In practice, this almost always means a Necromancer primary running Blood is Power (BiP) because of its superior utility compared to other options. To limit the impact of the sacrifice cost of BiP, the battery will often start off with low health and bring at least one health regeneration skill. A common tactic is to use BiP repeatedly for multiple deaths until the character has only a single health point from death penalty, thus mitigating all further sacrifice costs.
- Blood is Power — the most efficient choice. Heroes will only cast this on casters or martial characters holding caster weapons (staff/wands).
Other energy-boosting skills
- Balthazar's Spirit
- Blood Ritual — a BiP supplement or used in builds requiring additional utility.
- Well of Power — BiP supplement; useful in areas where the party tends to remain in the same place.
- Energy Boon — the base of elementalist batteries.
- Weapon of Fury
- Weapon of Renewal
- "Never Give Up!"
- "The Power Is Yours!"
- Aria of Zeal
- Energizing Finale
- Song of Power
|Type||General team roles||Example builds||Hero team builds|
|Damage||Spiker • Nuker||Bloodspike • Bomber • Dagger spammer • Touch ranger • Starburster • Trapper||Discordway|
|Pressure||Lineback||Barrager • Beast master • Cripshot Ranger • Pressure Ranger||—|
|Support||Healer • Protection||Battery • Bonder • Flag runner • Hybrid monk • Imbagon • Infuser • Orders||Sabway|
|Control||Shutdown • Tank||Hexway • Minion master • Perma • Spirit spammer||Mesmer Midline|
|Utility||Caller • Toolbox||Gimmick • Balanced • -Way||—|
|Guide to making a build • Category|