Black Bear

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Disambig icon.png This article is about the charmable animal. For the collector during Farewell to Gaile, see Black Bear (collector).
Black Bear
Black Bear.jpg
Affiliation Shiverpeak Mountains wildlife
Type Charmable animal
Level(s) 3, 5
Campaign Prophecies
Black Bear location in Wizard's Folly.jpg
In Wizard's Folly
Black Bear location in Spearhead Peak.jpg
In Spearhead Peak

The Black Bear is a charmable animal that can be found in Ascalon (pre-Searing) and in the Southern Shiverpeaks. They only eat starchy fruit when berries are in season, though at othertimes they have a better balanced diet, and due to the immense amount of energy stored up, they are able to hibernate once berry season ends.




Items dropped[edit]


Anomaly Anomaly.
  • Black Bears exhibit unusual pet behavior while in Pre-Searing Ascalon such as a wide wandering range, automatically aggressive behavior, and slower reaction when it comes to following its tamer (similar to non-tamed black bears in Pre-Searing).
  • These behaviors appear to go away after the bear gains a level.
  • Beyond pre-Searing, the bears appear at level 5 and can be charmed as easily as any other animal.
  • One easily accessible location is in Spearhead Peak, northwest of Copperhammer Mines and the nearest resurrection shrine.
  • There is also one to be found in Witman's Folly, due east of the portal from Port Sledge. The path will usually be clear of enemies, but beware popups near the bear's location.

Charming this animal[edit]

A level 3 Black Bear can be found in pre-Searing Ascalon. Charming this animal is quite difficult and requires the help of another player to overcome the bear's ability to interrupt Charm Animal.

  • The helping player must passively tank the bear in an area with a clear escape route, and should keep the bear's back facing the charmer. The charming player must stand at maximum spell range from the bear.
  • Every fourth attack, a symbol will appear over the bear as it winds up to use its maul skill. This is slower than its normal attacks. The players should coordinate to react the next time it begins, as soon as the symbol appears: the helper will run directly away from the charmer and the charmer will cast charm as the target bear is about to be pulled out of casting range. If the charmer casts too soon the bear will not be moving out of range behind the puller and will disengage aggro from them and be able to use break charm.
  • If everything goes right, the bear will complete its attack skill on the now-distant tanking player, and will then chase after them, moving out of the interrupt's range and failing to notice the charmer.
  • Dropping the HP of the bear near death increases the chances of not getting interrupted.
  • The principle is that the tank brings the bear far enough that even if it uses Breaking Charm, the player who is charming the bear, is not affected by it.
  • See this Youtube video or this Youtube video for an example.