Feedback:User/Falseprophet/Buff Aura Skills

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Swirling Aura and Magnetic Aura have not kept up with game changes - the prevalence of enchant stripping that came with assassins and dervishes and attack through block that crept into the game left these skills in the dust - they are the two longest recharge block skills that are not vs Attacks and lack any additional utility.

Swirling Aura - make a self targeted Blurred Vision like skill that makes foes miss. Longer recharge is to counter enchant sets. This would essentially function similar to the old evade mechanic that was removed.

Change to: 10 Energy¾ Activation time15 Recharge time For 4...9 seconds you are enchanted with Swirling Aura. While enchanted, enemies have a 50% chance to miss you with attacks.

Magnetic Aura - had to think hard about this one... right now this skill sees little use outside of Raptor farming, but it isn't even really needed there. Perma-block synergy with Glyph of Renewal (or Air of Superiority when it is used with Raptor runs) is an issue here if you make it vs attacks, and Earth already has Damage Reduction and Armor buffs so that isn't useful. The problem is the comparable Ranger skill Whirling Defense makes the skill look bad in every possible way because it blocks Attacks and conditionally does damage. A self only Balthazar's Pendulum could be useful in PvP, but may need a PvE version, as well (so PvE maybe not end). Another possibility is a Sliver Armor-like quick-cast defense (really, I'm all for some faster casting but less damaging PvP oriented skills - I feel Eles and Ritualists in particular could use some anti-shutdown skills). 1/4 sec cast is needed because the main use is attempting to escape quarter knock, but having a longer duration makes it useful for pre-protting on primary earth elementalists. This would take some play balancing, so I'm just tossing out ideas and numbers:

Change to: 5 Energy¼ Activation time12 Recharge time For 2..8 seconds, the next time you would be knocked down, attacking foe is knocked down instead and this enchantment ends.

another possibility is sort of RoF-like: Change to: 5 Energy¼ Activation time8 Recharge time For 2..8 seconds, the next Attack against you is blocked, the attacker takes 25..60 earth damage, and this Enchantment ends.