Crippled
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Condition. While suffering from this injury, you move 50% slower.
Concise description: You move 50% slower.
— in-game description
Skills that cause crippled[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"You Move Like a Dwarf!" | Shout. Deals 44...80 damage, causes knock-down, and inflicts Crippled condition (8...15 seconds). | 10 | 10 | Norn rank | Eye of the North | |||||
"You're All Alone!" | Elite Shout. Inflicts Cripple and Weakness conditions (8 seconds). No effect if target foe is near one of its allies. | 5 | 10 | Nightfall | ||||||
Aura of Thorns | Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. | 5 | 10 | Earth Prayers | Nightfall | |||||
Aura of Thorns (PvP) | Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. | 10 | 10 | Earth Prayers | Nightfall | |||||
Avalanche | Spell. Inflicts Crippled (7 seconds) on target and nearby foes. | ¾ | 30 | Core | ||||||
Axe Rake | Axe Attack. Deals +1...8...10 damage and inflicts Crippled condition (15 seconds) if target foe has a Deep Wound. | 5 | Axe Mastery | Core | ||||||
Barbed Trap | Trap. (90 seconds.) Affects nearby foes. Deals 7...20...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...21...25 seconds). Easily interrupted. | 15 | 2 | 20 | Wilderness Survival | Core | ||||
Black Mantis Thrust | Lead Attack. Deals +8...18...20 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is hexed. | 5 | 1 | 6 | Dagger Mastery | Factions | ||||
Caltrops | Half Range Spell. Inflicts Crippled condition (5...13...15 seconds) on target and adjacent foes. | 10 | ¼ | 10 | Shadow Arts | Factions | ||||
Crippling Anthem | Elite Chant. (10 seconds.) Allies in earshot inflict Crippled condition (5...13...15 seconds) with their next attack skill. | 4 | 1 | Command | Nightfall | |||||
Crippling Dagger | Half Range Spell. Projectile: deals 15...51...60 earth damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 5 | 1 | 5 | Deadly Arts | Factions | ||||
Crippling Shot | Elite Bow Attack. Unblockable. Inflicts Crippled condition (1...9...11 second[s]). | 10 | 4 | Marksmanship | Prophecies | |||||
Crippling Slash | Elite Sword Attack. Inflicts Crippled condition (5...13...15 seconds) and Bleeding condition (10...22...25 seconds). | 6 | Swordsmanship | Nightfall | ||||||
Crippling Sweep | Scythe Attack. (3...10...12 seconds.) Inflicts Cripple [sic] condition. Deals +3...13...15 damage to moving foes. | 5 | 6 | Scythe Mastery | Nightfall | |||||
Crippling Victory | Scythe Attack. (3...7...8 seconds) Cripples target foe. If your health is greater than target foe's, all adjacent foes take 10...26...30 earth damage. | 6 | Scythe Mastery | Eye of the North | ||||||
Desperation Blow | Melee Attack. Deals +10...34...40 damage. Inflicts one of the following random conditions: Deep Wound (20 seconds), Weakness (20 seconds), Bleeding (25 seconds), or Crippled (15 seconds). You are knocked-down. | 5 | 7 | Tactics | Prophecies | |||||
Drunken Blow | Melee Attack. Deals +10...34...40 damage. Inflicts one of the following random conditions: Deep Wound (20 seconds), Weakness (20 seconds), Bleeding (25 seconds), or Crippled (15 seconds). You are knocked-down. | 5 | 7 | Tactics | Factions | |||||
Grenth's Grasp | Elite Flash Enchantment Spell. (20 seconds.) Inflicts Crippled condition (1...9...11 second[s]) with your attack skills and transfer 1 condition. No effect unless wielding a cold weapon. | 5 | 10 | Wind Prayers | Nightfall | |||||
Hamstring | Sword Attack. Inflicts Crippled condition (3...13...15 seconds). | 10 | 15 | Swordsmanship | Core | |||||
Harrier's Grasp | Flash Enchantment Spell. (5...17...20 seconds.) Attacks on moving foes also Cripple them. [sic] Ends after you apply Cripple 1...3...3 times. [sic] Initial Effect: you lose Cripple and 1 other condition. | 10 | 15 | Wind Prayers | Nightfall | |||||
Hidden Caltrops | Elite Hex Spell. (1...8...10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (1...12...15 seconds). Your non-Assassin skills are disabled (10 seconds.) | 5 | 1 | 12 | Shadow Arts | Nightfall | ||||
