The Alkali Pan

From Guild Wars Wiki
Jump to navigationJump to search
Disambig icon.png This article is about an explorable area. This name is also used for a Zaishen vanquish quest.
The Alkali Pan
The Alkali Pan.jpg
Campaign Nightfall
Region The Desolation
Type Explorable area
Exit(s) Bone Palace
Crystal Overlook
Ruins of Morah
The Ruptured Heart
The Shattered Ravines
The Alkali Pan map.jpg
Interactive map
Non-interactive maps

The Alkali Pan is a flat sandy basin to the west of Palawa Joko's Bone Palace. Ruins of an ancient place referred to as Morah litter the northwestern portion of this area.

Getting there[edit]

The primary quest that will lead your party here from the Bone Palace is Horde of Darkness. The secondary quest Strange Bedfellows also takes place here.


Resurrection shrines with bounties
Resurrection shrines with a statue
  • Avatar of Dwayna
    • Northeast from the exit into the Ruins of Morah.
    • Towards the south, at a path where a sandy area borders the sulfurous wastes.
  • Champion of Balthazar
    • At the exit into the Ruins of Morah.
  • Lyssa's Muse
    • Along the eastern edge between the exits to the Bone Palace and the Shattered Ravines.
  • Melandru's Watcher
    • At the exit into Crystal Overlook.
    • At the exit into the Bone Palace.
    • At the exit into the Ruptured Heart.
  • Voice of Grenth
    • At the exit into the Shattered Ravines.
    • Near the center of the map, east from the exit into Crystal Overlook.

Quests available[edit]



Charmable animals[edit]


  • Unknown 5 Hyena (one in the rocky northeastern corner)


Demons (Margonites)

Demons (Torment creatures)


Elementals (Djinn)

Elementals (Undead)



Mummies (Undead)




Mummies (Undead)


Gw2logo.png The Guild Wars 2 Wiki has an article on The Alkali Pan.


  • Vanquisher runs of this area without active quests require defeating around 300 foes. Including quest influences, it has been reported to range from 281 to 326 foes.
    • This area can be cleared while inside the relative safety of a Junundu, with the exception of the rocky ground outside the two outposts and the boss group of Shelkeh the Hungry.
    • Shelkeh the Hungry is a mesmer boss and its group might have several Awakened Cavaliers. Skills that prevent resurrection (such as Frozen Soil) are useful to overcoming them.
    • For large awakened groups (the larger ones are on the sulfurous wastes), be sure to take down all Awakened Acolytes and Awakened Cavaliers first. These groups can be difficult to take on, even while inside a Junundu. The Cavaliers have both Signet of Return and "We Shall Return!" so it is essential to keep killing them, or else they will maintain an infinite resurrection chain.
    • There are about a dozen spots in the sulfurous wastes where Desert Wurms are hidden, with some having two of them appear at once. Make sure you sweep the area and proceed carefully before engaging undead or elemental groups.
    • Hidden mandragor groups can be found on the western rocky ground, the eastern sandy area, and the rocky northeastern corner. Proceed slowly to avoid engaging multiple groups.

Explorable areas in the Desolation
Crystal Overlook Dynastic Tombs Joko's Domain Poisoned Outcrops The Alkali Pan The Ruptured Heart The Shattered Ravines The Sulfurous Wastes
Towns and outpostsMissionsLandmarks