Feedback talk:User/Forthegold/Hacker Auto Detect
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Good suggestion and one I hope ArenaNet takes to heart. I've played some FPS that have hacker detection built into the game. Though not perfect, they do help reduce the amount of hacking. It's also very gratifying when a player gets auto-kicked and a chat message pops up stating, "Player X has been kicked for hacking." It makes you feel like the game developer is taking the issue seriously and being pro-active about trying to reduce or eliminate it. Nothing kills the fun of a game faster than hackers. Guild Wars 3 perhaps 00:55, 24 August 2011 (UTC)
- "Behold, mighty Dhuum ascended from his dark realm, and he did smite the infidels, the lowly haxxors, with his terrible and unholy Banscythe. And all the men, women, and children did rejoice and giveth Dhuum homage, with much crying of "LMAO" throughout the mortal realm."--Will Greyhawk 20:13, 19 September 2011 (UTC)
- And for GW2 we could add a new twist. Instead of an outright ban, they can still log on. But now the hackers get sent to become the Guinea Pigs of the various races' "evil" factions.
- Instead of getting to play the game, they're locked in a lab of the Inquest to be experimented upon, or held fast by entangling vines of the Nightmare Court while cruely tortured, or tied by the Flame Legion to a rotating spit suspended over the caldera of an active volcano, or encased in ice by the Sons of Svanir, or thrown into a dungeon by the Human evil faction (whoever they are; can't recall at the moment).
- Players passing through these areas can then gaze upon these miscreants, gaining a sense of satisfaction that they are getting what they deserve while mocking and ridiculing them.
- Maybe make it time dependant. First offense, 1 week of lock up. Second offense, 30 days of lock up. Third offense, 60 days of lockup. Furthermore, prevent the in-game character that was being used at the time of the hacking offense from being deleted during that time period. So the character can't be deleted and simply re-rolled to make another hacking account. It has to sit out its period of punishment for the full duration anytime it logs on. And make the period of incarceration based on actual time logged into the game.
- In other words, if a hacker gets caught on a first offense and now has a week of lock up, they may opt to simply not log in for a week at which point they would mistakenly believe their lock up period would be over. No, no, no...if the lock up is for 1 week, that's 1 week of LOGGED IN TIME. To get the hacked account out of lock up, the player has to be logged into the game for a cumulative 168 hours before their character will be released. Whether that 168 hours is served consecutively by logging in to the game and keeping it running in the background for a week's time or whether the 168 hours is served piece-meal by logging in for a day here and a day there over the course of a month, the 168 hours must be served by time logged in; not simply the passage of 168 hours in the real world. (Yes, I hate hackers; does it show?) Guild Wars 3 perhaps 21:11, 19 September 2011 (UTC)
- As fun as having the haxxors fed to Inquest is, I still prefer Dhuum's banscythe. Mighty Dhuum has many a follower amongst the player base. And we, the faithful, look forward to his return. DOWN WITH THE NON-BEl--sorry, got too excited.--Will Greyhawk 22:08, 19 September 2011 (UTC)