Feedback:User/Dark Morphon/Tactics and Swordmanship Buffs

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"Watch Yourself!" "Watch Yourself!":

4 Adrenaline0 Activation time5 Recharge time, changed functionality to: "Shout. Target other ally has +15...51...60 armor (1...3...3 seconds)."

Disarm Disarm: 5 Energy½ Activation time10 Recharge time, changed functionality to: "Sword Attack. Interrupts target foe's action. If that action was an attack, that foe can't use Attack Skills (1...3...3 seconds)." -> moved to Tactics.

Deadly Riposte Deadly Riposte: 5 Energy½ Activation time12 Recharge time, changed functionality to: "Sword Attack. Interrupts target foe's action. If that action was an attack, this attack deals +1...32...40 damage and inflicts Bleeding (5...17...20 seconds)."

Savage Slash Savage Slash: decreased recharge to 12.

Riposte Riposte: 4 Adrenaline½ Activation time5 Recharge time, changed functionality to: "Sword Attack. Interrupts target foe's action. If that action was an attack, this attack deals +5...17...20 damage."

Hamstring Hamstring: decreased energy cost to 5, recharge to 10.

Shove Shove: Changed functionality to: "Touch Skill. Target foe is knocked down and takes 10...50...60 damage.", reduced recharge to 15 seconds.

Sever Artery Sever Artery: Decrease adrenaline cost to 2 (lolapocalypse)

More to come whenever the hell I feel like adding things.

Reasoning:

  • Tactics and Swordsmanship are very weak lines and are in need of buffs.
  • Many Tactics skills aren't used by Warriors because all they do is defend the user. This however makes them perfect for Monks.
  • By making the skills aimed at disabling opponents and defending allies rather than the user it will become a lot more playable.
  • The buff to Sever Artery will give Sword Warriors the option to actually spread Bleeding.