].) Inflicts Blindness condition (5 seconds) on anyone who attacks target ally. Target ally's next 1...3...3 attack[s] inflict Blindness (5 seconds) if they hit. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 02020 Tango-recharge-darker.png Restoration MagicZ Factions
Weapon of Warding.jpg Weapon of Warding Weapon Spell. (3...7...8 seconds.) +2...4...4 Health regeneration. 50% chance to block. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0055 Tango-recharge-darker.png Tango-quest-icon.pngRestoration MagicZ Factions
Weapon of Warding (PvP).jpg Weapon of Warding (PvP) Weapon Spell. (3...7...8 seconds.) +2...4...4 Health regeneration. 50% chance to block. Ends if target ally attacks. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0088 Tango-recharge-darker.png Restoration MagicZ Factions
Weapons of Three Forges.jpg Weapons of Three Forges Elite Weapon Spell. (3...17...20 seconds.) Allies in earshot gain the effect of a random Weapon Spell. Allied spirits are not affected. PvE Skill 0 1010 Tango-energy.png 02.002 Tango-activation-darker.png 01515 Tango-recharge-darker.png Spawning PowerZ Core
Xinrae's Weapon.jpg Xinrae's Weapon Elite Weapon Spell. (8 seconds). The next time target ally takes damage from a foe, that damage is limited to 5% of target ally's max Health and that ally steals 20...68...80 Health from that foe. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0033 Tango-recharge-darker.png Restoration MagicZ Nightfall

Related skills[edit]

Skills that interact with weapon spells[edit]

IconNameDescriptionEnergyActivation timeRecharge timeAttributeCampaign
Mending Grip.jpg Mending Grip Spell. Heals for 15...63...75. Removes one condition if target ally is under a Weapon [sic] spell. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0066 Tango-recharge-darker.png Restoration MagicZ Eye of the North
Renewing Memories.jpg Renewing Memories Enchantment Spell. (5...17...20 seconds.) Your weapon and item spells cost 5...29...35% less Energy. No effect unless holding an item. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 02020 Tango-recharge-darker.png Spawning PowerZ Nightfall
Spirit's Strength.jpg Spirit's Strength Elite Enchantment Spell. (15...51...60 seconds.) Your attacks deal +5...29...35 damage if you are under a weapon spell. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 03030 Tango-recharge-darker.png Spawning PowerZ Nightfall
Wielder's Boon.jpg Wielder's Boon Spell. Heals for 15...51...60. Heals for 15...63...75 more if this ally is under a Weapon [sic] spell. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0044 Tango-recharge-darker.png Restoration MagicZ Factions
Wielder's Remedy.jpg Wielder's Remedy Enchantment Spell. (10...26...30 seconds.) Whenever you cast a weapon spell, the targeted ally loses one condition. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 01010 Tango-recharge-darker.png Spawning PowerZ Nightfall
Wielder's Strike.jpg Wielder's Strike Spell. Deals 5...41...50 lightning damage. Deals 10...34...40 more lightning damage if you are under a weapon spell. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0066 Tango-recharge-darker.png Channeling MagicZ Nightfall
Wielder's Zeal.jpg Wielder's Zeal Elite Enchantment Spell. (10...26...30 seconds.) You gain 1...4...5 Energy whenever you cast a weapon spell. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 01010 Tango-recharge-darker.png Spawning PowerZ Nightfall

Appearance of weapons while affected[edit]

Notes[edit]

  • Weapon Spells are unique to the Ritualist profession, with the exception of the PvE-only skill Great Dwarf Weapon.
    • Despite the name, weapon spells do not actually require a weapon to be equipped, nor do they change the stats of the target's weapon.
    • Despite various lore/text sources using "enchanting the weapon of the target" description, weapon spells are not enchantments in terms of both glossary and mechanics.
  • Some Decade weapons' appearance is not changed when the wielder is under the effects of a weapon spell.