Feedback:User/Ezekial Riddle/A few gw2 suggestions

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A few wishes from a bored person thinking of what should be featured in GW2.

Map Sharing[edit]

Premise
I'd like to see more player to player map interaction. More interaction than compass pinging.
Small implementation
Something like build pinging ("Shit's going down at [Joe Hero's Location X, Y, Z]!")
Heavy implementation
Having a "Map Share" option, where you and a partner (or more people) view a common map simultaneously (but you can only see what you have uncovered) and ping each other locations and markers for towns or farming zones.

Trap-specific resource[edit]

Premise
More of an immersion thing, really. I've always wondered how people could, with enough effort, crap out a fairly complex system that shoots spikes up whenever an enemy walks onto it. I would like to see traps require a specific resource for use, much like some warrior skills require adrenaline, or some necromancer spells require a life sacrifice.
Implementation
I'd like to see only one resource needed, but I would understand more than one resource (wood and string, etc.) This resource would have to be bought or farmed and doesn't regenerate on it's own.
Alternate Idea
Traps would act as a consumable, where you have to craft them and then double click in your inventory to drop them.
Pitfall
In competitive PvP (read: not World PvP), I wouldn't want traps to be something that relies on a non-regenerable resource. We don't need "trapways" that are only good for maybe the first minute of a match and then peter-out.
Potential Fix
The resource is regenerable in some form only for competitive PvP, whether you talk to an NPC to do refill, or you get a resource once every X seconds. If traps are a consumable, disallow them from competitive PvP.

Walking[edit]

Premise
Since it looks like GW2 will be geared to the PvE/RP/Story crowd, why not allow a walking button? If not for some mechanical effect like walking over a specific terrain does or doesn't trigger a trap, then to throw the "player immersion" crowd a bone.
Implementation
A simple button that toggles walking on or off. In competitive PvP, this button is disabled and you are constantly running.