Feedback:User/Guild Wars 3 perhaps/Rescuing Players in PvP

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This suggestion was originally made by Kestral10303. However, it is at risk of being deleted due to that user being non-existent or unregistered. Since I felt the suggestion had merit, I'm reposting it; but full credit is given to Kestral10303.


"I've noticed in PvP gameplay videos, that if a person is downed by an enemy, they have nearly no chance of being revived before a quick finish. So a suggestion is that the finishers of an opposing team could get interrupted (previously suggested)." [I was the one who made the suggestion of interrupting finishing moveswhich Kestral10303 is referring to. -Guild Wars 3 perhaps].


"My suggestion is that a downed player could be picked up by an ally and be carried back to friendly lines, although, this function would have to come with penalties, such as restricting the rescuers attack power to only their off-hand weapon skills and attacks that don't require hands (i.e. an engineer's Rocket Boots or a mesmer's Veil of Invisibility). This would be a method of high risk-high reward gameplay, allowing a team to revive a downed player safely at the potential cost of two players being defeated. "


I really like Kestral10303's suggestion. I would like to see it implemented along with the ability to interrupt finishers per my original suggestion. Here are some other suggested penalties:


  • I'm assuming Kestral10303, in suggesting that a player's off-hand weapon would still be usable, is the result of an over-the-shoulder carry. This would only require the carrier to use one arm to stabilize the player they're carrying, leaving their off-hand weapon free for use. If, instead, the player is carried like a baby - cradled in both arms of the carrier - then no weapon skills would be available for use. However, utility skills may still be usable.


  • A carrier could be slowed by some percentage when carrying another player.


  • Enemies attacking a carrier could have increased chances to score a critical hit.


I realize any one of these represents such a significant penalty that many players would ask, "Why bother?". However, there's an epic heroism contained in the image of successfully carrying a downed ally to safety and reviving them behind friendly lines. With it would come the reward of immediately getting the revived ally back into the fight rather than waiting for them to respawn and run all the way back from a waypoint.


Speaking of downed, defeated, respawning, and waypoints, this brings up a need for a slight tweak to the whole downed mechanic. If this suggestion of being allowed to carry a fallen ally is implemented, here are what I feel would be some needed changes:


  • If in a PvP situation a defeated player is automatically sent to respawn, this would have to be changed. Regardless of whether the current respawn is immediate or a few seconds elapse before the respawn occurs, under the new system a defeated player will not automatically be sent to respawn. Instead, they will linger on the battlefield to give allies an opportunity to pick them up and carry them to safety. The defeated player would retain the option to return to a respawn at any time, though. This avoids forcing a defeated player to wait for a pick up even though there may be no one around to do so; they can just opt to respawn, instead.


  • If, instead, defeated players are currently given the choice to wait for a potential revive or to respawn, then there's no need to change this. Choosing to wait for a potential revive will also carry with it the possibility of being carried off the field by an ally.


  • Should there be an option to carry a player who is downed but not yet defeated? If the player being carried is only in a downed state, should they be permitted to continue using their downed skills even while being carried? Perhaps allowing this would be the balance/compensation for the fact that the carrier is not able to use their skills or has the number of skills severely curtailed.


In such a scenario, the downed player being carried gains the benefit of now being mobile and - hopefully - carried to a safe location. To balance this benefit, the carrier has had their skills restricted as a result of carrying their fallen comrade. To balance the loss of half or more of their skill bar as a result of carrying the downed player, the downed player gets to continue using their downed skills while being carried.


Or perhaps carrying should only apply to a defeated player and not downed players?


  • Assuming downed players can be carried, will their consciousness meters continue to decrease? If so, what happens if their consciousness meter naturally degens until it reaches zero or they take enough damage to knock it down to zero? Normally, on the ground, this would lead to a defeated state. Would the simplest solution be to just allow the carrier to continue carrying their defeated ally?


  • If players will be allowed to carry defeated allies, then how to handle a situation in which the carrier themself is downed? Should the defeated player they were carrying fall to the ground along with them but still be eligible to be picked up and carried by another ally? Should they, instead, be put into respawn mode (regardless of whether this is immediate or has a short timer associated with it)? If put into a timed respawn mode, should it be possible for another player to pick up where their downed ally left off and carry the defeated player if they do so before the respawn timer elapses?


Thank you for reading.


Guild Wars 3 perhaps 03:35, 30 June 2012 (UTC)