For hundreds of years, all the dwarves in this mountain range were united under one flag: the nation of the Deldrimor dwarves. Most of the architecture in the Shiverpeaks was built during this time, and it reflects a time of peace and prosperity—but that time is over now. Today, the mountains ring with the sounds of civil war, and new architecture has sprung up: slabs of stone lashed together with huge iron chains mark the areas where a new guild—those who have broken from the old ways—have made new settlements.
The Shiverpeaks are an inhospitable environment for the ill-prepared. There are only two known passes through the mountains, and any wishing to cross them must endure freezing wind, flash snow storms, and unstable terrain that shifts with the change in temperature.
The Shiverpeak Mountains, often simply referred to as "the Shiverpeaks," are a massive mountain range rising up over ten-thousand feet above sea level, and running from north to south almost across the whole continent of Tyria. They are home to the Dwarves, the Norn, Centaurs, Tengu, Dredge, and various wildlife, both dangerous and benign.
The Shiverpeak Mountains begin from the northernmost areas of the known world and stretch down all the way to the northwestern border of the Crystal Desert. They form an imposing barrier between the human kingdoms of Ascalon and Kryta to the east and west respectively. The Woodland Cascades and the Charr Homelands border the mountain range in the northwestern and northeastern areas, respectively.
With soaring peaks reaching high into the sky, the ice of the Shiverpeaks never melts, and it snows year round. Because the majority of the lakes and rivers in and around the mountains are frozen most of the time, conventional ships find it impossible to traverse them, though the Dwarven ice ships can pass over them with ease.
Winding tundra passes, sluggish glaciers, frozen taiga forests, frosted marsh plains, blinding sheer cliffs and snow fallen hills make up the majority of the terrain between the mountain peaks, and life can be encountered anywhere.
While geographically the same, game mechanics divided the Shiverpeak Mountains into three portions that each has their own inhabitants and dangers:
- The Northern Shiverpeaks actually form the central section of the mountain range, reaching between Beacon's Perch northward until Boreal Station. They are often used as a pass between Kryta and Ascalon and is the least dangerous of the three.
- The Southern Shiverpeaks encompasses the part of the mountain range to the south of Beacon's Perch and houses the capital of Deldrimor and the primary base of the Stone Summit. The northern and southern regions are connected by Lornar's Pass that contains long winding valleys.
- The Far Shiverpeaks lie to the far north to the Northern Shiverpeaks and is outside of the Dwarves' rule, instead they are inhabited by Jotun, Norn, and Modniir Centaurs and are littered with ruins of an unknown ancient civilization.
- Gwen's garden
- Egil's Perch
- Gursteig's Cavern
- Volsung's Stead
- Bottomless pit
- Rabbit hole
- Shrine of the Bear Spirit
- Shrine of the Wolf Spirit
- Sacred Altar
- Jora's homestead
- Fenrir's den
- Haunted homestead
- Jotun arena
- Varajar stone circle
- Ice column statue
- Temple of Grenth
- Temple of Lyssa
- Glint's shrine
- Iron Forgeman
- Sorrow's Belly
- The Gap
- The Iron Arch
- The Stone Basilica
|The Guild Wars 2 Wiki also has an article on Shiverpeak Mountains.|
|Ascalon (pre-Searing) • Ascalon • Shiverpeak Mountains (Northern Shiverpeaks • Southern Shiverpeaks) • Kryta • Maguuma Jungle • Crystal Desert • Ring of Fire Islands|
|Eye of the North regions|
|Charr Homelands • Depths of Tyria • Far Shiverpeaks • Tarnished Coast|