Divinity Coast (explorable area)
Divinity Coast | |
---|---|
Storyline | Beyond: War in Kryta |
Region | Prophecies: Kryta |
Type | Explorable area |
Exit(s) | None |
Images | |
Interactive map | |
Zinn's experiment, note the Seer. |
During the War in Kryta, Divinity Coast is the location of Zinn's laboratory. Built near some old crypts, the lab is kept secret from Peacekeepers by locals while Zinn busily works on new ways to fight the Mursaat.
Getting there[edit]
This area can only be entered by taking the Secret River Passage in Talmark Wilderness (War in Kryta); the passage appears after you have watched the dialogue of Livia recruiting Zinn to the War in Kryta.
Shrines[edit]
This map contains no resurrection shrines or god statues; however, the Asuran Lab acts as a shrine, even though there is no visual indication for that. This can be a pain if a member of your party has a condition and dies after being resurrected you cannot resurrect them with a skill because of the effect Loose Magic.
NPCs[edit]
These quests will affect the spawns in this area:
Allies[edit]
- 20 (20) Blimm
- 20 (20) Zinn
- 20 (20) Golem Sentry
Inanimate
- 1 (20) Secret Passage
Bosses[edit]
- 29 (29) G.O.X.
Charmable animals[edit]
- 5 (5) Lynx
Foes[edit]
- 20 (26) Grand Drake
- 18 (25) Lightning Drake
- 15 (24) Gypsie Ettin
- 24 (30) Peacekeeper Enforcer
- 20 (26) Peacekeeper Goon
- 20 (26) Peacekeeper Huntsman
- 20 (26) Peacekeeper Marksman
- 20 (26) Divine Peacekeeper
- 20 (26) Grim Peacekeeper
- 20 (26) Charming Peacekeeper
- 20 (26) Peacekeeper Firebrand
- 20 (26) Silent Peacekeeper
- 20 (26) Peacekeeper Clairvoyant
- 20 (26) Peacekeeper Mentor
- 20 (26) Peacekeeper Sibyl
Humans (White Mantle)
- 20 (26) Shaemoor Gate Guard
- 20 (26) White Mantle Knight
- 20 (26) White Mantle Zealot
- 20 (26) White Mantle Scout
- 20 (26) White Mantle Seeker
- 20 (26) White Mantle Abbot
- 20 (26) White Mantle Priest
- 20 (26) White Mantle Fanatic
- 20 (26) White Mantle Ritualist
- 20 (26) White Mantle Sycophant
- 20 (26) White Mantle Adherent
- 20 (26) White Mantle Savant
- 20 (26) White Mantle Enforcer
- 20 (26) White Mantle Ritualist
- 20 (26) Shaemoor Gate Guard
- 20 (26) White Mantle Champion
- 20 (26) White Mantle Zealot
- 20 (26) White Mantle Devotee
- 13 (24) Inferno Imp
- 24 (26) Jade Armor
- 24 (26) Jade Bow
- 24 (26) Jade Cloak
- 11 (24) Spined Aloe
- 13 (24) Caromi Tengu Brave
- 13 (24) Caromi Tengu Scout
Bosses[edit]
Humans (White Mantle)
- 24 (30) Justiciar Sevaan → Power Block
- 24 (30) Vess the Disputant → Elemental Attunement
Jade constructs
- 28 (30) Cairn the Berserker → Forceful Blow
Interactive objects[edit]
Landmarks[edit]
Notes[edit]
- All creatures near Zinn's lab are inflicted with Loose Magic every three seconds.
- Loose Magic disenchants and prevents skill use, so if a party member dies near Zinn's lab (e.g. from health degeneration) only "By Ural's Hammer!", "We Shall Return!", Lively Was Naomei or a wipe will be able to resurrect them.
- There are no hard mode tasks to complete in this area; it cannot be vanquished.
- After the War in Kryta is finished, you can still travel back here and there will be no enemies. You can't enter the lab, but this otherwise makes it easy to map this area for cartographer.
Trivia[edit]
- This is the region in which the city known as Divinity's Reach will be founded in Guild Wars 2.