Divinity Coast (explorable area)

Divinity Coast | |
---|---|
![]() | |
Storyline | Beyond: War in Kryta |
Region | Prophecies: Kryta |
Type | Explorable area |
Exit(s) | None |
Images | |
![]() Interactive map | |
![]() Zinn's experiment, note the Seer. |
During the War in Kryta, Divinity Coast is the location of Zinn's laboratory. Built near some old crypts, the lab is kept secret from Peacekeepers by locals while Zinn busily works on new ways to fight the Mursaat.
Getting there[edit]
This area can only be entered by taking the Secret River Passage in Talmark Wilderness (War in Kryta); the passage appears after you have watched the dialogue of Livia recruiting Zinn to the War in Kryta.
Shrines[edit]
This map contains no resurrection shrines or god statues; however, the Asuran Lab acts as a shrine, even though there is no visual indication for that. This can be a pain if a member of your party has a condition and dies after being resurrected you cannot resurrect them with a skill because of the effect Loose Magic.
NPCs[edit]
These quests will affect the spawns in this area:
Allies[edit]
20 (20) Blimm
20 (20) Zinn
20 (20) Golem Sentry
Inanimate
1 (20) Secret Passage
Bosses[edit]
29 (29) G.O.X.
Charmable animals[edit]
5 (5) Lynx
Foes[edit]
20 (26) Grand Drake
18 (25) Lightning Drake
15 (24) Gypsie Ettin
24 (30) Peacekeeper Enforcer
20 (26) Peacekeeper Goon
20 (26) Peacekeeper Huntsman
20 (26) Peacekeeper Marksman
20 (26) Divine Peacekeeper
20 (26) Grim Peacekeeper
20 (26) Charming Peacekeeper
20 (26) Peacekeeper Firebrand
20 (26) Silent Peacekeeper
20 (26) Peacekeeper Clairvoyant
20 (26) Peacekeeper Mentor
20 (26) Peacekeeper Sibyl
Humans (White Mantle)
20 (26) Shaemoor Gate Guard
20 (26) White Mantle Knight
20 (26) White Mantle Zealot
20 (26) White Mantle Scout
20 (26) White Mantle Seeker
20 (26) White Mantle Abbot
20 (26) White Mantle Priest
20 (26) White Mantle Fanatic
20 (26) White Mantle Ritualist
20 (26) White Mantle Sycophant
20 (26) White Mantle Adherent
20 (26) White Mantle Savant
20 (26) White Mantle Enforcer
20 (26) White Mantle Ritualist
20 (26) Shaemoor Gate Guard
20 (26) White Mantle Champion
20 (26) White Mantle Zealot
20 (26) White Mantle Devotee
13 (24) Inferno Imp
24 (26) Jade Armor
24 (26) Jade Bow
24 (26) Jade Cloak
11 (24) Spined Aloe
13 (24) Caromi Tengu Brave
13 (24) Caromi Tengu Scout
Bosses[edit]
Humans (White Mantle)
24 (30) Justiciar Sevaan → Power Block
24 (30) Vess the Disputant → Elemental Attunement
Jade constructs
28 (30) Cairn the Berserker → Forceful Blow
Interactive objects[edit]
Landmarks[edit]
Notes[edit]
- All creatures near Zinn's lab are inflicted with Loose Magic every three seconds.
- Loose Magic disenchants and prevents skill use, so if a party member dies near Zinn's lab (e.g. from health degeneration) only "By Ural's Hammer!", "We Shall Return!", Lively Was Naomei or a wipe will be able to resurrect them.
- There are no hard mode tasks to complete in this area; it cannot be vanquished.
- After the War in Kryta is finished, you can still travel back here and there will be no enemies. You can't enter the lab, but this otherwise makes it easy to map this area for cartographer.
Trivia[edit]
- This is the region in which the city known as Divinity's Reach will be founded in Guild Wars 2.