Arcane Conundrum

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Hex Spell. For 5...13...15 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6...7 energy. [sic]

Concise description

Hex Spell. Also hexes foes adjacent to target (5...13...15 seconds). Doubles spell casting time. End effect: you gain 1...6...7 energy. [sic]


Progression
Energy gain
0
5
1
1
6
1
2
6
2
3
7
2
4
8
3
5
8
3
6
9
3
7
10
4
8
10
4
9
11
5
10
12
5
11
12
5
12
13
6
13
14
6
14
14
7
15
15
7
16
16
7
17
16
8
18
17
8
19
18
9
20
18
9
21
19
9

Acquisition[edit]

Skill quests

Skill trainers

Hero skill trainers

Related skills[edit]

Skills that return energy on expiration
Skills that decrease activation rates

Notes[edit]

  • The caster gains energy from each foe affected by the hex.
Historic content.png

This page contains information about an element of Guild Wars that has changed since the original writing, and may need to be updated to reflect the current state of the game.

February 05, 2019 update; please verify changes to AI behavior.
  • The AI will cast this on foes that do not cast spells, whether or not there are enemy spellcasters adjacent to the target.
Anomaly Anomaly. Unlike other hexes that affect the caster, this one doesn't end if the caster dies.