Clumsiness
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Clumsiness
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Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76...92 damage.
- Concise description
Progression | |
---|---|
0 10
1 15
2 21
3 26
4 32
5 37
6 43
7 48
8 54
9 59
10 65
11 70
12 76
13 81
14 87
15 92
16 97
17 103
18 108
19 114
20 119
21 125
|
Acquisition[edit]
Unlock and learn[edit]
- Prophecies
- Factions
- Nightfall
- Eye of the North
- Gedrel of Ascalon (Eye of the North)
- Kodan (Gunnar's Hold)
- Tyr the Skaald (Gunnar's Hold)
- Lexx (Rata Sum)
- Prophecies
- Psion Tanglebranch (Majesty's Rest)
- Chak Hack Schawack (Diviner's Ascent, Prophet's Path, The Scar, The Arid Sea, Vulture Drifts)
- Sevv Squallfroth (Salt Flats)
- Seear Windlash (Talus Chute)
- Didn Hopestealer (Snake Dance)
- Digo Murkstalker (Iron Mines of Moladune)
- Ven the Conservator (Riverside Province (explorable area)
- Lucent the Spectral (The Battle for Lion's Arch)
- Eye of the North
Unlock only[edit]
- Nightfall
- Unlocking Norgu
Related skills[edit]
Hero Usage[edit]
- Heroes prioritize martial professions when using this spell, but will cast it on any target if none are in range.
Notes[edit]
Anomaly.Skills which prevent interruptions will trigger when hexed with Clumsiness but will not prevent their target from being interrupted nor from taking damage
Trivia[edit]
- The functionality of this skill has changed since its introduction; see its skill history for details.