Feedback:User/I approve this pwn/Head movement

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  • Add head movement. This adds to immersion and shows other players what you are looking at.
  • Add voice chat. Enable voice chat for players in your party or who are near you.
  • Add cartoon type dialog bubbles to chat system.
  • Make emotes easier to perform. Drop-down list or something.
  • Add easy to perform common voice commands/statements for vocal interaction (or vocal emotes). Maybe tactical vocal emotes too.
  • Add skills to create static walls or shields to create a tactical advantage.
  • Add a skill to create a short distance portal accessable to teammates for short group movements. Lots of strategic and tactical gameplay there.
  • Add hovering vessels/mounts (perhaps dragons) to create air level gameplay. Aerial tactics. Group rides. Aerial attacks and raids. Aerial battles.
  • Add land mounts for mounting gameplay. Calvary.
  • Add low/medium/high air, ground, underground and underwater levels to environments and altitude specific skills to correspond to them, adding to increased gameplay.
  • Start on gw3 after gw2 is finished.
  • Rebuild GW1 and GW2 to take advantage of new gameplay mechanics, technology and elements using existing game data. 1.5 or 2.5 version of each. Introduce new story, objectives and goals.
  • Add new worlds/underworlds/ghostworlds/planets for origins of existing and new races and/or professions and foes.
  • Add user creatable towns upheld by taxes, army protection, economies, farms, churches, pubs, smiths and player held town members under various kingdom and entity ruling.
  • Add various tribes and tribal guilds in the outlands.
  • Have varying quest and event lengths and difficulties. Some 10min, 30min, 1hr or 3hrs and reward accordingly. Explain length and difficult to player if needed.
  • Add natural disasters to destroy towns and environments and increase difficulty to battles. E.g. Storms that invoke lightning damage and blindness to random targets; rain and fog that impede visual visibility and inflict blindness; strong and weak earth quakes that cause knockdowns; tornadoes that carry and throw groups of players around if they get caught in them; fires that burn down forrests and cause burning; epidemics the causes famine, disease and dizziness; locust attacks that destroy crops and attack players all while they're fending off raiders, bosses and foes; hurricanes that destroy towns and areas.