Cursed Lands
From Guild Wars Wiki
This article is about a location. This name is also used for an explorable area during the War in Kryta and a Zaishen vanquish quest.
Cursed Lands | |
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Campaign | Prophecies |
Region | Kryta |
Type | Explorable area |
Exit(s) | Nebo Terrace The Black Curtain |
Images | |
![]() Interactive map Non-interactive map |
The Cursed Lands is a small area between Nebo Terrace and The Black Curtain.
Shrines[edit]
- Northwest, at the exit into The Black Curtain.
- West, at the southern exit into The Black Curtain.
- Southeast, at the exit into Nebo Terrace.
NPCs[edit]
Foes[edit]
17 (25) Wraith
Phantoms (Undead)
17 (25) Smoke Phantom
13 (24) Oakheart
17 (25) Ancient Oakheart
14 (24) Large Spined Aloe
11 (24) Spined Aloe
17 (25) Reed Stalker
Skeletons (Undead)
16 (25) Hellhound
17 (25) Skeleton Bowmaster
13 (24) Skeleton Ranger
12 (24) Skeleton Monk
13 (24) Skeleton Mesmer
13 (24) Skeleton Sorcerer
Zombies (Undead)
18 (25) Executioner
11 (24) Grasping Ghoul
18 (25) Damned Cleric
18 (25) Necrid Horseman
14 (24) Zombie Warlock
Notes[edit]
- Complete exploration of this area contributes approximately 0.4% to the Tyrian Cartographer title
- This explorable area is on the only direct route from Lion's Arch to the Temple of the Ages and between the outpost Bergen Hot Springs and the Temple.
- Vanquisher runs of this area without active quests require defeating around 76 foes. Including quest influences, it has been reported to range from 72 to 83.
- Consider starting from Temple of the Ages to get a party size of 8. Also, the path through the Black Curtain has fewer foes than the one through Nebo Terrace if you start from Bergen Hot Springs.
- Beware of the central area on this map where two groups of Skeleton Mesmers and Damned Clerics are packed together with Zombie Warlocks. The warlocks stand on a slope where they can comfortably spawn bone minions each time you kill a foe. If you are coming from one of the exits to The Black Curtain, it is advisable to run past this mob and approach it from the other side, where you can engage the warlocks alone and retain a height advantage over the mesmers and clerics. Note that if your party is wiped when you are a bit further from the group, you will resurrect at the shrine close to the exit to Nebo Terrace - which is not an altogether unwise strategy if you can spare the death penalty.
- There are a lot of hidden Grasping Ghouls.