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Hex Spell. For 8...18...20 seconds, target foe and all adjacent foes cannot gain adrenaline.

Hex Spell. For 8...18...20 seconds, target foe and all adjacent foes cannot gain adrenaline.

Concise description
Hex Spell. Also hexes foe adjacent to target. (8...18...20 seconds). These foes cannot gain adrenaline.


Progression
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Acquisition[edit]

Skill trainers

Hero skill trainers

Signet of Capture

Related skills[edit]

Notes[edit]

Historic content.png

This page contains information about an element of Guild Wars that has changed since the original writing, and may need to be updated to reflect the current state of the game.

February 05, 2019 update; please verify changes to AI behavior.
  • The foe AI will only use this skill on a player character that is primary or secondary Warrior regardless of mode (normal or hard mode), weapon equipped, and whether the character has any adrenaline skills equipped. E.g. the foe AI will use this skill on an E/W player character who has eight spells equipped. The foe AI will never use this skill on a primary or secondary Paragon or Dervish player character (i.e. the other two professions that have adrenaline skills) unless their primary or secondary is Warrior. The foe AI will also never use this skill on a henchman nor hero, even if they are primary or secondary Warrior.
  • This skill may actually increase the Black Bear's damage per second by effectively preventing the use of Brutal Mauling.

Trivia[edit]