Feedback:User/Guild Wars 3 perhaps/The All-Seeing Eye for WvWvW

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Go here to see a list of my other GW2 suggestions and discussion contributions.


This suggestion goes hand-in-hand with my previous suggestion, Alternative Scoring in WvWvW. It is part of a series which explores ways in which the depth of play, strategy, and tactics can be increased in WvWvW.


Acquisition:

  • Purchased from either an Asura or Sylvari NPC at a player's WvWvW home base.
  • May require gold, Karma, or influence to purchase.


Physical Characteristics:

  • If an Asura construct, it could be a gem suspended in the center of a stone tripod.
  • If a Sylvari construct, it could be an organic eyeball on a stalk.


Functional Characteristics:

  • The player who has purchased an All-Seeing Eye can remove it from inventory and drop it on the ground just about anywhere in neutral WvWvW territory or inside structures owned by that player's team.


  • Once placed, the owning player can press a key or an icon on their UI to see what the All-Seeing Eye sees. This could be accomplished by replacing the player's current view with the All-Seeing Eye's view or overlaying the All-Seeing Eye's view over the player's current view.


Uses:

  • "Security camera" for resource camps, towers, keeps, Stonemist Castle, and strategically important points on the map (e.g. bridges, crossroads, choke points, etc.).
  • "Spy camera" to observe enemy troop movements and Dolyak caravans or for infiltrators, saboteurs, scouts, and spies to "check their six" while moving through enemy territory.


Balancers and Limitations:

  • Open to debate whether or not All-Seeing Eyes can be picked up after being placed and moved to a new location.


  • Open to debate whether the All-Seeing Eye's view should be fixed or whether the owning player can move the view around using arrow keys or the mouse.


  • Open to debate whether or not a player can purchase more than one All-Seeing Eye at a time.


  • A player can have only one All-Seeing Eye currently active in the world. If a player is permitted to purchase more than one All-Seeing Eye at a time (keeping the extras in inventory), then placing a new All-Seeing Eye destroys the currently active one.


  • Perhaps All-Seeing Eyes have a limited life-span; they will "die", disintegrate, or otherwise stop functioning after a certain length of time (e.g. 12 hours, 24 hours, etc.).


  • Perhaps, in addition to or in place of a time limit, the All-Seeing Eye has a limited number of uses. Once the use limit has been reached, they will "die", disintegrate, or otherwise stop functioning.


  • When a player leaves the WvWvW arena, any All-Seeing Eye they have placed on the map is destroyed.


  • All-Seeing Eyes can be targeted by enemy players. However, it may be the case that the distance at which it's healthbar and title "All-Seeing Eye" hovers above it and is visible to enemies is less than the normal distance at which these identifiers appear.


Alternately, to better fit the spirit of stealth and espionage in which the All-Seeing Eye has been crafted, they will not have a healthbar or title floating above them. Perhaps the healthbar and title could still appear, but only when an enemy is within adjacent distance of an All-Seeing Eye. This would force enemies to have to actively search them out rather than being alerted to their presence from afar by the floating healthbar and title. It would also compensate for how weak All-Seeing Eyes would be, as detailed in the next point.


  • All-Seeing Eyes will be very weak; a single hit from any skill should be sufficient to destroy them.


  • Open to debate whether or not the destruction of an All-Seeing Eye by an enemy will cause damage or other negative consequence to the owning player. For example, destroying an All-Seeing Eye may inflict Blindness and/or Weakness on the owning player.


  • When a player activates an All-Seeing Eye, perhaps there is a time limit on its use. When the time limit is reached, the All-Seeing Eye closes, the player is returned to their normal view, and the All-Seeing Eye can not be used again while in cool-down. Alternately, the player can look through an All-Seeing Eye for as long as they like. However, when they exit from the All-Seeing Eye's view, it will go into cool-down for the same length of time the player spent looking through it. For example, if a player looks through their All-Seeing Eye for 20 seconds and then shuts it down, the All-Seeing Eye will go into cool-down and be inaccessible for 20 seconds.


  • While an All-Seeing Eye is active, the player can not activate skills, dodge, or move. There may be the added limitation that, even after shutting the eye down, the player's skills remain locked out for a few seconds.


  • If an All-Seeing Eye is inside a resource camp, tower, keep, or Stonemist Castle and that structure is captured by an enemy, the All-Seeing Eye is not automatically destroyed. However, it will be visible to players and NPCs inside that structure. NPCs aware of an All-Seeing Eye will attempt to destroy it. Given how weak All-Seeing Eyes are, this pretty much guarantees that an NPC will destroy it.


Thank you for reading.


Guild Wars 3 perhaps 00:15, 6 July 2012 (UTC)


Update[edit]

If my suggestion of permitting players to purchase a disguise in WvWvW is implemented (see my feedback post Capture-the-Flag (Orb) in WvWvW for details and mechanics of player disguises), then the All-Seeing Eye could be given the ability to see through player disguises.


This item then becomes, in effect, the counter to player disguises. Of course, the player who owns the All-Seeing Eye must be looking through it at the moment a disguised player passes within an All-Seeing Eye's field of vision. Some players who choose to take on the role of sentry for their team's resource camps, towers, and keeps may even adopt a strategy of planting an All-Seeing Eye at their feet. They would then quickly switch to All-Seeing-Eye-view anytime a player approaches as a means of checking their identity.


Thank you for reading.

Guild Wars 3 perhaps 03:02, 8 July 2012 (UTC)