Feedback:User/Gotenks Jr/Zaishen Mode
Zaishen Mode | |
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User | Gotenks Jr |
Categories | Player vs. Environment |
The Basic Idea[edit]
In addition to Hard mode a further more difficult option is available, this mode would be called Zaishen Mode and this will give people the chance to do even more challenging missions without having to search to the end-game content which are can easily done by replicating other people, thus giving the ability to re-live past missions but on a more innovative level.
How would I like it to work[edit]
I would like to see would be a reworking of monster spawns as well as the monsters themselves in some cases, this would include things such as increased monster levels and/or the addition of other classes to the explorable area or mission. This would mean something like having monsters that have classes from other Campaigns placed more directly (In the case of Nightfall) for example the monsters in Prophesies would also have Paragon, Ritualist, Assassin and Dervish as their main or secondary profession. In the same way it would also feature Multi Class monsters such as the monsters used in EoTN where we began to encounter creatures such as a Charr that are Mesmer/Monk. In the case of some missions it may also include the addition of extra stages such as making the player also fight a Paragon, Ritualist, Assassin and Dervish boss on top of the core professions in The Dragons Lair mission on Zaishen Difficulty.
In the case of EoTN I am not completely sure how it would work as these systems have been put in place as I would simply like to see them in the main Campaigns however an Alternative could likely be met by simply increased Mob or Level sizes or increased special Abilities on Mobs in Zaishen Mode EoTN
This idea if taken would likely also be helped by the addition of skills for Paragon, Ritualist, Assassin and Dervish that are from the previous Campaigns for example a Dervish skill that is only available in Factions. This however would be a very large ask and would likely require a Community based input as the GW team will obviously be focused on GW2.
How it might Function[edit]
Obviously adding skills to the game would cause the problems above it would require a large input and amount of thought due to the fact that Zaishen mode monsters would most likely use skills from other Campaigns, possibly resulting in players being able to capture skills that they should not have access to if they do not own the campaign it comes from. This could be solved however through a number of measure such as not allowing players to access Zaishen Mode unless they have all Campaigns and EoTN, this however would likely seem unfair as someone who has taken the effort to do Hard Mode shouldn't be held back by their wallet, this could also be solved by allowing the skill to be captured from bosses however it cannot be used much like what happens when a player uses a Hero such as Xandra without owning Factions i.e. the skill is locked and cannot be used.
Henchman may also have Multi Class capabilities if possible in the same way on occasion Paragon, Ritualist, Assassin and Dervish may appear in certain outposts as a one off as they will be using professions not native to their Homeland I cannot see much of a problem with this due to Hero's such as Anton not being from Factions or Hayda from Nightfall yet they ore originally from Ascalon and Kryta.
This difficulty might (just for the sake of increasing interest in actually doing it) be added to the shop for a small price XD
Why would I like to see it[edit]
Putting it straight forward directly the main reason I would like a mode like this would be that Hard Mode no longer holds its the challenge the name suggests, for example there are a number of builds which have been cleverly designed to tackle many areas of Guild Wars, an easy example of this would be the reknowned Discord Duo or even Discord/Henchman. I am not saying that this mode is meant to be against discord specifically, its just that i would prefer it to be rather that you pick specific classes for specific jobs in the missions instead of a single set of heroes i.e all necros which can do all jobs. I am not syaing they should break many rush or very strong builds like the 55 monk or 600 monk however it would be nice if missions could reduce the chance of these builds succeeding so that those poeple who know how to use the set properly could do it but not those who try to replicate as such.
Also it would be nice to create missions in such a way that Some of the less used professions are somewhat needed e.g Ranger as most of the jobs of ranger can be easily accounted for by other classes and having the option of a trap ranger viable for pve missions not all but at least some.
-Idea from Friend On the side note, this could be a way to encourage duo parties as like the quarter's mission in factions, but this would require alot of reworking for most of the missions but maybe this could make Guild Wars seem more War like than consistant amount of small battles e.g normal it is 8 man vs 15 or so little sets of 6-10 man party monsters (Maybe this would help prevent speed clears and maybe Discord would not be as efficeint becuase it would try to heal more than damage with a large amount of monsters.)
Feedback from other Wiki Users[edit]
Please add any feedback here related to the section above rather tthan edit the actual article please.