Talk:Margonite
Should margonites be categorized as demon or margonite on the species line? this question applies to anything that has a subspecies. if my +20% vs demons weapon give me advantage against margonites as well as dryders and oni, should it be reflected on the species line? --Wongba 01:40, 6 May 2007 (EDT)
- "Demonic servants of Abaddon" on Lightbringer skills and title suggests that they are demons. Paddymew 10:52, 12 July 2009 (UTC)
Chaos Gloves[edit]
It looks like the players got the short stick; the Magonites get better glowing gloves imo --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 12:25, 27 June 2008 (UTC)
Transcendentalism[edit]
If the Margonites do not exist, but are a state of the mind.. Part of the collected consience within the people of Tyria... We could all just concentrate really really hard and wish them away. Or the guys at Anet could... northwestrider0 04:23, 15 July 2008 (UTC)
- I'm pretty sure Margonites exist considering they kill Vabbians. — ク Eloc 貢 21:25, 15 July 2008 (UTC)
- The guys at ANet created them and also have the power to just press the 'delete' button on all the Margonite data :) Paddymew 10:51, 12 July 2009 (UTC)
Damage Types[edit]
What type of damage hurts them the most? Is there a difference between hitting them with piercing vs slashing dmg?
Strengths and Weaknesses[edit]
Quite immune to conditions - the Clerics cast Dismiss Condition which has a fast recycle.
Extensive damage prevention skills, particularly Abaddon's Chosen.
Heavy offence through physical, elemental and hex damage, with some enchantment stripping and energy denial. Well of Silence denies deny corpses to the party.
They are vulnerable to hexes (no removal method) and life stealing effects.
All of their damage prevention and healing is enchantment-based.
A N/M hero with curses and inspiration magic is therefore ideal to exploit their weaknesses:
==> Curses deal damage via Spiteful Spirit and Insidious Parasite.
==> Revealed Hex is great to protect your team, and to steal very useful curses-based Hexes that their Warlocks cast, including Corrupt Enchantment.
==> Rip Enchantment and Drain Enchantment will always have targets, and remove their only sources of damage prevention / healing.
- you win - Wuhy 16:58, 1 July 2009 (UTC)
- Not to mention that the enchantments do extra damage when applied to the margonite dervishes. Paddymew 10:50, 12 July 2009 (UTC)
- Actually, looking over their skillsets, I can say that the margonites lack any real fire-power over Invoke Lightning and Mystic Twister. There's very little synergy between them. The Anur lot in the domain of anguish however, have a much better idea as to what constitutes team synergy. --Ckal Ktak 17:24, 16 September 2009 (UTC)
- Not to mention that the enchantments do extra damage when applied to the margonite dervishes. Paddymew 10:50, 12 July 2009 (UTC)
Trvia[edit]
ok i found something very interesting, that may have sparked the color design of these guys. check out this gem, not to mention the name is unmistakably close to margonite http://www.gemstone.org/gem-by-gem/english/morganite.html the dominant picture really has the right tone that relates to margonites, please tell me what you guys think of this, and if it should be included
- I certainly think you're on to something there. - JgzMan 15:45, 28 June 2009 (UTC)
- They just swapped the 'o' and the 'a', turned the gem into a mutant human/demon, and *Poof!* The Margonites were created! No, really, it's got to be where they got the inspiration for the name from. Paddymew 10:48, 12 July 2009 (UTC)
- A gem? Here's another alternative. Maybe the name came from Maronites, which is a Christian sect. More info at this link... http://en.wikipedia.org/wiki/Maronite_Church --'Mai Yi' talk 01:59, 18 December 2010 (UTC)
- They just swapped the 'o' and the 'a', turned the gem into a mutant human/demon, and *Poof!* The Margonites were created! No, really, it's got to be where they got the inspiration for the name from. Paddymew 10:48, 12 July 2009 (UTC)
Sterile[edit]
lol. --8765 04:02, 2 May 2009 (UTC)
Purple Djinn?[edit]
is it just me, or do these margonites appear to have a strong resemblance to djinn? The spell casters look much like Blue dervish djinn and the others (especially the paragon) seem to look much like a ruby djinn with armor/cloths on
- Margonites are demons, and Djinn are elementals. "Some Vabbian myths describe the djinn as protectors of the natural world, making them enemies of unnatural demons from other dimensions." and "In a sense, djinn really can act unseen—many are shapeshifters, capable of assuming a human form when interacting with human beings and other species." tell us that they are unlike Margonites in every way. Except for being glowy. Paddymew 06:00, 15 December 2009 (UTC)
- both are the coolest enemies known in GW imo. Roflmaomgz 15:26, 28 March 2010 (UTC)
Staves[edit]
So what did these guys rob a cantheon merchant to get their staves. And why do they never drop them? Yay Killing Charr talk 20:41, 18 May 2010 (UTC)
