Ring of Fire Islands

From Guild Wars Wiki
Jump to navigationJump to search
Ring of Fire Islands
Ring of Fire Islands.jpg
Continent Tyria
Town None
Neighbor(s) None
Campaign Prophecies
Images
Ring of Fire Island Chain loading screen.jpg
Loading screen
Ring of Fire Island Chain interactive map.jpg
Interactive map
Non-interactive maps
Fire Islands signpost.jpg
Ring of Fire Islands signpost.

Just south of the Tarnished Coast lie the volcanic islands that together make up the Ring of Fire. The large volcano at the center of the ring is where the gods reportedly dropped the Bloodstones before leaving Tyria for good. Of the islands that surround this one, many are still active. Ships that pass by the Ring report hearing the tell-tale hiss of scalding hot lava hitting the ocean, instantly vaporizing the saltwater into steam.

The reefs off the islands are formed of black pumice stone. There are very few natural ports, and those that might be suitable for docking would bring the crew of the ship within danger of being caught by a sudden, unexpected eruption.

There are no known settlements in the Ring of Fire.

The Guild Wars Manuscripts

The Ring of Fire Islands, also called Komalie's Rest,[1] are the home of one of the five bloodstones, and of the volcano known as Abaddon's Mouth. No known sapient species are native to the islands, and the only permanent structures present are defensive structures created by the Mursaat. The most notable of which is the Onyx Gate, a large fortress designed to defend the Door of Komalie and keep its inhabitants sealed. It is said that the volcano, Abaddon's Mouth, is possessed, which causes the formation of various monstrous faces and skulls across the islands.[2]

Despite the islands' seemingly constant volcanic activity, flora manages to thrive along the more temperate regions at the edges. A variety of trees, bushes, and grasses can be found throughout the island chain, though the burnt remains of forests serve as a reminder that the environment is far from hospitable. Many creatures manage to thrive in the hostile environments, including Riders, Arachnids, Dryders, Drakes, Wurms, Behemoths, and Abominations.

Towns and outposts[edit]

Mission outposts:

Missions[edit]

Explorable areas[edit]

Landmarks[edit]

Soundtracks[edit]

  • Guilds at War
  • [untitled]
  • Abaddon's Mouth
  • The Door of Komalie

Gallery[edit]

Trivia[edit]

Gw2logo.png The Guild Wars 2 Wiki has an article on Ring of Fire.

References[edit]

  1. ^ Prophecies Prima Guide, pg. 175
  2. ^ The Art of Guild Wars

The World of Tyria (edit)
Continents TyriaCanthaElona
Mechanical Regions
Core The Battle IslesThe MistsUnending Ocean
Prophecies Ascalon (pre-Searing)AscalonNorthern ShiverpeaksSouthern ShiverpeaksKrytaMaguuma JungleCrystal DesertRing of Fire Islands
Factions Shing Jea IslandKaineng CityEchovald ForestThe Jade Sea
Nightfall IstanKournaVabbiThe DesolationRealm of Torment
Eye of the North Charr HomelandsDepths of TyriaFar ShiverpeaksTarnished Coast
Geographic Landmarks
The Battle Isles Forbidden PathTraining Arena
The Mists Bone PitsBurning ForestChaos PlanesFissure ShoreForest of the Wailing LordForgotten ValeGreat Battle FieldHall of JudgmentIce Wastes
Lake of FireMad RealmSpawning PoolsSpider CaveTemple of WarThe LabyrinthThe RiftTower of CourageTower of StrengthTwin Serpent Mountains
Tyria Blazeridge MountainsGiant's BasinIsles of JanthirJanthir BayRuins of OrrSea of SorrowsSparkfly SwampStrait of MalchorUllen RiverWoodland Cascades
Cantha 1,000 Daggers guild hallQinkaishi MountainsRaisu PalaceRijeka River
Elona Bahnelon RiverDajkahDzalanaElon RiverSulfurous Wastelands