Damage per second

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Damage per second (DPS) is a measure of damage dealt averaged over one second.

Types of DPS[edit]

Burst DPS[edit]

Burst DPS refers to damage dealt per second. High burst damage is the preferable form of damage against targets with relatively low health. Often referred to as a spike in PvP.

Sustained DPS[edit]

Sustained DPS refers to DPS dealt over an extended period of time. Also known as damage over time, or damage dealt over a period of time. High sustained damage is the preferable form of damage against targets with relatively high health. Often referred to as pressure in PvP.

Calculation of average DPS[edit]

To calculate the average DPS on a weapon you need two things, and that is attack speed and mean damage per attack. Here's a simplified example:

Max sword (any type), 15-22 damage, 1.3 speed (whereas 15="minimum max damage" and 22 being "maximum max damage")

Using the following formula: DPSP.JPG

And how to calculate DPS for a max damage sword:

First, calculate the average damage per hit: 15 (minimum damage) + 22 (maximum damage) = 37. 37/2 = 18.5 average damage

This is how much damage the weapon averages per hit. To figure the average damage per second, divide it by attack speed.

18.5 (damage)/1.3 (seconds) = 13.875 damage/second

This would come out to, 13.875 average DPS.

In reality, there are other factors, such as critical hits and armor rating as well as attack skills, which make the calculation of mean damage per attack complicated. Please note this is "average" DPS, actual performance will vary for a weapon with different minimum and maximum damages.


  • To calculate your average DPS, you can go to the Great Temple of Balthazar, out into the Isle of the Nameless, and talk to the Master of Damage. He will say to bow when you want him to stop calculating, and during the fight he will repeatedly give you averages on your DPS.

See also[edit]