Feedback:User/Golden phoenix/Final Balance Update for the Ritualist

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Final Balance Update for Ritualist - PvE only[edit]

Goal / Attempt: Adding a secondary effect to the primary attribute, providing a better energy management, which is crucial for every situation / profession.


Primary attribute[edit]

New Spawning Power : For each rank of Spawning Power, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 4% longer. In PvE, your non - Binding Ritual Ritualist skills cost 4% less energy for each rank of Spawning Power.


PvE only[edit]

Vampirism Vampirism 10 Energy¾ Activation time30 Recharge time Binding Ritual. Increased life stealing and healing to 35 : Creates a level 4...14 spirit (lifespan 75...150 seconds). Its attacks steal 10...35 Health, and you are healed for 10...35.


Spawning Power[edit]

Anguished Was Lingwah Anguished Was Lingwah 5 Energy1 Activation time20 Recharge time Item Spell. Reduced casting time to 1 second and recharge time to 20 seconds, increased energy reduction to : (10...50...60 seconds.) Your Ritualist hexes cost 1...6...7 less energy and last 33% longer. Drop effect: all your Ritualist hexes are recharged.


Boon of Creation Boon of Creation 10 Energy1 Activation time30 Recharge time Enchantment Spell. Reduced casting time to 1 second and recharge time to 30 seconds, increased energy gain to : (15...51...60 seconds.) You gain 5...41...50 Health and 2...6...7 Energy whenever you create a creature.


Empowerment Empowerment 5 Energy¾ Activation time20 Recharge time Binding Ritual. Reduced recharge time to 20 seconds, increased maximum health and energy gain to : Creates a level 1...11...14 spirit (15...51...60 second lifespan). Allies in range holding an item gain 25...65...75 maximum Health and 20 maximum Energy.


Energetic Was Lee Sa Energetic Was Lee Sa 5 Energy¾ Activation time20 Recharge time Item Spell. Reduced energy cost to 5 and activation time to 3/4 second, increased energy regneration and gain to : (5...13...15 seconds.) You have +3 Energy regeneration. Drop effect: you gain +1...12...15 Energy.


Signet of Creation Signet of Creation 0 Energy1 Activation time12 Recharge time Signet. Reduced recharge time to 12 seconds.


Spirit Channeling Spirit Channeling 5 Energy1 Activation time15 Recharge time Elite Enchantment Spell. Reduced recharge time to 15 seconds, increased initial energy gain to : (12 seconds.) You have +1...5...6 Energy regeneration. Initial effect: you gain 5...13...15 Energy if you are within earshot of a spirit.


Spirit's Gift Spirit's Gift 5 Energy1 Activation time30 Recharge time Enchantment Spell. Reduced energy cost to 5 and recharge time to 30 seconds.


Weapon of Renewal Weapon of Renewal 5 Energy1 Activation time8 Recharge time Weapon Spell. Reduced recharge time to 8 seconds, increased energy gain to : (4...9...10 seconds.) Target ally gains 4...9...10 Energy the next time this ally hits with an attack skill.


Wielder's Zeal Wielder's Zeal 10 Energy1 Activation time10 Recharge time Enchantment Spell. Increased energy gain to : (10...26...30 seconds.) You gain 2...6...7 Energy whenever you cast a weapon spell.}}


Channeling Magic[edit]

Channeled Strike Channeled Strike 10 Energy1 Activation time4 Recharge time Spell. Reduced casting time to 1 second.


Clamor of Souls Clamor of Souls 10 Energy1 Activation time8 Recharge time Elite Spell. Increased damage to : Deals 25...77...90 lightning damage to target and nearby foes. You gain 10 Energy if you are within earshot of a spirit or holding a bundle item.


Destructive Was Glaive Destructive Was Glaive 5 Energy¾ Activation time5 Recharge time Elite Item Spell. Increased damage to : (30...54...60 seconds.) Your Ritualist skills have 20% armor penetration. Drop effect: deals 25...85...100 lightning damage to all foes in the area.


Grasping Was Kuurong Grasping Was Kuurong 15 Energy¾ Activation time5 Recharge time Elite Item Spell. Reduced casting time to 3/4 second and recharge time to 5 seconds, increased damage to : (15...51...60 seconds.) Drop effect: deal 20...68...80 damage and knocks-down all nearby foes.


Spirit Burn Spirit Burn 5 Energy1 Activation time6 Recharge time Spell. Increased damage to : Deals 10...58...70 lightning damage. Inflicts Burning condition (1...4...5 second[s]) if you are within earshot of a spirit.


Splinter Weapon Splinter Weapon 5 Energy1 Activation time5 Recharge time Weapon Spell. Increased numbers of adjacent foes to 5 : (20 seconds.) Attacks deal 5...41...50 damage to 5 adjacent foes. Ends after 1...4...5 attack[s].


Weapon of Aggression Weapon of Aggression 10 Energy¼ Activation time10 Recharge time Weapon Spell. Increased duration and added additional option to cast on ally : (5...17...20 seconds.) You or target ally attack 25% faster.


Restoration Magic[edit]

Life Life 5 Energy¾ Activation time15 Recharge time Binding Ritual. Reduced energy cost to 5 and recharge time to 15 seconds, increased healing to : Creates a level 1...11...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 2...7...8 for each second this spirit was alive.


Mending Grip Mending Grip 5 Energy1 Activation time6 Recharge time Spell. Increased healing to : Heals for 25...77...90. Removes one condition if target ally is under a Weapon [sic] spell.


Preservation Preservation 5 Energy¾ Activation time20 Recharge time Elite Binding Ritual. Reduced time cycle to 2 seconds : Creates a level 1...11...14 spirit (90 second lifespan). Every 2 seconds this spirit heals one non-spirit ally for 10...94...115.


Protective Was Kaolai Protective Was Kaolai 10 Energy1 Activation time20 Recharge time Item Spell. Reduced recharge time to 20 seconds, increased armor gain and healing to : (15...51...60 seconds.) You have +20 armor. Drop effect: all party members are healed for 20...84...100.


Recuperation Recuperation 15 Energy¾ Activation time30 Recharge time Binding Ritual. Reduced energy cost to 15 and recharge time to 30 seconds.


Resilient Weapon Resilient Weapon 10 Energy1 Activation time4 Recharge time Weapon Spell. Reduced recharge time to 4 seconds, increased duration to : (5...13...15 seconds.) +1...5...6 Health regeneration and +24 armor. No effect unless target ally is hexed or has a condition.


Vocal Was Sogolon Vocal Was Sogolon 10 Energy1 Activation time30 Recharge time Item Spell. Increased lasating duration to : (60 seconds.) Shouts and chants you use last 25...53...60% longer.}}


Weapon of Warding Weapon of Warding 10 Energy1 Activation time4 Recharge time Weapon Spell. Reduced recharge time to 4 seconds, increased duration to : (5...13...15 seconds.) +2...4...4 Health regeneration. 50% chance to block.


Conlusion[edit]

I think "the" main problem the Ritualist has, is a very bad energy management that really needs to be adressed. Secondly, some skills need recharge and an activation time reduction. With those problems gone, I think that the Ritualists in PvE can not only heal / prot much better, but will become more versatile in general in terms of builds and playstyles.