Illusion of Haste | Enchantment Spell. (5...10...11 seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are Crippled (3 seconds). | 5 | 1 | 5 | Illusion Magic | Core | ||||
Illusion of Haste (PvP) | Enchantment Spell. (5...10...11 seconds.) You move 33% faster. End effect: you are Crippled (3 seconds). | 5 | 1 | 8 | Illusion Magic | Core | ||||
Leaping Mantis Sting | Lead Attack. Deals +5...13...15 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 5 | ½ | 8 | Dagger Mastery | Factions | ||||
Maiming Spear | Spear Attack. Inflicts Crippled condition (5...17...20 seconds) if target foe is Bleeding. | 5 | 5 | Spear Mastery | Eye of the North | |||||
Maiming Strike | Pet Attack. Deals +5...17...20 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 10 | 5 | Beast Mastery | Core | |||||
Mantis Touch | Spell. Inflicts Crippled condition (5...17...20 seconds). This skill counts as an off-hand attack. Must follow a lead attack. | 5 | ¾ | 15 | Deadly Arts | Factions | ||||
Melandru's Shot | Elite Bow Attack. Inflicts Bleeding (5...21...25 seconds). Deals +10...22...25 damage and inflicts Crippled (5...13...15 seconds) if target foe was moving or knocked down. | 5 | 1 | 8 | Marksmanship | Factions | ||||
Palm Strike | Elite Touch Skill. Deals 10...54...65 damage and inflicts Crippled condition (1...4...5 second[s]). This skill counts as an off-hand attack. | 5 | ¾ | 7 | Critical Strikes | Factions | ||||
Pin Down | Bow Attack. Inflicts Crippled condition (3...13...15 seconds). | 15 | 8 | Marksmanship | Core | |||||
Raven Talons | Touch Skill. Deals 20...35 piercing damage. Inflicts Bleeding and Crippled conditions (4...10 seconds). | ¾ | 1 | Norn rank | Eye of the North | |||||
Reaper's Sweep | Elite Scythe Attack. (3...13...15 seconds.) Cause Cripple. Lose 1 Dervish enchantment. Removal Effect: cause knockdown for 2...3...3 seconds. | 8 | Scythe Mastery | Nightfall | ||||||
Return | Spell. Inflicts Crippled condition (3...7...8 seconds) on all foes adjacent to you. You Shadow Step to target ally's location. Cannot self-target. | 5 | ¼ | 15 | Shadow Arts | Factions | ||||
Signet of Pious Restraint | Signet. Inflicts Crippled condition (5...13...15 seconds). Remove one of your Dervish enchantments. Removal effect: also causes Cripple to foes nearby your target and recharges 75% faster. | 1 | 20 | Wind Prayers | Eye of the North | |||||
Signet of Pious Restraint (PvP) | Signet. (5...13...15 seconds.) Cripples target foe and removes 1 of your Dervish enchantments. Removal effect: recharges 75% faster. | 1 | 20 | Wind Prayers | Eye of the North | |||||
Snare | Trap. (90 seconds.) Affects nearby foes. Inflicts Crippled condition (3...13...15 seconds). Easily interrupted. | 5 | 2 | 20 | Wilderness Survival | Factions | ||||
Spike Trap | Elite Trap. (90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals 10...34...40 piercing damage, causes knockdown, and inflicts Crippled condition (3...21...25 seconds). Easily interrupted. | 10 | 2 | 20 | Wilderness Survival | Core | ||||
Strike as One | Elite Shout. Your animal companion instantly moves to your target and inflicts Bleeding (5...13...15 seconds) with its next attack. The next time you hit with an attack, you inflict Crippled condition (5...13...15 seconds). | 5 | 10 | Beast Mastery | Nightfall |
Related skills[edit]
Skills that benefit from cripple[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Jungle Strike | Off-Hand Attack. Deals +10...22...25 damage. Deals +1...25...31 damage to target and adjacent foes if target foe is Crippled. Must follow a lead attack. | 5 | ½ | 10 | Dagger Mastery | Factions | ||||
Knee Cutter | Sword Attack. You gain 2...6...7 Energy and 1...3...3 adrenaline if target foe is Crippled. | 5 | 1 | Swordsmanship | Eye of the North | |||||
Trampling Ox | Dual Attack. Deals +5...17...20 damage; causes knock-down if target foe is Crippled. Must follow an off-hand attack. | 5 | 8 | Dagger Mastery | Eye of the North | |||||
