Feedback:User/Flipper/Team Morale

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Team Morale[edit]

In keeping with the the current trend of encouraging more balanced play, I came up with a simple concept to encourage PVE parties to vary their team roster, and to encourage the recruitment of some of the lesser-used classes.

Guardians of Tyria[edit]

Slayer's Insight.jpg Each player gets a +3 armor bonus for every non-hero, non-henchman player in the party.

Effect[edit]

The overall effect of this would be to encourage the use of human parties by providing a small, cumulative bonus, while still allowing players to utilize heroes and henchmen with no penalty incurred.

Some skills and spells (such as wards) already allow bonuses to armor, and whether these would stack or not remains to be determined.

Heroes of Tyria[edit]

Hunter's Insight.jpg Each player gets a +3% damage bonus for each unique primary class in the party.

Effect[edit]

The overall effect of this would be to encourage class variation within parties, and attempts to move players away from creating single class parties dependendent on either a single class skill or gimmick build. It also encourages recruitment of some of the lesser used classes in the game.

Certain in-game effects (such as Lightbringer) already allow for a cumulative damage bonus, and whether this bonus would stack here remains to be determined.