Before the Exodus of the Gods, the Margonites were a seafaring nation of humans that had settled in and around the Crystal Sea, later transformed into ethereal demons by Abaddon. In their demonic form, the Margonites have a natural life span that has been seen to reach to over one thousand years, as evidenced by Lord Jadoth's being older than 1076 years. According to The Lost, their long life and demonic powers come at the price of sterility, thus the Margonites can only increase their numbers by transforming others into Margonites.
Margonites, even after their demonic transformation, are capable of individual thinking. Two examples of this are The Lost and Apostate, who decided to betray Abaddon.
Before the Exodus of the Gods, the Margonites chose to worship Abaddon exclusively, rather than all six gods. In 175 BE, they ruled over the Crystal Sea and they began to create settlements on the coastlines north and west of Elona.
At some point before the Exodus, the Margonites defaced the statues of the five other gods in the Temple of the Six Gods, an act which apparently spurred on the conflict between Abaddon and his brethren. In the year 1 BE, Abaddon saved Jadoth from attacking Forgotten as described in the Scriptures of Abaddon where he is called "the first of the Margonites" and named as Abaddon's Champion. In Year 0, they were imprisoned in the Realm of Torment along with their god, the defiled temple, and all other traces of Abaddon. Since that time their constant exposure to Abaddon's power has transformed them into the demons encountered in Elona.
According to An Empire Divided, historians believe the Luxons once sailed in the then Crystal Sea over a thousand years ago which may be where the Margonites sailed. Some knowledge regarding the Margonites was lost when Abaddon was erased from history, which in turn caused confusion between the two sea-faring people. This is further supported by Curator Ruras stating that Margonites don't exist.
In 1075 AE, the Margonites began converting Kournans into new demons through Varesh's dark rituals, bolstering their numbers for Nightfall.
Realm of Torment
|Demon||Margonite|| 24 (26) Horde of Darkness1
24 (26) Margonite Executioner
24 (26) Margonite Bowmaster
24 (26) Margonite Cleric
24 (26) Margonite Warlock
24 (26) Margonite Seer
24 (26) Margonite Sorcerer
24 (26) Margonite Ascendant
24 (26) Margonite Reaper
Realm of Torment
| 28 (30) Margonite High Priest1|
28 (30) Margonite Patriarch1
|Domain of Anguish||Domain of Anguish army2|| 28 (30) Margonite Anur Vu
28 (30) Margonite Anur Mank
28 (30) Margonite Anur Tuk
28 (30) Margonite Anur Ki
28 (30) Margonite Anur Dabi
28 (30) Margonite Anur Kaya
28 (30) Margonite Anur Su
28 (30) Margonite Anur Rund
28 (30) Margonite Anur Ruk
- Only during quests and missions.
- All Margonites in the Domain of Anguish are part of the Domain of Anguish army rather than the Margonite army.
- The real-life etymology of the suffix -ite (meaning descendents of) implies that the Margonites are the decendents of "Margon", although there's no reference to this anywhere in the game.
- Margonite casters always wield Bo Staves.
- Margonites have tonic forms.
- The ghost King Khimaar in the Prophecies mission Thirsty River is implied by the Ghostly Hero to have been a king of the Margonites before their transformation. However, it's unclear how canonical this is intended to be, as the story of the Margonites wasn't fleshed out until Nightfall and King Khimaar himself uses a non-unique Ascalonian model.
- King Khimaar and the Ghostly Hero also both speak of the Margonites as though they all are dead, although they may be referring to only those who died trying to Ascend and not to the race as a whole.