Feedback:User/Forthegold/Hacker Auto Detect

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Now I'm too familiar with wiki so hang in there. I have a major beef with MMO's in general, and that is the amount that hackers are allowed to corrupt a game. You can call me a whiner or whatever but the reason i have lost all heart for some games is the hackers there. The best example i can state is World of Warcraft, where i have had run ins with phazers, gotten their usernames and watched them stay in game for the duration of my time in that game. After a report i would add them to friends list to keep tabs on them and sure enough they would continue to log on each day. Now when i say hacker i don't mean maybe they were a hacker or maybe not, I mean the popped out of the ground in front of me and ran through the sky to escape me. Now not all hackers are gold farmers but the worst experiences i had came from them, where the ore nodes would be phazed out from under me and it would take an hour to get less than a stack of anything. Then the ore goes on the auction house and screws up the entire economy of the game.

But, because GW2 is a new engine you could do things that wouldn't be possible before, like a hacker auto detect program. I'm not suggesting something crazy like scanning all the players at all times that would be impossible let alone morally wrong. However ArenaNet could create a detection system for known hacking/gold farming methods. For example the program could flag a player if their stealth lasted longer than the allowed time, or if they broke the invisible barrier of ground vs the empty space below the game. Or in another case if a player gathered too many nodes without combat, i say this because in the videos I've seen when players gathered a node there was usually at least one monster around, so the odds of a player collecting a stack of 250 iron ingots without combat, not to say it's impossible, are very unlikely. Or a flight detection, players who move horizontally through the air would be flagged, and those who move at a downward angle would not. Or the bots which at some time or another always end up moving back and forth running into walls, such a behavior would be flagged for observation. The reason I bring this up is because I played Rift at launch and it's engine was hacked in about 2 weeks max, I know GW2 has a new engine but still there is always room for concern. There are many videos on youtube where people are swimming at double mount speed through the sky and underground tracking everything in the game that can be tracked.

I've seen first hand dozens of hackers left alone to play a game because they pay a subscription fee, and in the process hundreds of players left raging. Since there's no fee the admins can be more aggressive. Although ArenaNet has a strong reputation of a "Player First" strategy, I do fully expect the hackers to be playing on launch day. And they will undoubtedly begin trying to break the game engine from day one.