Feedback talk:User/Dark Morphon/Tactics and Swordmanship Buffs

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lol 4 adren interrupt. 11:00, 26 October 2009 (UTC)

Hmm, yes, my mistake. I intended to put 5 recharge in there. Dark Morphon 15:26, 26 October 2009 (UTC)


Forget it, I've already tried and got horribly flamed by pvxwiki lamers =/ ~Taki

You do it in an entirely different way from me. Not quite comparable. Dark Morphon 10:22, 27 October 2009 (UTC)
Well, except for Hamstring which is a number change anyway. Dark Morphon 10:25, 27 October 2009 (UTC)


What's the functionality change and what was the point of just moving it to tactics?~>Sins WDBUser The Sins We Die By Sig.png 15:13, 29 October 2009 (UTC)

It now doesn't disable Attack Skills, it just makes it impossible to use them (thus removing the adrenaline denial). This makes it possible to buff the recharge. The point of moving it to Tactics is to force speccing if the player wants to use it at the best/almost the best stats. Simply put, being able to defend allies has the downside of being less able to pressure. Dark Morphon 08:55, 30 October 2009 (UTC)
The whole point of disarm is to reset adrenaline. About the only thing it would be good for now is mistiming a sins spike, and that's pretty weak. The sword needs niche functionalities like the current use of this skill, because the warrior's other weapons are way better in shutdown and damage in both autoattack and skill effects. For that reason I feel it shouldn't be necessary to go into tactics to use the sword effectively. Maybe the hammer and axe, but I'd rather see the tactics line reworked not skills reshuffled. In any case removing the AD dump will make this skill never see use, because savage slash becomes a better role filling skill.~>Sins WDBUser The Sins We Die By Sig.png 18:45, 31 October 2009 (UTC)
It's the fastest recharging interrupt skill that also deals damage for Warriors in this version. That's quite useful. It also gives the user the ability to shut down a spiker. Dark Morphon 10:44, 1 November 2009 (UTC)
It already shuts down spikers. Having half the recharge doesn't make the skill better either. It's an energy skill on a warrior bar, that means not enough energy regen for so many low recharge skills. Bull's strike is better on a sword bar than this suggestion would be because it's a knockdown, which shuts down anyone not just a melee type. The reason it is useful right now is because it has a strong specialized use against melee, which is the skill disable. You take that away and it's not worth taking when there are better skills, with general use like bull's.~>Sins WDBUser The Sins We Die By Sig.png 18:42, 4 November 2009 (UTC)
It's not like the energy cost isn't manageable or anything. Weird argument. Dark Morphon 17:12, 19 November 2009 (UTC)

Your new skills are overpowered. Swordsmanship is already for the win, anyway, with Hundred Blades, so jah. Swordsman Kalizar

Cool story bro. Dark Morphon 09:23, 4 February 2010 (UTC)
I like your suggestions. We all know swords will never be used to spike or KD chain like axes or hammers, so a pressure role is the only thing they can find a niche for. Though, I'd have to agree that Disarm will only be used if it wipes adrenaline (or maybe if it prevents attacking completely). I'd like to see how you'd make Barbarous Slice usable. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)