Healer

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Info-Logo.png Note: This article is geared towards new players.
Please keep its contents to those which new players can reasonably understand and use.

A healer is a character who focuses on restoring health and/or preventing health loss in others. Additionally, healers are expected to deal with other maladies affecting teammates, such as conditions and hexes.

As such, it's a basic concept not only in Guild Wars, but in most CRPGs.

Overview[edit]

Professions[edit]

Most commonly, healing is done via effects in the Restoration Magic (Ritualist) and Healing Prayers (Monk) lines, although some effects in Protection Prayers (Monk), Wind Prayers (Dervish) and Motivation (Paragon) also heal. All classes have additional self-only healing effects.

Tools[edit]

While there is no general equipment dedicated to this, there are a large number of skills dedicated to this purpose. Most Monk skills and almost all Restoration Magic skills fit here, making Ritualists and Monks seen as healer professions. Paragons have a large selection of suitable skills too, but can only fulfill some aspects of the role. Dervishes, Elementalists and Rangers also have skills related to healing, but they are not considered healer professions. Mesmers don't have effective heals, but have good hex removal.

Techniques[edit]

Various healing skills and tactics have different advantages, and a well-designed backline should cover them all.

Keep in mind that many healing skills (such as Feast of Souls and Avatar of Dwayna) can fullfill at least 2 of the above functions; it is the healer's job to maximize their effectiveness.

Philosophy[edit]

Most combats come down to a contest between a team's ability to deal damage and their opponents' ability to heal or prevent it. Because winning usually requires a team to kill the opposing team, attempting to simply out-heal the opponents' damage will result in failure. In addition, sometimes it pays greater dividends to protect key targets, rather than simply heal them. Thus, good healing relies on controlling and/or preventing damage as well as restoring health; allies can also help mitigate damage against themselves with techniques such as kiting and the use of defensive stances, and help to heal themselves via self heal skills.

Monks vs. Ritualists[edit]

It comes down to your Party's composition, which again should be influenced by the enemy composition. A Monk's Divine Favor provides a flat, very high consistent "spot heal" output, plus excellent "party heal" and "burst heal" in an area; all with very good efficiency per mana spent. Ritualists force party members to stay within an area of a Spirit in order to heal up, and benefits from splitting up your damage intake between earshot spirits. Unlike Monks, Ritualists actually deal fairly good damage that only improves as they bring more Spirits, and additionally helps with decoying and/or absorbing enemy attacks alongside your other combat units.

For a fairly squishy Spellcaster party composition, Monks would be preferable to Ritualists, as Ritualists are unable to provide the same kind of healing/protection for a team of low health/low armor professions as Monks can. Using Ritualists means that you will be limiting yourself to stick to the area of their Spirits to get the benefits of it. However, in most cases Ritualists will provide more than enough healing, and the goal is only to have just enough—not to have so much healing overkill that you don’t know what to do with all of it. As long as your party members survive and can stay on the offensive, the rest doesn’t matter.

A good recommendation is to stick to Monks as a standard pick, but be aware that there are good reasons for using Ritualists under the right circumstances.

List of staple healing skills[edit]

Skills in standard professions[edit]

Monk Monk skills[edit]

Icon Name Description Energy Activation time Recharge time Attribute Campaign
Dwayna's Kiss.jpg

Dwayna's Kiss

Spell. Heals for 15...51...60. Heals for 10...30...35 more for each enchantment and hex on target ally. Cannot self-target. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0033 Tango-recharge-darker.png Tango-quest-icon.png Healing PrayersZ Prophecies
Gift of Health.jpg

Gift of Health

Spell. Heals for 15...123...150. Disables your other Healing Prayers skills (10...6...5 seconds). Cannot self-target. 0 055 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 0055 Tango-recharge-darker.png Healing PrayersZ Factions
Heal Party.jpg

Heal Party

Spell. Heals entire party for 30...66...75. 0 1515 Tango-energy.png 02.002 Tango-activation-darker.png 0022 Tango-recharge-darker.png Tango-quest-icon.png Healing PrayersZ Core
Healing Burst.jpg

Healing Burst

Elite Spell. Heals for 10...130...160. Party members in earshot of your target gain Health equal to the Divine Favor bonus. Disables your Smiting Prayers (20 seconds). 0 055 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 0044 Tango-recharge-darker.png Healing PrayersZ Factions
Heaven's Delight.jpg

Heaven's Delight

Spell. Heals you and party members within earshot for 15...51...60 points. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 01212 Tango-recharge-darker.png Divine FavorZ Factions
Infuse Health.jpg

