A doublecast skill is a new type of spell that casts on you as well as your target. By utilizing proper positioning, skilled players can significantly increase the power level of these skills as well as the area that they cover. Many of these skills were reworked because they were too unwieldy to play normally due to conditionals or poor synergies with other skills. In the case of Mirror of Ice, the skill was providing too much power in PvP without being useful in PvE.
A doublecast skill is a type of Enchantment spell unique to the elementalist profession which can be cast on an ally and has effect on both the ally and the caster. Each of the doublecast skills belong to a different attribute among the five elementalist attributes. All skills based on an elemental attribute cause related damage to foes adjacent or near both the target ally and the caster.
Skills in the subtype have the following features in common:
- They can target a non-spirit ally (or the caster) or foe.
- They have an on-application benefit.
- They are elite skills.
List of doublecast skills
|Elite Enchantment Spell. (8 seconds.) Enchants you and target ally. Adjacent foes take 5...25...30 fire damage each second. Skills that target a foe also inflict Burning (0...2...3 second[s]).||10||1||20||Fire MagicZ||Factions|
|Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage.||10||1||20||Energy StorageZ||Factions|
|Elite Enchantment Spell. (5...10...11 seconds.) You and target ally move 33% faster. Initial effect: Foes near you and target ally are struck for 15...59...70 cold damage. Attacking or moving foes are knocked down.||10||¾||10||Air MagicZ||Factions|
|Elite Hex Spell. Deals 15...59...70 cold damage and slows foes by 66% (2...5...6 seconds). Hits foes near you and target ally. Recharges 50% faster if it hits a foe hexed with Water Magic.||10||¾||15||Water MagicZ||Factions|
|Elite Enchantment Spell. (5...17...20 seconds.) Gives you and target ally +1...24...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...59...70 earth damage and are Weakened (5...17...20 seconds).||10||1||15||Earth MagicZ||Nightfall|
Skills with similar interactions
|Elite Spell. Removes one condition and hex from target ally and yourself, and heals for 50. Cannot self-target.||5||1||7||Z||Factions|
|Spell. Heals for 15...75...90. You gain 15...75...90 Health if you are within earshot of a spirit. Cannot self-target.||5||1||3||Restoration MagicZ||Nightfall|
|Signet. Heal target ally for 40...88...100. You are also healed for 40...88...100 if you are not enchanted. Cannot self-target.||1||10||MotivationZ||Nightfall|