Tripwire | Trap. (90 seconds.) Deals 5...17...20 piercing damage to nearby foes. Causes knock-down to Crippled foes. Easily interrupted. | 10 | 2 | 30 | Wilderness Survival | Nightfall |
Skills that prevent crippling[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"I Am Unstoppable!" | Shout. (16...20 seconds.) You have +24 armor and cannot be knocked-down or Crippled. | 5 | 30 | Norn rank | Eye of the North |
Skills that remove cripple[edit]
- See also: List of condition removal skills
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
"Charge!" | Elite Shout. (5...11...13 seconds.) Allies in earshot move 33% faster. Initial effect: these allies lose the Crippled condition. | 5 | 20 | Tactics | Core | |||||
"I Am Unstoppable!" | Shout. (16...20 seconds.) You have +24 armor and cannot be knocked-down or Crippled. | 5 | 30 | Norn rank | Eye of the North | |||||
Harrier's Grasp | Flash Enchantment Spell. (5...17...20 seconds.) Attacks on moving foes also Cripple them. [sic] Ends after you apply Cripple 1...3...3 times. [sic] Initial Effect: you lose Cripple and 1 other condition. | 10 | 15 | Wind Prayers | Nightfall | |||||
Illusion of Haste | Enchantment Spell. (5...10...11 seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are Crippled (3 seconds). | 5 | 1 | 5 | Illusion Magic | Core |
Skills that mimic the crippled effect[edit]
- See also: Snare (tactic)
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Crippling Anguish | Elite Hex Spell. (5...17...20 seconds.) Target foe moves and attacks 50% slower and has -1...7...8 Health degeneration. | 5 | 1 | 12 | Illusion Magic | Core | ||||
Ethereal Burden | Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...16...18 Energy. | 15 | 1½ | 30 | Illusion Magic | Prophecies | ||||
Grasping Earth | Hex Spell. Hexes foes near you for (5...17...20 seconds). These foes move 50% slower. | 10 | ¾ | 12 | Earth Magic | Prophecies | ||||
Hidden Caltrops | Elite Hex Spell. (1...8...10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (1...12...15 seconds). Your non-Assassin skills are disabled (10 seconds.) | 5 | 1 | 12 | Shadow Arts | Nightfall | ||||
Imagined Burden | Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower. | 15 | 1 | 30 | Illusion Magic | Core | ||||
Kitah's Burden | Hex Spell. (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...16...18 Energy. | 15 | 1½ | 30 | Illusion Magic | Factions | ||||
Shared Burden | Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack, cast spells, and move 50% slower. | 5 | 2 | 15 | Illusion Magic | Factions | ||||
Ward Against Foes | Ward Spell. (8...18...20 seconds.) Foes in this ward move 50% slower. | 15 | 1 | 20 | Earth Magic | Core |
Notes[edit]
- The Crippled condition, like other snares, has several uses, mostly dealing with getting away from an enemy or preventing them from getting away. The most common way of applying this condition is through an attack skill, but there are a small number of spells and chants that (indirectly) inflict the crippled condition.
- Crippled is a condition that makes a character move half as fast as normal. The visual indication of crippled is that a character moves with a noticeable limp in forward and strafing directions. Walking backwards the character only shows to be walking 50% slower.
- Because most sources of crippled are attacks, protection from attacks will usually protect you from getting crippled. As a character that needs to be fast, like a flag runner, it's often a good idea to bring a condition removal in case you get crippled.
- Certain skills refer to this condition as Crippling, instead of Crippled.
- Crippling upgrade components for weapons increase the crippled duration by 33%.
- A Rune of Restoration and the inscription "Swift as the Wind" can be used to reduce the duration of crippled by 20%.
Conditions |
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Bleeding • Blind • Burning • Cracked Armor • Crippled • Dazed • Deep Wound • Disease • Poison • Weakness |