Bonus Mission Pack
Concept art that the loading screen was based on
Interactive Map of Kryta
The Krytan royal family's banner.
There are two types of humans in Kryta: those who worship the mysterious Unseen Ones and those who do not. The worshippers have become known as the White Mantle because of the long white sleeveless robes many of them wear.
It is the responsibility of the White Mantle to oversee the other humans and impose upon them the rules and laws of the Unseen Ones. Those inside the organization receive special privileges (more food, better clothing, access to books) simply for abiding by the rules of the Unseen Ones and carrying out the orders handed down by the White Mantle high priest. To the Krytans the White Mantle are the root of law and order, the protectors or saviors, if you will, of their lands.
The White Mantle maintain a series of temples all over the continent. Members of this organization frequently, though not always, choose to reside in these temples to better perform their duties to the Mantle and to more effectively worship the Unseen Ones.
Since the end of the last Guild War and the repelling of the Charr invasion, the White Mantle have maintained a high level of military preparedness. They don’t ever want to be caught off guard again, and they often keep large stores of weapons inside their temples to use in case of emergency. It’s also not uncommon for followers of the Mantle philosophy to be highly trained warriors. Fighting skills will come in handy if the day comes when they will need to once again defend Kryta from invasion.
Kryta was the third and last human kingdom to be established in Tyria. Originally a colony of Elona, it was established in 300 AE, it gained its independence in 358 AE. The kingdom's royal family are descendants of King Doric, however it is not known how far Doric's lineage goes into the Krytan royalty. There have been few notable members of this royalty, outside the last king, King Jadon, the only known monarch is Mad King Thorn. Those of the royal bloodline are buried in the Mausoleum, which is guarded by the undead dragon Rotscale.
Kryta is home to many important landmarks, such as the Wizard's Tower and the Temple of the Ages. It is also the origin of the now-mysterious Druids, former Krytans who left into the Maguuma Jungle to the west long ago.
Sometime in the distant past, several large watchtowers were built along the northern coast to defend Kryta against a threat to the north.
The White Mantle suffered losses when the veil of godhood was lifted from their so-called deities, exposing the Mursaat as powerful, yet mortal, creatures. The revelation of this manipulation and deceit fueled a revolt in Kryta, led by the Shining Blade—and Kryta fell into civil war. The strongest force for unification, the Shining Blade are scattered and losing power, forced to deal with too many enemies at once. It has become Blade against Mantle, royalists against warlords. All fight one another for control of Kryta.
In an attempt to find a way to turn the tides of war in their favor, both the Shining Blade and the White Mantle have sent agents across the reaches of Tyria, searching for powerful allies or magics. Each side has vowed to bring peace to Kryta—no matter the cost.
Since the completion of the Flameseeker Prophecies, there has been a constant civil war between the White Mantle and the Shining Blade. In 1079 AE, the war escalated with the White Mantle hiring bandits in the guise of Peacekeepers and the Shining Blade allying with Salma and the Lionguard. With most Mursaat killed, the Shining Blade focused on taking the throne in Lion's Arch Keep and removing the few remaining Mursaat from ruling behind the White Mantle with assassinations.
Eventually, after the peaceful reclaim of the throne and death of the White Mantle Inquisitors, the White Mantle led an all-out assault on Lion's Arch. However, unknown to Salma and her allies, they led forces into the Maguuma Jungle to lay low and, over time, spread dissent against the crown. Now, Kryta is under royal rule again but still faces division, protected by the Lionguard and the newly formed Seraph.
Travelers to Kryta will find a stark contrast between the fortified, polished-stone buildings of the White Mantle and the thatch-roofed huts of the regular citizens. There is a surprising amount of wealth here, but it is kept in the hands of those who adhere to the doctrines of the Mantle, and this is reflected in the architecture of the region.
On the coast, the weather is hot and humid. This is somewhat mitigated by the beautiful white-sand beaches and the crystal-clear blue saltwater beyond. Farther inland, it cools down a bit, making the area ideal for farming and raising livestock. Those Krytans who don't practice any of the mystical arts tend to gravitate towards fishing and farming.
Kryta's landscape is a mixture of coasts complete with tall trunked palm trees (contrasting the small trunked large leafed palms of Maguuma Jungle), swamps with weeping trees, valleys, and farmland. Villages dot the land, even going into the wilderness like Dakutu Village, though despite this there are plenty of unsettled lands filled with Tengu and wildlife. The many swamps of Kryta are often filled with skale, and are used to send the Krytans' wrapped dead off on sail boats.1 To the north of Kryta lies the two large salt water lakes that make up Giant's Basin. Beyond the Giant's Basin lies the Woodland Cascades, while to the west lies the Maguuma Jungle.
Towns and outpostsEdit
- Ascalon Settlement
- Dakutu Village
- Temple of Tolerance
- Ullen River
- Temple of the Unseen
- Nebo Village
- Wizard's Tower
- Kurzick Settlement
- Luxon Settlement
- Giant's Basin
- Shining Blade camp
- Zinn's laboratory
- Peacekeeper camp
- Talmark pillars
- The Mausoleum (landmark)
- Lion's Gate lighthouse
- Sanctum Cay monastery
- Fountain of Truth
|The Guild Wars 2 Wiki has an article on Kryta.|
- The name "Kryta" may derive from "krytocracy," a form of government in which judges rule the common people, like Israel in Biblical times. This type of government accurately describes the White Mantle's religious regime.
- ↑ Art of Guild Wars.