The Sulfurous Wastes

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Disambig icon.png This article is about an explorable area. This name is also used for a Zaishen vanquish quest. For the mission, see Gate of Desolation.
The Sulfurous Wastes
The Sulfurous Wastes.jpg
Campaign Nightfall
Region The Desolation
Type Explorable area
Exit(s) Gate of Desolation
Remains of Sahlahja
Images
The Sulfurous Wastes map.jpg
Interactive map
Non-interactive maps
Infantryman Hareh Map.jpg
Reaching the northern plateau

The Sulfurous Wastes forms a deadly natural barrier that separates the lands of Elona from the rest of the continent. Far to the northwest lies the Crystal Desert, of which these sulfurous sands had once been a part. The poisonous fumes emitted by the corrupted sands (Sulfurous Haze) is so lethal that all living creatures will die within seconds of directly inhaling these fumes. Only the Junundu wurms appear immune to the deadly gas, with exception of the colossal Desert Wurms.

Getting there[edit]

Head out the south exit of Remains of Sahlahja or the northwestern exit of the Gate of Desolation.

Most of this explorable area is actually optional, as the required travel through this area is accomplished in the Gate of Desolation mission, however the primary quest Crossing the Desolation requires a short entrance into this area.

Shrines[edit]

Resurrection shrines with bounties
Resurrection shrines with a statue

Quests available[edit]

NPCs[edit]

These quests affect the spawns in this area:

Allies[edit]

Palawa Joko's minions[edit]

(Note: These spawn in the southwestern corner only if the A Show of Force quest has been completed)

Elementals (Undead)

Mummies (Undead)

Foes[edit]

Demons (Margonites)

Demons (Torment creatures)

Elementals

Elementals (Djinn)

Elementals (Undead)

Mandragors

Monoliths

Mummies (Undead)

Wurms

Bosses[edit]

Elemental (Djinn)

Mummies (Undead)

Objects[edit]

Notes[edit]

Gw2logo.png The Guild Wars 2 Wiki has an article on Sulfurous Wastelands.
  • To reach the small northern plateau on the map, you must destroy a pillar using Junundu Smash to create a bridge (see map above).
    • The pillar's base is on the southern side of the narrow east-west Sulfurous Haze path to the north.
    • Junundu Smash requires adrenaline, which you can build up by fighting the undead to the east or west or by attacking the Margonites on the north plateau from the path below. Either way, use Junundu Tunnel to quickly return to the pillar.
    • Infantryman Hareh, who has two secondary quests, is on that northern plateau.
  • Vanquisher runs of this area without active quests require defeating around 329 foes. Including quest influences, it has been reported to range from 237 to 421 foes.
    • There are three Margonite groups on a small northern plateau that can only be fought after smashing a pillar (see above). If you kill all available foes before knocking down the pillar, you will be unable to complete the vanquish unless you can find another way to generate the required adrenaline to power Junundu Smash.
    • If you have vanquished everything nearby but have a minion master you can sacrifice party members or heroes on the sulphurous sands to generate corpses. Then sacrifice the minion master to make the minions hostile, letting you build up the adrenaline needed for Junundu Smash. Video.
    • Alternatively, if you have a bow or spear and no minion master, you can use the ranged basic attack against the Margonite groups to build up the adrenaline needed to smash the pillar.
    • Bohdabi the Destructive's undead mob in the northwest can be hard to handle on foot. You can make use of the wurm spoor in the extreme northwest and then aggro as many monsters as you can.
    • There are hidden Mandragors towards the southwest.
    • Activating Requiem for a Brain while vanquishing will spawn additional foes.

Explorable areas in the Desolation
Crystal Overlook Dynastic Tombs Joko's Domain Poisoned Outcrops The Alkali Pan The Ruptured Heart The Shattered Ravines The Sulfurous Wastes
Towns and outpostsMissionsLandmarks