Feedback:User/Disconnect/We shall return and Awakened mobs

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While the recent buff to "We shall return" is admirable, the effect on mobs of Awakened is, in my opinion, too much. In such a mob, the effective number of potent resurrection possibilities is off the chart. It takes only one Awakened Cavalier using the skill to pretty much undo all of the damage the party did to that mob from the start of the fight. Given how some mobs of Awakened have three or more Cavaliers and two Acolytes, killing off that group in a HM vanquish is a really tough nut. And, since it IS a vanquish, you are at one point required to take the group on. An example: Kill two caveliers and the Acolytes res them. Kill Acolytes and the Cavaliers res them. With a recharge time of only 30s for a skill that can res an unlimited number of party members of the user -- and bring each of them back with more health than most other res skills do -- the cycle can go on for a very long time, making the group far more difficult than intended. The only real counter a party has is bringing the ranger skill Frozen Soil. I suggest that either the recharge is set to 60s or even 90s, or that there is a limitation to the number of team members you can resurrect on a single cast, or that each of the resurrected gets less health after a res, or that the range of the skill in PvE is reduced from earshot to adjacent. Or a combination of these.