Test of Faith

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Spell. Deals 15...55...65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1...3...4 second[s].

Spell. Deals 15...55...65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1...3...4 second[s].

Concise description
Touch Spell. Deals 15...55...65 cold damage and removes 1 enchantment. Target foe is Dazed for 1...3...4 second[s] if that foe was not enchanted.


Progression
0
15
1
1
18
1
2
22
1
3
25
2
4
28
2
5
32
2
6
35
2
7
38
2
8
42
3
9
45
3
10
48
3
11
52
3
12
55
3
13
58
4
14
62
4
15
65
4
16
68
4
17
72
4
18
75
5
19
78
5
20
82
5

Acquisition[edit]

Skill trainers

Hero skill trainers

Signet of Capture

Notes[edit]

Anomaly Anomaly.The full description does not mention that this skill operates at touch-range.

Trivia[edit]

  • Along with this skill, Mystic Sandstorm and Mystic Twister are the only spells that require adrenaline instead of energy.
  • This skill used to be called "Trembler's Touch" before the official release of Nightfall.