Patient Spirit
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Patient Spirit
Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30...102...120 Health when the enchantment ends.
- Concise description
Progression | |
---|---|
0 30
1 36
2 42
3 48
4 54
5 60
6 66
7 72
8 78
9 84
10 90
11 96
12 102
13 108
14 114
15 120
16 126
17 132
18 138
19 144
20 150
21 156
|
Acquisition[edit]
Hero Usage[edit]
- Heroes use this spell as a generic heal, however, they do not consider the fact that it heals after the enchantment has ended. They may use this skill and then immediately use another skill that causes healing without waiting for Patient Spirit to expire. As such, they can often waste energy by overhealing.
Notes[edit]
- Unyielding Aura, Healer's Covenant, Aura of Faith and Healer's Boon affect the healing done by this skill, if they're active the moment the healing occurs. See healing modifiers for details.
- An of Enchanting weapon mod will make Patient Spirit end after 3 seconds instead of 2. Consider using weapons without this mod for faster healing.
Trivia[edit]
- The functionality of this skill has changed since its introduction; see its skill revision history for details.