Ward of Weakness

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Ward Spell. You create a Ward of Weakness at your current location. For 5...17...20 seconds, foes in this area become Weakened for 5...17...20 seconds whenever they take elemental damage.

Ward Spell. You create a Ward of Weakness at your current location. For 5...17...20 seconds, foes in this area become Weakened for 5...17...20 seconds whenever they take elemental damage.

Concise description
Ward Spell. (5...17...20 seconds). Inflicts Weakened condition (5...17...20 seconds) to any foes that take elemental damage in this ward.


Progression
Weakness duration
0
5
5
1
6
6
2
7
7
3
8
8
4
9
9
5
10
10
6
11
11
7
12
12
8
13
13
9
14
14
10
15
15
11
16
16
12
17
17
13
18
18
14
19
19
15
20
20
16
21
21
17
22
22
18
23
23
19
24
24
20
25
25
21
26
26

Acquisition[edit]

Skill trainers

Notes[edit]

Bug Bug. Similar to Ward of Stability, this ward spell's recharge time cannot be decreased. E.g. activating this ward spell while under the effects of Glyph of Renewal or Glyph of Swiftness will consume the glyph, but the recharge time will not be decreased. However, the recharge time can be increased, e.g. by Glyph of Sacrifice.
Anomaly Anomaly.The weakness duration is independent of duration modifiers such as the Heavy weapon upgrade.
  • This skill applies weakness after a skill's weakness check. For instance, if you were to hit a foe with Stoning while in the ward, the knock down due to Stoning's weakness trigger will not happen, as the weakness is applied after the spell completes.

Trivia[edit]

  • This skill was renamed from Ward of Weariness.