Test of Faith

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Spell. Deals 15...55...65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1...3...4 second[s].

Concise description

Touch Spell. Deals 15...55...65 cold damage and removes 1 enchantment. Target foe is Dazed for 1...3...4 second[s] if that foe was not enchanted.


Progression
0
15
1
1
18
1
2
22
1
3
25
2
4
28
2
5
32
2
6
35
2
7
38
2
8
42
3
9
45
3
10
48
3
11
52
3
12
55
3
13
58
4
14
62
4
15
65
4
16
68
4
17
72
4
18
75
5
19
78
5
20
82
5

Acquisition[edit]

Skill trainers

Hero skill trainers

Notes[edit]

Anomaly Anomaly.The full description does not mention that this skill operates at touch-range.
Historic content.png

This page contains information about an element of Guild Wars that has changed since the original writing, and may need to be updated to reflect the current state of the game.

February 05, 2019 update; please verify changes to AI behavior.
Bug Bug.Heroes do not use this skill.

Trivia[edit]

  • Along with this skill, Mystic Sandstorm and Mystic Twister are the only spells that require adrenaline instead of energy.
  • This skill used to be called "Trembler's Touch" before the official release of Nightfall.
Gw2logo.png The Guild Wars 2 Wiki has an article on Test of Faith.