Feedback:User/Erasculio/Pre-made teams for elite areas

From Guild Wars Wiki
Jump to navigationJump to search

This suggestion is a reply to the concern raised by Linsey, on the 2009 PAX, about how Shadow Form and Ursan Blessing allow players to quickly join groups and play through areas they usually do not go to, such as the Underworld and the Realm of Torment. She is right - see the Domain of Anguish before and after the nerf to Ursan. Those skills, while overpowered and generally bad for the game, allow players to quickly make groups with clear defined and safe roles.


I have an idea to address that problem, although it's something a bit complex. For the so-called elite areas only (Underworld, Fissure of Woe, Urgoz's Warren, the Deep, the Domain of Anguish and Slaver's Exile), players would have the option of playing as pre-made teams. These teams would work as the following:

  • Players assemble a team with 8 (or 12) party members, and choose to use the pre-made team.
  • Players will then be given a choice of using one among eight (or twelve) possible characters, with each player having to pick a different character.
  • Once all players have made their choice, they would appear inside the area in question, using the pre-mades.
  • Each pre-made would have a predetermined profession, attribute spread and skill bar, which players would be unable to change. They would also have their own set of items that players would be unable to unequip or remove.
  • Any character would be able to choose any of the pre-mades, as long as there is no more than one of each character. So a mesmer would be allowed to play as the monk pre-made.

So let's say a group of eight players would like to enter the Underworld. They make a PUG, but they don't like the party composition (three assassins, two dervishes, one mesmer and two warriors), so they take a look at the available pre-made team: two warriors, two elementalists, two monks, a mesmer and a paragon. The players talk among themselves, reach a consensus and decide to use the pre-made: each warrior will play as a warrior, one assassin and one dervish will play as elementalists, one assassin will play as the mesmer, one dervish will play as the paragon, and the remaining assassin and the mesmer will play as monks. The players then appears inside the Underworld, each using the character they have chosen, with a skill bar designed by Arena Net and with different character models.


This would allow people to quickly make groups, regardless of party composition, without having to worry about what skills the others are going to use. The hard thing, of course, would be designing team skill bars that anyone would be able to use and that would allow any team to (relatively) easily play through any of the so-elite areas, a bit like Ursan Blessing did and like Shadow Form does today.