Infuse Health

Spell. Heals for 100...129...136% of half your current Health. Lose half your current Health. Cannot self-target. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0 Tango-quest-icon.png Healing PrayersZ Core
Patient Spirit.jpg

Patient Spirit

Enchantment Spell. (2 seconds.) End effect: heals for 30...102...120. No effect if ends early. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0044 Tango-recharge-darker.png Healing PrayersZ Eye of the North
Seed of Life.jpg

Seed of Life

Enchantment Spell. (2...5) seconds. Heals party members for 2 for each rank in Divine Favor whenever target takes damage. Cannot self target. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 02020 Tango-recharge-darker.png Sunspear rankZ Nightfall
Signet of Rejuvenation.jpg

Signet of Rejuvenation

Signet. Heals for 15...63...75. Heals for 15...63...75 more if target ally is casting a spell or attacking. 0 0 01.001 Tango-activation-darker.png 0088 Tango-recharge-darker.png Healing PrayersZ Factions
Word of Healing.jpg

Word of Healing

Elite Spell. Heals for 5...81...100. Heals for 30...98...115 more if target ally is below 50% Health. 0 055 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 0033 Tango-recharge-darker.png Healing PrayersZ Core

Ritualist Ritualist skills[edit]

Icon Name Description Energy Activation time Recharge time Attribute Campaign
Feast of Souls.jpg

Feast of Souls

Spell. Heals all party members for 50...90...100 for each nearby allied spirit. All nearby allied spirits are destroyed. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 01010 Tango-recharge-darker.png Spawning PowerZ Factions
Life.jpg

Life

Binding Ritual. Creates a level 1...11...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive. 0 1010 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 02020 Tango-recharge-darker.png Restoration MagicZ Factions
Mend Body and Soul.jpg

Mend Body and Soul

Spell. Heals for 20...96...115. Removes one condition for each spirit within earshot. 0 055 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 0033 Tango-recharge-darker.png Restoration MagicZ Factions
Mending Grip.jpg

Mending Grip

Spell. Heals for 15...63...75. Removes one condition if target ally is under a Weapon [sic] spell. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0066 Tango-recharge-darker.png Restoration MagicZ Eye of the North
Protective Was Kaolai.jpg

Protective Was Kaolai

Item Spell. (15...51...60 seconds.) You have +10 armor. Drop effect: all party members are healed for 10...70...85. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 02525 Tango-recharge-darker.png Restoration MagicZ Factions
Soothing Memories.jpg

Soothing Memories

Spell. Heals for 10...82...100. You gain 3 Energy if you are holding an item. 0 055 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 0044 Tango-recharge-darker.png Restoration MagicZ Factions
Spirit Light.jpg

Spirit Light

Spell. Heals for 60...156...180. You don't sacrifice Health if you are within earshot of any spirits. Sacrifice}17% Tango-sacrifice.png 055 Tango-energy.png 01.001 Tango-activation-darker.png 0044 Tango-recharge-darker.png Restoration MagicZ Factions
Spirit Light Weapon.jpg

Spirit Light Weapon

Elite Weapon Spell. (10 seconds.) Target ally gains 1...12...15 Health each second. 1...12...15 more healing per second while within earshot of a spirit. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0055 Tango-recharge-darker.png Restoration MagicZ Factions
Spirit Transfer.jpg

Spirit Transfer

Spell. The spirit nearest you loses 5...41...50 Health. Heals target ally for 5 for each point of Health lost. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0055 Tango-recharge-darker.png Restoration MagicZ Factions
Wielder's Boon.jpg

Wielder's Boon

Spell. Heals for 15...51...60. Heals for 15...63...75 more if this ally is under a Weapon [sic] spell. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0044 Tango-recharge-darker.png Restoration MagicZ Factions

Skills in nonstandard professions[edit]

  • Paragon Paragon
    • Mending Refrain Mending Refrain (echo--keep up with shouts)
    • Signet of Synergy Signet of Synergy (also heals self conditionally)
    • Note that the Paragon has few staple skills due to the fact that the build must be constructed to match the team it is playing in.

See also[edit]


Builds (edit)
Type General team roles Example builds Hero team builds
Damage SpikerNuker BloodspikeBomberDagger spammerTouch rangerStarbursterTrapper Discordway
Pressure Lineback BarragerBeast masterCripshot RangerPressure Ranger
Support HealerProtection BatteryBonderFlag runnerHybrid monkImbagonInfuserOrders Sabway
Control ShutdownTank HexwayMinion masterPermaSpirit spammer Mesmer Midline
Utility CallerToolbox GimmickBalanced-Way
Guide to making a buildCategory