- Bo Staves are Canthan items, Margonites appear only in Nightfall areas at the moment, unless you still have the original quests (even then, I think they appear in Kryta, while in Cantha only Blades of Corruption show up) from NF. Since it's a Canthan item, it can't drop in an NF area. That's my theory, anyway. Core areas like the UW and the FoW appear to be exempt to this rule, at least partially. Another possibility is that some monsters are designated to use items they don't actually possess (or can't drop, in any event); one prominent example are Dryders who all wield the same staff (most of the time, sometimes they have nothing). That staff shares the skin with High Priest Alkar's usual staff, if you want to see it up close. It's not available to players at all and we don't even know what to call it. The Margonites could have phantom bo staves that don't appear on their drop tables, which would explain why they don't drop. It's a pity, it's a good staff skin if you're going for a less flamboyant look than carrying around a beating undead heart. –Jette 02:58, 18 December 2010 (UTC)
Uncorrupted[edit]
Would the takeover of the RoT by Kormir, would the margonites slowly become uncorrupted?--Mark, het Beest 07:44, 2 June 2011 (UTC)
- Doubtful. It wasn't the presence of Abaddon which corrupted them (like the Realm of Torment itself), nor does it appear to be something having to be maintained (The Lost implies that the change is permanent as he states his kind are going into extinction). -- Konig/talk 10:13, 2 June 2011 (UTC)
- I believed it was the constant presence of Abaddon that corrupted them, in which case it can actually is possible, yet I can be wrong... Also I do agree that the Lost seems to state it as permanent, yet it could be that this corruption is permanent because the source (whether Abaddon or something else) has always been there. I imagine Kormir may want to do something about all the corrupted beings in her realm.--Mark, het Beest 22:52, 2 June 2011 (UTC)
- Well, many of those corrupted beings are killed. The rest will likely be locked away. -- Konig/talk 22:58, 2 June 2011 (UTC)
- Since that time their constant exposure to Abaddon's power has transformed them into the demons encountered in Elona. is what it says in the article (why I thought Abaddon's presence corrupted them) btw^^. Also Kormir took over Abaddon's powers, right? So perhaps in time the margonites will turn into her followers, seeing that she's basically an uncorrupted female Abaddon. This is all just guessing of course, I do hope we'd learn some more about them and their (past) culture in the future.--Mark, het Beest 23:12, 2 June 2011 (UTC)
- Well that line seems to have been added by an ip... I'd try to find an actual source that says it's exposure rather than an intentional spell. Keep in mind that the heroes, various souls, the Forgotten and so forth have all had constant exposure to Abaddon's taint. Only the Margonites and Varesh show physical change (though Captain Mehhan hints at Kournans going insane - but that is from the taint for sure). -- Konig/talk 23:42, 2 June 2011 (UTC)
- Okay^^ you see my confusion there, but the heroes haven't been in Abbadon's presence that long, and souls can be at least bound to someone's will, but I haven't seen them being corrupted yet (I think :o). The forgotten is however a very valid point, as they've been locked up quite some time. Perhaps the taint requires a bit of free will?--Mark, het Beest 23:46, 2 June 2011 (UTC)
- Well that line seems to have been added by an ip... I'd try to find an actual source that says it's exposure rather than an intentional spell. Keep in mind that the heroes, various souls, the Forgotten and so forth have all had constant exposure to Abaddon's taint. Only the Margonites and Varesh show physical change (though Captain Mehhan hints at Kournans going insane - but that is from the taint for sure). -- Konig/talk 23:42, 2 June 2011 (UTC)
- Since that time their constant exposure to Abaddon's power has transformed them into the demons encountered in Elona. is what it says in the article (why I thought Abaddon's presence corrupted them) btw^^. Also Kormir took over Abaddon's powers, right? So perhaps in time the margonites will turn into her followers, seeing that she's basically an uncorrupted female Abaddon. This is all just guessing of course, I do hope we'd learn some more about them and their (past) culture in the future.--Mark, het Beest 23:12, 2 June 2011 (UTC)
- Well, many of those corrupted beings are killed. The rest will likely be locked away. -- Konig/talk 22:58, 2 June 2011 (UTC)
- I believed it was the constant presence of Abaddon that corrupted them, in which case it can actually is possible, yet I can be wrong... Also I do agree that the Lost seems to state it as permanent, yet it could be that this corruption is permanent because the source (whether Abaddon or something else) has always been there. I imagine Kormir may want to do something about all the corrupted beings in her realm.--Mark, het Beest 22:52, 2 June 2011 (UTC)